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Try reverse mapping
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@ -151,7 +151,7 @@ void lv_rotary_set_value(lv_obj_t * rotary, int16_t value, lv_anim_enable_t anim
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lv_arc_set_start_angle(
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rotary,
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_lv_map(ext->cur_value, ext->min_value, ext->max_value,
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ext->arc.arc_angle_end, ext->arc.bg_angle_start)
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360 + ext->arc.bg_angle_end, ext->arc.bg_angle_start)
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);
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} else {
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lv_arc_set_end_angle(
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@ -215,10 +215,8 @@ void lv_rotary_set_reverse(lv_obj_t * rotary, bool reverse)
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LV_ASSERT_OBJ(rotary, LV_OBJX_NAME);
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lv_rotary_ext_t *ext = (lv_rotary_ext_t *)lv_obj_get_ext_attr(rotary);
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ext->reverse = reverse;
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uint16_t end = ext->arc.arc_angle_end;
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ext->arc.arc_angle_end = ext->arc.bg_angle_end;
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lv_rotary_set_value(rotary, ext->cur_value, false);
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