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mirror of https://github.com/lvgl/lvgl.git synced 2025-01-28 07:03:00 +08:00

remove lv_btnm_action to replace with generic event_cb

This commit is contained in:
Gabor Kiss-Vamosi 2019-03-11 06:18:44 +01:00
parent 2640727b29
commit 2bf4e080e4
3 changed files with 323 additions and 301 deletions

View File

@ -32,10 +32,9 @@ static uint8_t get_button_width(lv_btnm_ctrl_t ctrl_bits);
static bool button_is_hidden(lv_btnm_ctrl_t ctrl_bits);
static bool button_is_repeat_disabled(lv_btnm_ctrl_t ctrl_bits);
static bool button_is_inactive(lv_btnm_ctrl_t ctrl_bits);
const char * cut_ctrl_byte(const char * btn_str);
static bool button_is_toggle(lv_btnm_ctrl_t ctrl_bits);
static bool button_get_toggle_state(lv_btnm_ctrl_t ctrl_bits);
static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p);
static uint16_t get_button_text(lv_obj_t * btnm, uint16_t btn_id);
static void parse_control_bytes(const lv_obj_t * btnm, const char ** map);
static void allocate_btn_areas_and_controls(const lv_obj_t * btnm, const char ** map);
static void invalidate_button_area(const lv_obj_t * btnm, uint16_t btn_idx);
static bool maps_are_identical(const char ** map1, const char ** map2);
@ -82,12 +81,9 @@ lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy)
ext->btn_cnt = 0;
ext->btn_id_pr = LV_BTNM_PR_NONE;
ext->btn_id_tgl = LV_BTNM_PR_NONE;
ext->button_areas = NULL;
ext->ctrl_bits = NULL;
ext->action = NULL;
ext->map_p = NULL;
ext->toggle = 0;
ext->recolor = 0;
ext->styles_btn[LV_BTN_STATE_REL] = &lv_style_btn_rel;
ext->styles_btn[LV_BTN_STATE_PR] = &lv_style_btn_pr;
@ -122,9 +118,6 @@ lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy)
else {
lv_btnm_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
memcpy(ext->styles_btn, copy_ext->styles_btn, sizeof(ext->styles_btn));
ext->action = copy_ext->action;
ext->toggle = copy_ext->toggle;
ext->btn_id_tgl = copy_ext->btn_id_tgl;
lv_btnm_set_map(new_btnm, lv_btnm_get_map(copy));
}
@ -142,17 +135,7 @@ lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy)
* button matrix keeps a reference to the map and so the string array must not
* be deallocated during the life of the matrix.
* @param btnm pointer to a button matrix object
* @param map pointer a string array. The last string has to be: "".
* Use "\n" to begin a new line.
* The first byte can be a control data:
* - bit 7: always 1
* - bit 6: always 0
* - bit 5: inactive (disabled) (\24x)
* - bit 4: no repeat (on long press) (\22x)
* - bit 3: hidden (\21x)
* - bit 2..0: button relative width
* Example (practically use octal numbers): "\224abc": "abc" text
* with 4 width and no long press.
* @param map pointer a string array. The last string has to be: "". Use "\n" to make a line break.
*/
void lv_btnm_set_map(const lv_obj_t * btnm, const char ** map)
{
@ -174,9 +157,6 @@ void lv_btnm_set_map(const lv_obj_t * btnm, const char ** map)
/*Analyze the map and create the required number of buttons*/
allocate_btn_areas_and_controls(btnm, map);
/*Set the control bytes*/
parse_control_bytes(btnm, map);
}
ext->map_p = map;
@ -294,18 +274,8 @@ void lv_btnm_set_ctrl_map(const lv_obj_t * btnm, const lv_btnm_ctrl_t * ctrl_map
}
/**
* Set a new callback function for the buttons (It will be called when a button is released)
* @param btnm: pointer to button matrix object
* @param cb pointer to a callback function
*/
void lv_btnm_set_action(lv_obj_t * btnm, lv_btnm_action_t action)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
ext->action = action;
}
/**
* Set the pressed button
* Set the pressed button i.e. visually highlight it.
