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.. _micropython:
===========
Micropython
===========
What is Micropython?
--------------------
`Micropython <http://micropython.org/> `__ is Python for
microcontrollers. Using Micropython, you can write Python3 code and run
it even on a bare metal architecture with limited resources.
Highlights of Micropython
~~~~~~~~~~~~~~~~~~~~~~~~~
- **Compact** : Fits and runs within just 256k of code space and 16k of RAM. No OS is needed, although you
can also run it with an OS, if you want.
- **Compatible** : Strives to be as compatible as possible with normal Python (known as CPython).
- **Versatile** : Supports many architectures (x86, x86-64, ARM, ARM Thumb, Xtensa).
- **Interactive** : No need for the compile-flash-boot cycle. With the REPL (interactive prompt) you can type
commands and execute them immediately, run scripts, etc.
- **Popular** : Many platforms are supported. The user base is growing bigger. Notable forks:
- `MicroPython <https://github.com/micropython/micropython> `__
- `CircuitPython <https://github.com/adafruit/circuitpython> `__
- `MicroPython_ESP32_psRAM_LoBo <https://github.com/loboris/MicroPython_ESP32_psRAM_LoBo> `__
- **Embedded Oriented** : Comes with modules specifically for embedded systems, such as the
`machine module <https://docs.micropython.org/en/latest/library/machine.html#classes> `__
for accessing low-level hardware (I/O pins, ADC, UART, SPI, I2C, RTC, Timers etc.)
--------------
Why Micropython + LVGL?
-----------------------
Micropython `does not have a good native high-level GUI library <https://forum.micropython.org/viewtopic.php?f=18&t=5543> `__ .
LVGL is an `Object-Oriented Component Based <https://blog.lvgl.io/2018-12-13/extend-lvgl-objects> `__
high-level GUI library, which seems to be a natural candidate to map into a higher level language, such as Python.
LVGL is implemented in C and its APIs are in C.
Here are some advantages of using LVGL in Micropython:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Develop GUI in Python, a very popular high level language. Use paradigms such as Object-Oriented Programming.
- Usually, GUI development requires multiple iterations to get things right. With C, each iteration consists of
**``Change code`` > ``Build`` > ``Flash`` > ``Run``** . In Micropython it's just
**``Change code`` > ``Run``** ! You can even run commands interactively using the
`REPL <https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop> `__ (the interactive prompt)
Micropython + LVGL could be used for:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Fast prototyping GUI.
- Shortening the cycle of changing and fine-tuning the GUI.
- Modelling the GUI in a more abstract way by defining reusable composite objects, taking advantage of Python's language features
such as Inheritance, Closures, List Comprehension, Generators, Exception Handling, Arbitrary Precision Integers and others.
- Make LVGL accessible to a larger audience. No need to know C to create a nice GUI on an embedded system. This goes well with
`CircuitPython vision <https://learn.adafruit.com/welcome-to-circuitpython/what-is-circuitpython> `__ .
CircuitPython was designed with education in mind, to make it easier for new or inexperienced users to get started with
embedded development.
- Creating tools to work with LVGL at a higher level (e.g. drag-and-drop designer).
--------------
So what does it look like?
--------------------------
It's very much like the C API, but Object-Oriented for LVGL components.
Let's dive right into an example!
A simple example
~~~~~~~~~~~~~~~~
.. code :: python
import lvgl as lv
lv.init()
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text('Hello World!')
lv.scr_load(scr)
How can I use it?
-----------------
Online Simulator
~~~~~~~~~~~~~~~~
If you want to experiment with LVGL + Micropython without downloading
anything - you can use our online simulator! It's a fully functional
LVGL + Micropython that runs entirely in the browser and allows you to
edit a python script and run it.
`Click here to experiment on the online simulator <https://sim.lvgl.io/> `__
Many `LVGL examples <https://docs.lvgl.io/master/examples.html> `__ are available also for Micropython. Just click the link!
PC Simulator
~~~~~~~~~~~~
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Micropython is ported to many platforms. One notable port is "unix", which allows you to build and run Micropython
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(+LVGL) on a Linux machine. (On a Windows machine you might need Virtual Box or WSL or MinGW or Cygwin etc.)
`Click here to know more information about building and running the unix port <https://github.com/lvgl/lv_micropython> `__
Embedded Platforms
~~~~~~~~~~~~~~~~~~
In the end, the goal is to run it all on an embedded platform. Both Micropython and LVGL can be used on many embedded
architectures. `lv_micropython <https://github.com/lvgl/lv_micropython> `__ is a fork of Micropython+LVGL and currently
supports Linux, ESP32, STM32 and RP2. It can be ported to any other platform supported by Micropython.
