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Merge pull request #72 from Zaltora/tick_optimization
Specific compiler attribute for tick
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commit
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@ -90,6 +90,10 @@
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#define USE_LV_GPU 1 /*1: Enable GPU interface*/
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#define USE_LV_GPU 1 /*1: Enable GPU interface*/
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#define USE_LV_FILESYSTEM 1 /*1: Enable file system (required by images*/
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#define USE_LV_FILESYSTEM 1 /*1: Enable file system (required by images*/
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/*Compiler attributes*/
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#define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to tick increment function */
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#define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to task handler function */
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/*================
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/*================
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* THEME USAGE
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* THEME USAGE
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*================*/
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*================*/
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@ -8,6 +8,7 @@
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*********************/
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*********************/
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#include "lv_hal_tick.h"
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#include "lv_hal_tick.h"
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#include <stddef.h>
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#include <stddef.h>
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#include "../../lv_conf.h"
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/*********************
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/*********************
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* DEFINES
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* DEFINES
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@ -39,7 +40,7 @@ static volatile uint8_t tick_irq_flag;
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* You have to call this function periodically
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* You have to call this function periodically
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* @param tick_period the call period of this function in milliseconds
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* @param tick_period the call period of this function in milliseconds
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*/
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*/
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void lv_tick_inc(uint32_t tick_period)
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inline void LV_ATTRIBUTE_TICK_INC lv_tick_inc(uint32_t tick_period)
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{
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{
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tick_irq_flag = 0;
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tick_irq_flag = 0;
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sys_time += tick_period;
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sys_time += tick_period;
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@ -10,6 +10,7 @@
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#include <stddef.h>
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#include <stddef.h>
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#include "lv_task.h"
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#include "lv_task.h"
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#include "../lv_hal/lv_hal_tick.h"
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#include "../lv_hal/lv_hal_tick.h"
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#include "../../lv_conf.h"
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/*********************
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/*********************
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* DEFINES
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* DEFINES
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@ -54,7 +55,7 @@ void lv_task_init(void)
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/**
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/**
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* Call it periodically to handle lv_tasks.
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* Call it periodically to handle lv_tasks.
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*/
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*/
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void lv_task_handler(void)
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inline void LV_ATTRIBUTE_TASK_HANDLER lv_task_handler(void)
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{
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{
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static uint32_t idle_period_start = 0;
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static uint32_t idle_period_start = 0;
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static uint32_t handler_start = 0;
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static uint32_t handler_start = 0;
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