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fix(vg_lite): remove 'always_zero' fix build break (#5071)
``` lvgl/src/draw/vg_lite/lv_draw_vg_lite_layer.c: In function ‘lv_draw_vg_lite_layer’: lvgl/src/draw/vg_lite/lv_draw_vg_lite_layer.c:56:19: error: ‘lv_image_header_t’ {aka ‘struct <anonymous>’} has no member named ‘always_zero’ 56 | img_dsc.header.always_zero = 0; | ^ ``` Signed-off-by: pengyiqiang <pengyiqiang@xiaomi.com> Co-authored-by: pengyiqiang <pengyiqiang@xiaomi.com>
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@ -53,9 +53,11 @@ void lv_draw_vg_lite_layer(lv_draw_unit_t * draw_unit, const lv_draw_image_dsc_t
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img_dsc.header.w = lv_area_get_width(&layer->buf_area);
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img_dsc.header.h = lv_area_get_height(&layer->buf_area);
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img_dsc.header.cf = layer->color_format;
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img_dsc.header.always_zero = 0;
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img_dsc.data = layer->buf;
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/* The GPU output is premultiplied RGB */
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img_dsc.header.flags = LV_IMAGE_FLAGS_PREMULTIPLIED;
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lv_draw_image_dsc_t new_draw_dsc = *draw_dsc;
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new_draw_dsc.src = &img_dsc;
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