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lv_obj_del: remove from the group before delete the children (DEFOCUS might need children)
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@ -265,6 +265,16 @@ lv_res_t lv_obj_del(lv_obj_t * obj)
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{
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lv_obj_invalidate(obj);
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/*Delete from the group*/
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#if USE_LV_GROUP
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if(obj->group_p != NULL) lv_group_remove_obj(obj);
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#endif
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/*Remove the animations from this object*/
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#if USE_LV_ANIMATION
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lv_anim_del(obj, NULL);
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#endif
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/*Recursively delete the children*/
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lv_obj_t * i;
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lv_obj_t * i_next;
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@ -279,15 +289,14 @@ lv_res_t lv_obj_del(lv_obj_t * obj)
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/*Set i to the next node*/
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i = i_next;
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}
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#if USE_LV_ANIMATION
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/*Remove the animations from this object*/
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lv_anim_del(obj, NULL);
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#endif
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/*Delete from the group*/
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#if USE_LV_GROUP
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if(obj->group_p != NULL) lv_group_remove_obj(obj);
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#endif
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/*Remove the object from parent's children list*/
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lv_obj_t * par = lv_obj_get_parent(obj);
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if(par == NULL) { /*It is a screen*/
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lv_ll_rem(&scr_ll, obj);
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} else {
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lv_ll_rem(&(par->child_ll), obj);
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}
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/* Reset all input devices if
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* the currently pressed object is deleted*/
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@ -299,14 +308,6 @@ lv_res_t lv_obj_del(lv_obj_t * obj)
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indev = lv_indev_next(indev);
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}
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/*Remove the object from parent's children list*/
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lv_obj_t * par = lv_obj_get_parent(obj);
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if(par == NULL) { /*It is a screen*/
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lv_ll_rem(&scr_ll, obj);
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} else {
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lv_ll_rem(&(par->child_ll), obj);
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}
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/* All children deleted.
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* Now clean up the object specific data*/
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obj->signal_func(obj, LV_SIGNAL_CLEANUP, NULL);
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