1
0
mirror of https://github.com/lvgl/lvgl.git synced 2025-01-28 07:03:00 +08:00

test(binding): use more precise canvas size calculation

This commit is contained in:
Gabor Kiss-Vamosi 2023-11-23 22:17:25 +01:00
parent b1801ea622
commit 1c4a520e47

View File

@ -1,4 +1,4 @@
#if LV_BUILD_TEST
#if LV_BUILD_TEST || 1
#include "../lvgl.h"
#include "unity/unity.h"
@ -169,7 +169,7 @@ static void create_ui(void)
lv_obj_delete(lv_obj_get_child(cont, 3));
/*Large byte array*/
static uint8_t canvas_buf[CANVAS_WIDTH_TO_STRIDE(400, 2) * 100 * 2 + LV_DRAW_BUF_ALIGN];
static uint8_t canvas_buf[LV_CANVAS_BUF_SIZE(400, 100, 16, LV_DRAW_BUF_STRIDE_ALIGN)];
lv_obj_t * canvas = lv_canvas_create(scr);
lv_obj_set_grid_cell(canvas, LV_GRID_ALIGN_START, 0, 2, LV_GRID_ALIGN_START, 2, 1);