From 0d0ac9a32cb78ed925b393fd0edadbafafd532d4 Mon Sep 17 00:00:00 2001 From: Lyon <88232613+pikasTech@users.noreply.github.com> Date: Tue, 6 Sep 2022 15:21:57 +0800 Subject: [PATCH] docs(readme): add binding info for PikaScript (#3663) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 6b1a93a39..fed60c6ad 100644 --- a/README.md +++ b/README.md @@ -70,6 +70,7 @@ Our team is ready to help you with graphics design, UI implementation and consul **Binding and Build Support** - [Micropython Binding](https://blog.lvgl.io/2019-02-20/micropython-bindings) exposes LVGL API + - [PikaScript Binding](https://blog.lvgl.io/2022-08-24/pikascript-and-lvgl) python on MCU lighter and easier. - No custom build system is used. You can build LVGL as you build the other files of your project. - Support for Make and [CMake](https://docs.lvgl.io/master/get-started/platforms/cmake.html) is included out of the box. - [Develop on PC](https://docs.lvgl.io/master/get-started/platforms/pc-simulator.html) and use the same UI code on embedded hardware.