* Mainly used a when the btnm is in a group to show the selected button
* @param btnm pointer to button matrix object
* @param id index of the currently pressed button (`LV_BTNM_PR_NONE` to unpress)
*/
@ -323,26 +293,6 @@ void lv_btnm_set_pressed(const lv_obj_t * btnm, uint16_t id)
lv_obj_invalidate(btnm);
}
/**
* Enable or disable button toggling
* @param btnm pointer to button matrix object
* @param en true: enable toggling; false: disable toggling
* @param id index of the currently toggled button (ignored if 'en' == false)
*/
void lv_btnm_set_toggle(lv_obj_t * btnm, bool en, uint16_t id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
ext->toggle = en == false ? 0 : 1;
if(ext->toggle != 0) {
if(id >= ext->btn_cnt) id = ext->btn_cnt - 1;
ext->btn_id_tgl = id;
} else {
ext->btn_id_tgl = LV_BTNM_PR_NONE;
}
lv_obj_invalidate(btnm);
}
/**
* Set a style of a button matrix
@ -381,6 +331,11 @@ void lv_btnm_set_style(lv_obj_t * btnm, lv_btnm_style_t type, lv_style_t * style
}
}
/**
* Enable recoloring of button's texts
* @param btnm pointer to button matrix object
* @param en true: enable recoloring; false: disable
*/
void lv_btnm_set_recolor(const lv_obj_t * btnm, bool en)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
@ -400,9 +355,9 @@ void lv_btnm_set_btn_hidden(const lv_obj_t * btnm, uint16_t btn_idx, bool hidden
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if (btn_idx >= ext->btn_cnt) return;
if (hidden)
ext->ctrl_bits[btn_idx] |= LV_BTNM_HIDE_MASK;
ext->ctrl_bits[btn_idx] |= LV_BTNM_BTN_HIDDEN;
else
ext->ctrl_bits[btn_idx] &= (~LV_BTNM_HIDE_MASK);
ext->ctrl_bits[btn_idx] &= (~LV_BTNM_BTN_HIDDEN);
invalidate_button_area(btnm, btn_idx);
}
@ -410,40 +365,56 @@ void lv_btnm_set_btn_hidden(const lv_obj_t * btnm, uint16_t btn_idx, bool hidden
/**
* Enable/disable a single button in the matrix
* @param btnm pointer to button matrix object
* @param btn_idx 0 based index of the button to modify.
* @param btn_id 0 based index of the button to modify.
* @param disabled true: disable the button
*/
void lv_btnm_set_btn_disabled(const lv_obj_t * btnm, uint16_t btn_idx, bool disabled)
void lv_btnm_set_btn_inactive(const lv_obj_t * btnm, uint16_t btn_id, bool disabled)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if (btn_idx >= ext->btn_cnt) return;
if (disabled)
ext->ctrl_bits[btn_idx] |= LV_BTNM_INACTIVE_MASK;
else
ext->ctrl_bits[btn_idx] &= (~LV_BTNM_INACTIVE_MASK);
if (btn_id >= ext->btn_cnt) return;
invalidate_button_area(btnm, btn_idx);
if (disabled)ext->ctrl_bits[btn_id] |= LV_BTNM_BTN_INACTIVE;
else ext->ctrl_bits[btn_id] &= (~LV_BTNM_BTN_INACTIVE);
invalidate_button_area(btnm, btn_id);
}
/**
* Enable/disable long press for a single button in the matrix
* @param btnm pointer to button matrix object
* @param btn_idx 0 based index of the button to modify.
* @param btn_id 0 based index of the button to modify.
* @param disabled true: disable repeat
*/
void lv_btnm_set_btn_disable_repeat(const lv_obj_t * btnm, uint16_t btn_idx, bool disabled)
void lv_btnm_set_btn_no_repeat(const lv_obj_t * btnm, uint16_t btn_id, bool disabled)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if (btn_idx >= ext->btn_cnt) return;
if (disabled)
ext->ctrl_bits[btn_idx] |= LV_BTNM_REPEAT_DISABLE_MASK;
else
ext->ctrl_bits[btn_idx] &= (~LV_BTNM_REPEAT_DISABLE_MASK);
if (btn_id >= ext->btn_cnt) return;
if (disabled) ext->ctrl_bits[btn_id] |= LV_BTNM_BTN_NO_REPEAT;
else ext->ctrl_bits[btn_id] &= (~LV_BTNM_BTN_NO_REPEAT);
invalidate_button_area(btnm, btn_idx);
invalidate_button_area(btnm, btn_id);
}
/***
/**
* Make the a single button button toggled or not toggled.
