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lv_anim: add ease_in/out path
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@ -157,7 +157,6 @@ uint16_t lv_anim_speed_to_time(uint16_t speed, int32_t start, int32_t end)
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int32_t lv_anim_path_linear(const lv_anim_t * a)
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{
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/*Calculate the current step*/
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uint16_t step;
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if(a->time == a->act_time) step = LV_ANIM_RESOLUTION; /*Use the last value if the time fully elapsed*/
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else step = (a->act_time * LV_ANIM_RESOLUTION) / a->time;
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@ -172,6 +171,53 @@ int32_t lv_anim_path_linear(const lv_anim_t * a)
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return new_value;
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}
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/**
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* Calculate the current value of an animation slowing down the start phase
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_ease_in(const lv_anim_t * a)
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{
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/*Calculate the current step*/
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uint32_t t;
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if(a->time == a->act_time) t = 1024;
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else t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time;
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int32_t step = lv_bezier3(t, 0, 1, 1, 1024);
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int32_t new_value;
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new_value = (int32_t) step * (a->end - a->start);
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new_value = new_value >> 10;
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new_value += a->start;
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return new_value;
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}
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/**
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* Calculate the current value of an animation slowing down the end phase
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_ease_out(const lv_anim_t * a)
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{
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/*Calculate the current step*/
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uint32_t t;
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if(a->time == a->act_time) t = 1024;
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else t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time;
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int32_t step = lv_bezier3(t, 0, 1023, 1023, 1024);
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int32_t new_value;
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new_value = (int32_t) step * (a->end - a->start);
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new_value = new_value >> 10;
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new_value += a->start;
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return new_value;
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}
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/**
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* Calculate the current value of an animation applying an "S" characteristic (cosine)
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* @param a pointer to an animation
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@ -121,6 +121,19 @@ uint16_t lv_anim_speed_to_time(uint16_t speed, int32_t start, int32_t end);
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*/
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int32_t lv_anim_path_linear(const lv_anim_t *a);
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/**
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* Calculate the current value of an animation slowing down the start phase
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_ease_in(const lv_anim_t * a);
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/**
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* Calculate the current value of an animation slowing down the end phase
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_ease_out(const lv_anim_t * a);
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/**
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* Calculate the current value of an animation applying an "S" characteristic (cosine)
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