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Try reverse mapping

This commit is contained in:
Adam Martini 2020-06-21 00:36:39 -07:00
parent 6c01490372
commit 0d6b8a86d4

View File

@ -151,7 +151,7 @@ void lv_rotary_set_value(lv_obj_t * rotary, int16_t value, lv_anim_enable_t anim
lv_arc_set_start_angle(
rotary,
_lv_map(ext->cur_value, ext->min_value, ext->max_value,
ext->arc.arc_angle_end, ext->arc.bg_angle_start)
360 + ext->arc.bg_angle_end, ext->arc.bg_angle_start)
);
} else {
lv_arc_set_end_angle(
@ -215,10 +215,8 @@ void lv_rotary_set_reverse(lv_obj_t * rotary, bool reverse)
LV_ASSERT_OBJ(rotary, LV_OBJX_NAME);
lv_rotary_ext_t *ext = (lv_rotary_ext_t *)lv_obj_get_ext_attr(rotary);
ext->reverse = reverse;
uint16_t end = ext->arc.arc_angle_end;
ext->arc.arc_angle_end = ext->arc.bg_angle_end;
lv_rotary_set_value(rotary, ext->cur_value, false);