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add comments

This commit is contained in:
Gabor Kiss-Vamosi 2019-10-28 15:52:12 +01:00
parent 1ead05c885
commit 033b42fa3c

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@ -72,13 +72,11 @@ typedef struct
lv_color_t grad_color; /**< Second color. If not equal to `main_color` a gradient will be drawn for the background. */
lv_coord_t radius; /**< Object's corner radius. You can use #LV_RADIUS_CIRCLE if you want to draw a circle. */
lv_opa_t opa; /**< Object's opacity (0-255). */
lv_opa_t main_color_stop;
lv_opa_t grad_color_stop;
uint8_t main_color_stop; /**< 0..255 proportionally where should the gradient start (the main color stop)*/
uint8_t grad_color_stop; /**< 0..255 proportionally where should the gradient stop (the grad_color start) */
lv_blend_mode_t blend_mode :3;
lv_grad_dir_t grad_dir :2;
uint8_t corner_mask :1;
lv_grad_dir_t grad_dir :2; /**< LV_GRAD_DIR_NONE/VER/HOR*/
uint8_t corner_mask :1; /**< Crop the overflowing content from the rounded corners */
struct
{