* @param btnm pointer to button matrix object
* @param btn_id index of button (not counting "\n")
* @param en true: enable toggling; false: disable toggling
*/
void lv_btnm_set_btn_toggle_state(lv_obj_t * btnm, uint16_t btn_id, bool toggle)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if (btn_id >= ext->btn_cnt) return;
if(toggle) ext->ctrl_bits[btn_id] |= LV_BTNM_BTN_TOGGLE_STATE;
else ext->ctrl_bits[btn_id] &= LV_BTNM_BTN_TOGGLE_STATE;
invalidate_button_area(btnm, btn_id);
lv_obj_invalidate(btnm);
}
/**
* Set hidden/disabled/repeat flags for a single button.
* @param btnm pointer to button matrix object
* @param btn_idx 0 based index of the button to modify.
@ -451,19 +422,20 @@ void lv_btnm_set_btn_disable_repeat(const lv_obj_t * btnm, uint16_t btn_idx, boo
* @param disabled true: disable the button
* @param disable_repeat true: disable repeat
*/
void lv_btnm_set_btn_flags(const lv_obj_t * btnm, uint16_t btn_idx, bool hidden, bool disabled, bool disable_repeat)
void lv_btnm_set_btn_flags(const lv_obj_t * btnm, uint16_t btn_id, bool hidden, bool disabled, bool disable_repeat, bool toggle, bool toggle_state)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if (btn_idx >= ext->btn_cnt) return;
if (btn_id >= ext->btn_cnt) return;
uint8_t flags = ext->ctrl_bits[btn_idx];
uint8_t flags = ext->ctrl_bits[btn_id];
flags = hidden ? flags | LV_BTNM_HIDE_MASK : flags & (~LV_BTNM_HIDE_MASK);
flags = disabled ? flags | LV_BTNM_INACTIVE_MASK : flags & (~LV_BTNM_INACTIVE_MASK);
flags = disable_repeat ? flags | LV_BTNM_REPEAT_DISABLE_MASK : flags & (~LV_BTNM_REPEAT_DISABLE_MASK);
flags = hidden ? flags | LV_BTNM_BTN_HIDDEN : flags & (~LV_BTNM_BTN_HIDDEN);
flags = disabled ? flags | LV_BTNM_BTN_INACTIVE : flags & (~LV_BTNM_BTN_INACTIVE);
flags = toggle ? flags | LV_BTNM_BTN_TOGGLE : flags & (~LV_BTNM_BTN_TOGGLE);
flags = toggle_state ? flags | LV_BTNM_BTN_TOGGLE_STATE : flags & (~LV_BTNM_BTN_TOGGLE_STATE);
ext->ctrl_bits[btn_idx] = flags;
invalidate_button_area(btnm, btn_idx);
ext->ctrl_bits[btn_id] = flags;
invalidate_button_area(btnm, btn_id);
}
@ -471,18 +443,18 @@ void lv_btnm_set_btn_flags(const lv_obj_t * btnm, uint16_t btn_idx, bool hidden,
* Set a single buttons relative width.
* This method will cause the matrix be regenerated and is a relatively
* expensive operation. It is recommended that initial width be specified using
* the control characters when calling `lv_btnm_set_map` or via
* `lv_btnm_set_ctrl_map` and this method only be used for dynamic changes.
* @param btnm pointer to button matrix object
* @param btn_idx 0 based index of the button to modify.
* @param btn_id 0 based index of the button to modify.
* @param width Relative width compared to the buttons in the same row. [1..7]
*/
void lv_btnm_set_btn_width(const lv_obj_t * btnm, uint16_t btn_idx, uint8_t width) {
void lv_btnm_set_btn_width(const lv_obj_t * btnm, uint16_t btn_id, uint8_t width)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if (btn_idx >= ext->btn_cnt) return;
ext->ctrl_bits[btn_idx] &= (~LV_BTNM_WIDTH_MASK);
ext->ctrl_bits[btn_idx] |= (LV_BTNM_WIDTH_MASK & width);
if (btn_id >= ext->btn_cnt) return;
ext->ctrl_bits[btn_id] &= (~LV_BTNM_WIDTH_MASK);
ext->ctrl_bits[btn_id] |= (LV_BTNM_WIDTH_MASK & width);
lv_btnm_set_map(btnm, ext->map_p);
}
@ -504,38 +476,128 @@ const char ** lv_btnm_get_map(const lv_obj_t * btnm)
}
/**
* Get a the callback function of the buttons on a button matrix
* @param btnm: pointer to button matrix object
* @return pointer to the callback function
* Check whether the button's text can use recolor or not
* @param btnm pointer to button matrix object
* @return true: text recolor enable; false: disabled
*/
lv_btnm_action_t lv_btnm_get_action(const lv_obj_t * btnm)
bool lv_btnm_get_recolor(const lv_obj_t * btnm)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return ext->action;
return ext->recolor;
}
/**
* Get the pressed button
* Get the index of the lastly "activated" button by the user (pressed, released etc)
* Useful in the the `event_cb` to get the text of the button, check if hidden etc.
