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docs(readme): add binding info for PikaScript (#3663)
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@ -70,6 +70,7 @@ Our team is ready to help you with graphics design, UI implementation and consul
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**Binding and Build Support**
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- [Micropython Binding](https://blog.lvgl.io/2019-02-20/micropython-bindings) exposes LVGL API
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- [PikaScript Binding](https://blog.lvgl.io/2022-08-24/pikascript-and-lvgl) python on MCU lighter and easier.
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- No custom build system is used. You can build LVGL as you build the other files of your project.
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- Support for Make and [CMake](https://docs.lvgl.io/master/get-started/platforms/cmake.html) is included out of the box.
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- [Develop on PC](https://docs.lvgl.io/master/get-started/platforms/pc-simulator.html) and use the same UI code on embedded hardware.
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