-`LV_PART_MAIN` ut uses all the typical background properties and the text properties. The padding values can be used to add space between the text and the background.
In this case, the text is not stored in the dynamic memory and the given buffer is used directly instead.
This means that the array can't be a local variable which goes out of scope when the function exits.
Constant strings are safe to use with `lv_label_set_text_static` (except when used with `LV_LABEL_LONG_DOT`, as it modifies the buffer in-place), as they are stored in ROM memory, which is always accessible.
By default, the width and height of the label is set to `LV_SIZE_CONTENT`therefore the size of the label is automatically expands to the text size.
Otherwise, if the width or height is explicitly set (useing e.g.`lv_obj_set_width` or a layout), the lines wider than the label's width can be manipulated according to several long mode policies.
Similary, the policies can be applied if the height of the text is greater than the height of the label.
-`LV_LABEL_LONG_WRAP` Wrap too long lines. If the height is `LV_SIZE_CONTENT` the label's height will be expanded, elst the text will be clipped. (Default)
-`LV_LABEL_LONG_DOT` Replaces the last 3 characters from bottom right corner of the label with dots (`.`)
-`LV_LABEL_LONG_SCROLL` If the text is wider than the label scroll it horizontally back and forth. If it's higher, scroll vertically. Only one direction is scrolled and horizontal scrolling has higher precedence.
-`LV_LABEL_LONG_SCROLL_CIRCULAR` If the text is wider than the label scroll it horizontally continously. If it's higher, scroll vertically. Only one direction is scrolled and horizontal scrolling has higher precedence.
-`LV_LABEL_LONG_CLIP` Simply clip the parts of the text outside of the label.
This is not the case with `lv_label_set_text_static`. The buffer you pass to `lv_label_set_text_static` must be writable if you plan to use `LV_LABEL_LONG_DOT`.
LVGL can efficiently handle very long (e.g. > 40k characters) by saving some extra data (~12 bytes) to speed up drawing. To enable this feature, set `LV_LABEL_LONG_TXT_HINT 1` in `lv_conf.h`.