* @param btnm pointer to button matrix object
* @return index of the currently pressed button (LV_BTNM_PR_NONE: if unset)
* @return index of the last released button (LV_BTNM_PR_NONE: if unset)
*/
uint16_t lv_btnm_get_pressed(const lv_obj_t * btnm)
uint16_t lv_btnm_get_active_btn(const lv_obj_t * btnm)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return ext->btn_id_pr;
}
/**
* Get the toggled button
* Get the pressed button's index.
* The button be really pressed by the user or manually set to pressed with `lv_btnm_set_pressed`
* @param btnm pointer to button matrix object
* @return index of the currently toggled button (LV_BTNM_PR_NONE: if unset)
* @return index of the pressed button (LV_BTNM_PR_NONE: if unset)
*/
uint16_t lv_btnm_get_toggled(const lv_obj_t * btnm)
uint16_t lv_btnm_get_pressed_btn(const lv_obj_t * btnm)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return ext->btn_id_pr;
}
/**
* Get the button's text
* @param btnm pointer to button matrix object
* @param btn_index the index a button not counting new line characters. (The return value of lv_btnm_get_pressed/released)
* @return text of btn_index` button
*/
uint16_t lv_btnm_get_btn_text(const lv_obj_t * btnm, uint16_t btn_id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(btn_id > ext->btn_cnt) return LV_BTNM_PR_NONE;
uint16_t txt_i = 0;
uint16_t btn_i = 0;
/* Search the text of ext->btn_pr the buttons text in the map
* Skip "\n"-s*/
while(btn_i != btn_id) {
btn_i ++;
txt_i ++;
if(strcmp(ext->map_p[txt_i], "\n") == 0) txt_i ++;
}
if(btn_i == ext->btn_cnt) return LV_BTNM_PR_NONE;
return txt_i;
}
/**
* Check whether "no repeat" for a button is set or not.
* The `LV_EVENT_LONG_PRESS_REPEAT` will be sent anyway but it can be ignored by the user if this function returns `true`
* @param btnm pointer to a button matrix object
* @param btn_index the index a button not counting new line characters. (The return value of lv_btnm_get_pressed/released)
* @return true: long press repeat is disabled; false: long press repeat enabled
*/
bool lv_btnm_is_btn_no_repeate(lv_obj_t * btnm, uint16_t btn_id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return button_is_repeat_disabled(ext->ctrl_bits[btn_id]);
}
/**
* Check whether a button for a button is hidden or not.
* Events will be sent anyway but they can be ignored by the user if this function returns `true`
* @param btnm pointer to a button matrix object
* @param btn_id the index a button not counting new line characters. (The return value of lv_btnm_get_pressed/released)
* @return true: hidden; false: not hidden
*/
bool lv_btnm_is_btn_hidden(lv_obj_t * btnm, uint16_t btn_id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return button_is_hidden(ext->ctrl_bits[btn_id]);
}
/**
* Check whether a button for a button is inactive or not.
