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fix(anim): remove the redefinition of lv_anim_set_time (#7500)

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Gabor Kiss-Vamosi 2025-01-02 22:35:05 +01:00 committed by GitHub
parent 738bda27f6
commit 29df86bef3
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3 changed files with 2 additions and 12 deletions

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@ -361,11 +361,6 @@ void lv_anim_set_duration(lv_anim_t * a, uint32_t duration)
a->duration = duration; a->duration = duration;
} }
void lv_anim_set_time(lv_anim_t * a, uint32_t duration)
{
lv_anim_set_duration(a, duration);
}
void lv_anim_set_delay(lv_anim_t * a, uint32_t delay) void lv_anim_set_delay(lv_anim_t * a, uint32_t delay)
{ {
a->act_time = -(int32_t)(delay); a->act_time = -(int32_t)(delay);

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@ -191,11 +191,6 @@ void lv_anim_set_exec_cb(lv_anim_t * a, lv_anim_exec_xcb_t exec_cb);
*/ */
void lv_anim_set_duration(lv_anim_t * a, uint32_t duration); void lv_anim_set_duration(lv_anim_t * a, uint32_t duration);
/**
* Legacy `lv_anim_set_time` API will be removed soon, use `lv_anim_set_duration` instead.
*/
void lv_anim_set_time(lv_anim_t * a, uint32_t duration);
/** /**
* Set a delay before starting the animation * Set a delay before starting the animation
* @param a pointer to an initialized `lv_anim_t` variable * @param a pointer to an initialized `lv_anim_t` variable

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@ -252,7 +252,7 @@ def create_ui():
a.set_var(btn1) a.set_var(btn1)
a.set_values(lv.OPA.COVER, lv.OPA._50) a.set_values(lv.OPA.COVER, lv.OPA._50)
a.set_custom_exec_cb(lambda _, v: opa_anim_cb(btn1, v)) # Pass a callback a.set_custom_exec_cb(lambda _, v: opa_anim_cb(btn1, v)) # Pass a callback
a.set_time(300) a.set_duration(300)
a.set_path_cb(lv.anim_t.path_ease_out) a.set_path_cb(lv.anim_t.path_ease_out)
a.start() a.start()
@ -268,7 +268,7 @@ def create_ui():
a.set_values(lv.OPA.COVER, lv.OPA._50) a.set_values(lv.OPA.COVER, lv.OPA._50)
a.set_custom_exec_cb(lambda _, v: opa_anim_cb(btn4, v)) # Pass a callback a.set_custom_exec_cb(lambda _, v: opa_anim_cb(btn4, v)) # Pass a callback
a.set_path_cb(lv.anim_t.path_ease_out) a.set_path_cb(lv.anim_t.path_ease_out)
a.set_time(300) a.set_duration(300)
a.set_repeat_count(lv.ANIM_REPEAT_INFINITE) a.set_repeat_count(lv.ANIM_REPEAT_INFINITE)
a.start() a.start()