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docs(readme): add binding info for PikaScript (#3663)

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Lyon 2022-09-06 15:21:57 +08:00 committed by GitHub
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@ -70,6 +70,7 @@ Our team is ready to help you with graphics design, UI implementation and consul
**Binding and Build Support**
- [Micropython Binding](https://blog.lvgl.io/2019-02-20/micropython-bindings) exposes LVGL API
- [PikaScript Binding](https://blog.lvgl.io/2022-08-24/pikascript-and-lvgl) python on MCU lighter and easier.
- No custom build system is used. You can build LVGL as you build the other files of your project.
- Support for Make and [CMake](https://docs.lvgl.io/master/get-started/platforms/cmake.html) is included out of the box.
- [Develop on PC](https://docs.lvgl.io/master/get-started/platforms/pc-simulator.html) and use the same UI code on embedded hardware.