* Events will be sent anyway but they can be ignored by the user if this function returns `true`
* @param btnm pointer to a button matrix object
* @param btn_id the index a button not counting new line characters. (The return value of lv_btnm_get_pressed/released)
* @return true: inactive; false: not inactive
*/
bool lv_btnm_is_btn_inactive(lv_obj_t * btnm, uint16_t btn_id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return button_is_inactive(ext->ctrl_bits[btn_id]);
}
/**
* Check if the button can be toggled or not
* @param btnm pointer to button matrix object
* @return btn_id index a of a button not counting "\n". (The return value of lv_btnm_get_pressed/released)
*/
bool lv_btnm_is_btn_toggle(const lv_obj_t * btnm, int16_t btn_id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(ext->toggle == 0) return LV_BTNM_PR_NONE;
else return ext->btn_id_tgl;
return button_is_toggle(ext->ctrl_bits[btn_id]);
}
/**
* Check if the button is toggled or not
* @param btnm pointer to button matrix object
* @return btn_id index a of a button not counting "\n". (The return value of lv_btnm_get_pressed/released)
*/
bool lv_btnm_get_btn_toggle_state(const lv_obj_t * btnm, int16_t btn_id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return button_get_toggle_state(ext->ctrl_bits[btn_id]);
}
/**
@ -576,13 +638,6 @@ lv_style_t * lv_btnm_get_style(const lv_obj_t * btnm, lv_btnm_style_t type)
return style;
}
bool lv_btnm_get_recolor(const lv_obj_t * btnm)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
return ext->recolor;
}
/**********************
* STATIC FUNCTIONS
**********************/
@ -646,11 +701,12 @@ static bool lv_btnm_design(lv_obj_t * btnm, const lv_area_t * mask, lv_design_mo
btn_h = lv_area_get_height(&area_tmp);
/*Load the style*/
bool tgl_state = button_get_toggle_state(ext->ctrl_bits[btn_i]);
if(button_is_inactive(ext->ctrl_bits[btn_i])) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_INA);
else if(btn_i != ext->btn_id_pr && btn_i != ext->btn_id_tgl) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_REL);
else if(btn_i == ext->btn_id_pr && btn_i != ext->btn_id_tgl) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_PR);
else if(btn_i != ext->btn_id_pr && btn_i == ext->btn_id_tgl) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_TGL_REL);
else if(btn_i == ext->btn_id_pr && btn_i == ext->btn_id_tgl) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_TGL_PR);
else if(btn_i != ext->btn_id_pr && tgl_state == false) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_REL);
else if(btn_i == ext->btn_id_pr && tgl_state == false) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_PR);
else if(btn_i != ext->btn_id_pr && tgl_state == true) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_TGL_REL);
else if(btn_i == ext->btn_id_pr && tgl_state == true) btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_TGL_PR);
else btn_style = lv_btnm_get_style(btnm, LV_BTNM_STYLE_BTN_REL); /*Not possible option, just to be sure*/
lv_style_copy(&style_tmp, btn_style);
@ -718,13 +774,22 @@ static lv_res_t lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param)
lv_mem_free(ext->ctrl_bits);
} else if(sign == LV_SIGNAL_STYLE_CHG || sign == LV_SIGNAL_CORD_CHG) {
lv_btnm_set_map(btnm, ext->map_p);
} else if(sign == LV_SIGNAL_PRESSING) {
}
else if(sign == LV_SIGNAL_PRESSED) {
uint16_t btn_pr;
/*Search the pressed area*/
lv_indev_get_point(param, &p);
btn_pr = get_button_from_point(btnm, &p);
ext->btn_id_pr = btn_pr;
ext->btn_id_act = btn_pr;
}
else if(sign == LV_SIGNAL_PRESSING) {
uint16_t btn_pr;
/*Search the pressed area*/
lv_indev_get_point(param, &p);
btn_pr = get_button_from_point(btnm, &p);
/*Invalidate to old and the new areas*/;
//lv_obj_get_coords(btnm, &btnm_area);
if(btn_pr != ext->btn_id_pr) {
lv_indev_reset_lpr(param);
if(ext->btn_id_pr != LV_BTNM_PR_NONE) {
@ -737,51 +802,38 @@ static lv_res_t lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param)