- You would also need display and input drivers. You can either use one of the existing drivers provided with lv_micropython,
or you can create your own input/display drivers for your specific hardware.
- Drivers can be implemented either in C as a Micropython module, or in pure Python!
lv_micropython already contains these drivers:
- Display drivers:
- SDL on Linux
- ESP32 specific:
- ILI9341
- ILI9488
- GC9A01
- ST7789
- ST7735
- Generic (pure Python):
- ILI9341
- ST7789
- ST7735
- Input drivers:
- SDL
- XPT2046
- FT6X36
- ESP32 ADC with resistive touch
Where can I find more information?
----------------------------------
- `` lv_micropython `` `README <https://github.com/lvgl/lv_micropython> `__
- `` lv_binding_micropython `` `README <https://github.com/lvgl/lv_binding_micropython> `__
- The `LVGL micropython forum <https://forum.lvgl.io/c/micropython> `__ (Feel free to ask anything!)
- At Micropython: `docs <http://docs.micropython.org/en/latest/> `__ and `forum <https://forum.micropython.org/> `__
- `Blog Post <https://blog.lvgl.io/2019-02-20/micropython-bindings> `__ , a little outdated.
The Micropython Binding is auto generated!
------------------------------------------
- LVGL is a git submodule inside `lv_micropython <https://github.com/lvgl/lv_micropython> `__
(LVGL is a git submodule of `lv_binding_micropython <https://github.com/lvgl/lv_binding_micropython> `__
which is itself a submodule of `lv_micropython <https://github.com/lvgl/lv_micropython> `__ ).
- When building lv_micropython, the public LVGL C API is scanned and Micropython API is auto-generated. That means that
lv_micropython provides LVGL API for **any** LVGL version, and generally does not require code changes as LVGL evolves.
LVGL C API Coding Conventions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To support the auto-generation of the Python API, the LVGL C API must
follow some coding conventions:
- Use `` enum ` ` \ s instead of macros. If inevitable to use ` ` define ` ` \ s
export them with :cpp:expr: `LV_EXPORT_CONST_INT(defined_value)` right after the `` define `` .
- In function arguments use `` type name[] `` declaration for array parameters instead of :cpp:expr: `type * name`
- Use typed pointers instead of :cpp:expr: `void *` pointers
- Widget constructor must follow the `` lv_<widget_name>_create(lv_obj_t * parent) `` pattern.
- Widget members function must start with `` lv_<modul_name> `` and should receive :cpp:expr: `lv_obj_t *` as first
argument which is a pointer to widget object itself.
- `` struct `` APIs should follow the widgets' conventions. That is to receive a pointer to the `` struct `` as the
first argument, and the prefix of the `` struct `` name should be used as the prefix of the
function name too (e.g. :cpp:expr: `lv_disp_set_default(lv_disp_t * disp)` )
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- Functions and `` struct ` ` \ s which are not part of the public API must begin with underscore in order to mark them as "private".
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- Argument must be named in H files too.
- Do not `` malloc `` into a static or global variables. Instead declare the variable in :c:macro: `LV_ITERATE_ROOTS`
list in `` lv_gc.h `` and mark the variable with :cpp:expr: `GC_ROOT(variable)` when it's used. **See** :ref: `memory_management`
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- To register and use callbacks one of the following needs to be followed. **See** :ref: `callbacks`
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- Pass a pointer to a `` struct `` as the first argument of both the registration function and the callback. That
`` struct `` must contain `` void * user_data `` field.
- The last argument of the registration function must be `` void * user_data `` and the same `` user_data ``
needs to be passed as the last argument of the callback.
Most of these rules are simple and straightforward but there are two related concepts that worth a deeper look:
:ref: `memory_management` and :ref: `callbacks` .
.. _memory_management:
Memory Management
~~~~~~~~~~~~~~~~~
| When LVGL runs in Micropython, all dynamic memory allocations (:cpp:func: `lv_malloc` ) are handled by Micropython's memory
manager which is `garbage-collected <https://en.wikipedia.org/wiki/Garbage_collection_(computer_science)> `__ (GC).
| To prevent GC from collecting memory prematurely, all dynamic allocated RAM must be reachable by GC.
| GC is aware of most allocations, except from pointers on the `Data Segment <https://en.wikipedia.org/wiki/Data_segment> `__ :
- Pointers which are global variables
- Pointers which are static global variables
- Pointers which are static local variables
Such pointers need to be defined in a special way to make them reachable by GC
Identify The Problem
^^^^^^^^^^^^^^^^^^^^
Problem happens when an allocated memory's pointer (return value of :cpp:func: `lv_malloc` ) is stored only in either **global** ,
**static global** or **static local** pointer variable and not as part of a previously allocated `` struct `` or other variable.