ext->btn_id_pr = btn_pr;
}
else if(sign == LV_SIGNAL_LONG_PRESS_REP) {
if(ext->action && ext->btn_id_pr != LV_BTNM_PR_NONE) {
uint16_t txt_i = get_button_text(btnm, ext->btn_id_pr);
if(txt_i != LV_BTNM_PR_NONE) {
if(button_is_repeat_disabled(ext->ctrl_bits[ext->btn_id_pr]) == false &&
button_is_inactive(ext->ctrl_bits[ext->btn_id_pr]) == false) {
res = ext->action(btnm, cut_ctrl_byte(ext->map_p[txt_i]));
}
}
}
} else if(sign == LV_SIGNAL_RELEASED) {
else if(sign == LV_SIGNAL_RELEASED) {
if(ext->btn_id_pr != LV_BTNM_PR_NONE) {
uint16_t txt_i = get_button_text(btnm, ext->btn_id_pr);
if(button_is_inactive(ext->ctrl_bits[ext->btn_id_pr]) == false && txt_i != LV_BTNM_PR_NONE) { /*Ignore the inactive buttons and clicks between the buttons*/
if(ext->action) res = ext->action(btnm, cut_ctrl_byte(ext->map_p[txt_i]));
if(res == LV_RES_OK) {
/*Invalidate to old pressed area*/;
invalidate_button_area(btnm, ext->btn_id_pr);
if(ext->toggle != 0) {
/*Invalidate to old toggled area*/;
invalidate_button_area(btnm, ext->btn_id_tgl);
ext->btn_id_tgl = ext->btn_id_pr;
}
#if LV_USE_GROUP
/*Leave the clicked button when releases if this not the focused object in a group*/
lv_group_t * g = lv_obj_get_group(btnm);
if(lv_group_get_focused(g) != btnm) {
ext->btn_id_pr = LV_BTNM_PR_NONE;
}
#else
ext->btn_id_pr = LV_BTNM_PR_NONE;
#endif
/*Toggle the button if enabled*/
if(button_is_toggle(ext->ctrl_bits[ext->btn_id_pr])) {
if(ext->ctrl_bits[ext->btn_id_pr] & LV_BTNM_BTN_TOGGLE_STATE) {
ext->ctrl_bits[ext->btn_id_pr] &= LV_BTNM_BTN_TOGGLE_STATE;
} else {
ext->ctrl_bits[ext->btn_id_pr] |= LV_BTNM_BTN_TOGGLE_STATE;
}
}
#if LV_USE_GROUP
/*Leave the clicked button when releases if this not the focused object in a group*/
lv_group_t * g = lv_obj_get_group(btnm);
if(lv_group_get_focused(g) != btnm) {
ext->btn_id_pr = LV_BTNM_PR_NONE;
}
#else
ext->btn_id_pr = LV_BTNM_PR_NONE;
#endif
}
} else if(sign == LV_SIGNAL_PRESS_LOST || sign == LV_SIGNAL_DEFOCUS) {
/*Invalidate to old pressed area*/;
invalidate_button_area(btnm, ext->btn_id_pr);
}
else if(sign == LV_SIGNAL_PRESS_LOST || sign == LV_SIGNAL_DEFOCUS) {
ext->btn_id_pr = LV_BTNM_PR_NONE;
lv_obj_invalidate(btnm);
} else if(sign == LV_SIGNAL_FOCUS) {
}
else if(sign == LV_SIGNAL_FOCUS) {
#if LV_USE_GROUP
lv_indev_t * indev = lv_indev_get_act();
lv_hal_indev_type_t indev_type = lv_indev_get_type(indev);
@ -802,7 +854,8 @@ static lv_res_t lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param)
ext->btn_id_pr = 0;
#endif
lv_obj_invalidate(btnm);
} else if(sign == LV_SIGNAL_CONTROLL) {
}
else if(sign == LV_SIGNAL_CONTROLL) {
char c = *((char *)param);
if(c == LV_GROUP_KEY_RIGHT) {
if(ext->btn_id_pr == LV_BTNM_PR_NONE) ext->btn_id_pr = 0;
@ -853,18 +906,13 @@ static lv_res_t lv_btnm_signal(lv_obj_t * btnm, lv_signal_t sign, void * param)
}
lv_obj_invalidate(btnm);
} else if(c == LV_GROUP_KEY_ENTER) {
if(ext->action != NULL) {
uint16_t txt_i = get_button_text(btnm, ext->btn_id_pr);
if(txt_i != LV_BTNM_PR_NONE) {
res = ext->action(btnm, cut_ctrl_byte(ext->map_p[txt_i]));
}
}
}
} else if(sign == LV_SIGNAL_GET_EDITABLE) {
}
else if(sign == LV_SIGNAL_GET_EDITABLE) {
bool * editable = (bool *)param;
*editable = true;
} else if(sign == LV_SIGNAL_GET_TYPE) {
}
else if(sign == LV_SIGNAL_GET_TYPE) {
lv_obj_type_t * buf = param;
uint8_t i;
for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/
@ -914,23 +962,6 @@ static void allocate_btn_areas_and_controls(const lv_obj_t * btnm, const char **
ext->btn_cnt = btn_cnt;
}
/**
* Set the control bytes as provided in the map strings
* @param btnm pointer to button matrix object
* @param map_p pointer to a string array
*/
static void parse_control_bytes(const lv_obj_t * btnm, const char ** map)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
for (uint16_t i = 0; i < ext->btn_cnt; i++) {
ext->ctrl_bits[i] = ((map[i][0] & LV_BTNM_CTRL_MASK) == LV_BTNM_CTRL_CODE)
? map[i][0]
: 0;
}
}
/**
* Get the width of a button in units (default is 1).
* @param ctrl_bits least significant 3 bits used (1..7 valid values)
@ -943,25 +974,27 @@ static uint8_t get_button_width(lv_btnm_ctrl_t ctrl_bits)
static bool button_is_hidden(lv_btnm_ctrl_t ctrl_bits)
{
return ctrl_bits & LV_BTNM_HIDE_MASK;
return ctrl_bits & LV_BTNM_BTN_HIDDEN;
}
static bool button_is_repeat_disabled(lv_btnm_ctrl_t ctrl_bits)
{
return ctrl_bits & LV_BTNM_REPEAT_DISABLE_MASK;
return ctrl_bits & LV_BTNM_BTN_NO_REPEAT;
}
static bool button_is_inactive(lv_btnm_ctrl_t ctrl_bits)
{
return ctrl_bits & LV_BTNM_INACTIVE_MASK;
return ctrl_bits & LV_BTNM_BTN_INACTIVE;
}
const char * cut_ctrl_byte(const char * btn_str)
static bool button_is_toggle(lv_btnm_ctrl_t ctrl_bits)
{
/*Cut the control byte if present*/
if((btn_str[0] & LV_BTNM_CTRL_MASK) == LV_BTNM_CTRL_CODE) return &btn_str[1];
else return btn_str;
return ctrl_bits & LV_BTNM_BTN_TOGGLE;
}
static bool button_get_toggle_state(lv_btnm_ctrl_t ctrl_bits)
{
return ctrl_bits & LV_BTNM_BTN_TOGGLE_STATE;
}
/**
@ -994,33 +1027,6 @@ static uint16_t get_button_from_point(lv_obj_t * btnm, lv_point_t * p)
return i;
}
/**
* Get the text of a button
* @param btnm pointer to a button matrix object
* @param btn_id button id
* @return text id in ext->map_p or LV_BTNM_PR_NONE if 'btn_id' was invalid
*/
static uint16_t get_button_text(lv_obj_t * btnm, uint16_t btn_id)
{
lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
if(btn_id > ext->btn_cnt) return LV_BTNM_PR_NONE;
uint16_t txt_i = 0;
uint16_t btn_i = 0;
/* Search the text of ext->btn_pr the buttons text in the map
* Skip "\n"-s*/
while(btn_i != btn_id) {
btn_i ++;
txt_i ++;
if(strcmp(ext->map_p[txt_i], "\n") == 0) txt_i ++;
}
if(btn_i == ext->btn_cnt) return LV_BTNM_PR_NONE;
return txt_i;
}
static void invalidate_button_area(const lv_obj_t * btnm, uint16_t btn_idx)
{
lv_area_t btn_area;

View File

@ -31,27 +31,18 @@ extern "C" {
*********************/
/*Control byte*/
#define LV_BTNM_CTRL_CODE 0x80 /*The control byte has to begin (if present) with 0b10xxxxxx*/
/*This is only true when using control chars in calls to */
/*`lv_btnm_set_map`. These bits are ignored in when calling */
/*`lv_btnm_set_ctrl_map` */
#define LV_BTNM_CTRL_MASK 0xC0
#define LV_BTNM_WIDTH_MASK 0x07
#define LV_BTNM_HIDE_MASK 0x08
#define LV_BTNM_REPEAT_DISABLE_MASK 0x10
#define LV_BTNM_INACTIVE_MASK 0x20
#define LV_BTNM_WIDTH_MASK 0x07
#define LV_BTNM_BTN_HIDDEN 0x08
#define LV_BTNM_BTN_NO_REPEAT 0x10
#define LV_BTNM_BTN_INACTIVE 0x20
#define LV_BTNM_BTN_TOGGLE 0x40
#define LV_BTNM_BTN_TOGGLE_STATE 0x80
#define LV_BTNM_PR_NONE 0xFFFF
/**********************
* TYPEDEFS
**********************/
/* Type of callback function which is called when a button is released or long pressed on the button matrix
* Parameters: button matrix, text of the released button
* return LV_ACTION_RES_INV if the button matrix is deleted else LV_ACTION_RES_OK*/
typedef lv_res_t (*lv_btnm_action_t) (lv_obj_t *, const char *txt);
/* Type to store button control bits (disabled, hidden etc.) */
typedef uint8_t lv_btnm_ctrl_t;
@ -63,12 +54,10 @@ typedef struct
const char ** map_p; /*Pointer to the current map*/
lv_area_t *button_areas; /*Array of areas of buttons*/
lv_btnm_ctrl_t *ctrl_bits; /*Array of control bytes*/
lv_btnm_action_t action; /*A function to call when a button is releases*/
lv_style_t *styles_btn[LV_BTN_STATE_NUM]; /*Styles of buttons in each state*/
uint16_t btn_cnt; /*Number of button in 'map_p'(Handled by the library)*/
uint16_t btn_id_pr; /*Index of the currently pressed button (in `button_areas`) or LV_BTNM_PR_NONE*/
uint16_t btn_id_tgl; /*Index of the currently toggled button (in `button_areas`) or LV_BTNM_PR_NONE */
uint8_t toggle :1; /*Enable toggling*/
uint16_t btn_id_pr; /*Index of the currently pressed button or LV_BTNM_PR_NONE*/
uint16_t btn_id_act; /*Index of the active button (being pressed/released etc) or LV_BTNM_PR_NONE */
uint8_t recolor :1; /*Enable button recoloring*/
} lv_btnm_ext_t;
@ -98,6 +87,15 @@ lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy);
* Setter functions
*====================*/
/**
* Set a new map. Buttons will be created/deleted according to the map. The
* button matrix keeps a reference to the map and so the string array must not
* be deallocated during the life of the matrix.