Solve The Problem
^^^^^^^^^^^^^^^^^
- Replace the global/static local var with :cpp:expr: `LV_GC_ROOT(_var)`
- Include `` lv_gc.h `` on files that use :c:macro: `LV_GC_ROOT`
- Add `` _var `` to :c:macro: `LV_ITERATE_ROOTS` on `` lv_gc.h ``
Example
^^^^^^^
https://github.com/lvgl/lvgl/commit/adced46eccfa0437f84aa51aedca4895cc3c679c
More Information
^^^^^^^^^^^^^^^^
- `In the README <https://github.com/lvgl/lv_binding_micropython#memory-management> `__
- `In the Blog <https://blog.lvgl.io/2019-02-20/micropython-bindings#i-need-to-allocate-a-littlevgl-struct-such-as-style-color-etc-how-can-i-do-that-how-do-i-allocatedeallocate-memory-for-it> `__
.. _callbacks:
Callbacks
~~~~~~~~~
In C a callback is just a function pointer. But in Micropython we need to register a *Micropython callable object* for each
callback. Therefore in the Micropython binding we need to register both a function pointer and a Micropython object for every callback.
Therefore we defined a **callback convention** for the LVGL C API that expects lvgl headers to be defined in a certain
way. Callbacks that are declared according to the convention would allow the binding to register a Micropython object
next to the function pointer when registering a callback, and access that object when the callback is called.
- The basic idea is that we have `` void * user_data `` field that is used automatically by the Micropython Binding
to save the *Micropython callable object* for a callback. This field must be provided when registering the function
pointer, and provided to the callback function itself.
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- Although called "user_data", the user is not expected to read/write that field. Instead, the Micropython glue code uses
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`` user_data `` to automatically keep track of the Micropython callable object. The glue code updates it when the callback
is registered, and uses it when the callback is called in order to invoke a call to the original callable object.
There are a few options for defining a callback in LVGL C API:
- Option 1: `` user_data `` in a struct
- There's a struct that contains a field called `` void * user_data ``
- A pointer to that struct is provided as the **first** argument of a callback registration function
- A pointer to that struct is provided as the **first** argument of the callback itself
- Option 2: `` user_data `` as a function argument
- A parameter called `` void * user_data `` is provided to the registration function as the **last** argument
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- The callback itself receives `` void * `` as the **last** argument
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- Option 3: both callback and `` user_data `` are struct fields
- The API exposes a struct with both function pointer member and `` user_data `` member
- The function pointer member receives the same struct as its **first** argument
In practice it's also possible to mix these options, for example provide a struct pointer when registering a callback
(option 1) and provide `` user_data `` argument when calling the callback (options 2),
**as long as the same ``user_data`` that was registered is passed to the callback when it's called** .
Examples
^^^^^^^^
- :cpp:type: `lv_anim_t` contains `` user_data `` field. :cpp:func: `lv_anim_set_path_cb`
registers `path_cb` callback. Both `` lv_anim_set_path_cb `` and :cpp:type: `lv_anim_path_cb_t`
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receive :cpp:type: `lv_anim_t` as their first argument
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- `` path_cb `` field can also be assigned directly in the Python code because it's a member
of :cpp:type: `lv_anim_t` which contains `` user_data `` field, and :cpp:type: `lv_anim_path_cb_t`
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receive :cpp:type: `lv_anim_t` as its first argument.
- :cpp:func: `lv_imgfont_create` registers `` path_cb `` and receives `` user_data `` as the last
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argument. The callback :cpp:type: `lv_imgfont_get_path_cb_t` also receives the `` user_data `` as the last argument.
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.. _more-information-1:
More Information
^^^^^^^^^^^^^^^^
- In the `Blog <https://blog.lvgl.io/2019-08-05/micropython-pure-display-driver#using-callbacks> `__
and in the `README <https://github.com/lvgl/lv_binding_micropython#callbacks> `__
- `[v6.0] Callback conventions #1036 <https://github.com/lvgl/lvgl/issues/1036> `__
- Various discussions: `here <https://github.com/lvgl/lvgl/pull/3294#issuecomment-1184895335> `__
and `here <https://github.com/lvgl/lvgl/issues/1763#issuecomment-762247629> `__
and`here <https://github.com/lvgl/lvgl/issues/316#issuecomment-467221587> `__