* @param btnm pointer to a button matrix object
* @param map pointer a string array. The last string has to be: "". Use "\n" to make a line break.
*/
void lv_btnm_set_map(const lv_obj_t * btnm, const char ** map);
/**
* Set the button control map (hidden, disabled etc.) for a button matrix. The
* control map array will be copied and so may be deallocated after this
@ -114,60 +112,28 @@ lv_obj_t * lv_btnm_create(lv_obj_t * par, const lv_obj_t * copy);
* - bit 2..0: Relative width compared to the buttons in the
* same row. [1..7]
*/
void lv_btnm_set_map(const lv_obj_t * btnm, const char ** map);
/**
* Set the button control map (hidden, disabled etc.) for a button matrix. The
* control map array will be copied and so may be deallocated after this
* function returns.
* @param btnm pointer to a button matrix object
* @param ctrl_map pointer to an array of `lv_btn_ctrl_t` control bytes. The
* length of the array and position of the elements must match
* that when the map was set via `lv_btnm_set_map` (i.e. one
* element for each button AND new line).
* The control bits are:
* - bit 5 : 1 = inactive (disabled)
* - bit 4 : 1 = no repeat (on long press)
* - bit 3 : 1 = hidden
* - bit 2..0: Relative width compared to the buttons in the
* same row. [1..7]
*/
void lv_btnm_set_ctrl_map(const lv_obj_t * btnm, const lv_btnm_ctrl_t * ctrl_map);
/**
* Set a new callback function for the buttons (It will be called when a button is released)
* @param btnm: pointer to button matrix object
* @param action pointer to a callback function
*/
void lv_btnm_set_action(lv_obj_t * btnm, lv_btnm_action_t action);
/**
* Set the pressed button
* Set the pressed button i.e. visually highlight it.
* Mainly used a when the btnm is in a group to show the selected button
* @param btnm pointer to button matrix object
* @param id index of the currently pressed button (`LV_BTNM_PR_NONE` to unpress)
*/
void lv_btnm_set_pressed(const lv_obj_t * btnm, uint16_t id);
/**
* Enable or disable button toggling
* @param btnm pointer to button matrix object
* @param en true: enable toggling; false: disable toggling
* @param id index of the currently toggled button (ignored if 'en' == false)
*/
void lv_btnm_set_toggle(lv_obj_t * btnm, bool en, uint16_t id);
/**
* Set a style of a button matrix
* @param btnm pointer to a button matrix object
* @param type which style should be set
* @param style pointer to a style
*/
void lv_btnm_set_style(lv_obj_t *btnm, lv_btnm_style_t type, lv_style_t *style);
void lv_btnm_set_style(lv_obj_t * btnm, lv_btnm_style_t type, lv_style_t * style);
/**
* Set whether recoloring is enabled
* Enable recoloring of button's texts
* @param btnm pointer to button matrix object
* @param en whether recoloring is enabled
* @param en true: enable recoloring; false: disable
*/
void lv_btnm_set_recolor(const lv_obj_t * btnm, bool en);
@ -182,20 +148,28 @@ void lv_btnm_set_btn_hidden(const lv_obj_t * btnm, uint16_t btn_idx, bool hidden
/**
* Enable/disable a single button in the matrix
* @param btnm pointer to button matrix object
* @param btn_idx 0 based index of the button to modify.
* @param btn_id 0 based index of the button to modify.
* @param disabled true: disable the button
*/
void lv_btnm_set_btn_disabled(const lv_obj_t * btnm, uint16_t btn_idx, bool disabled);
void lv_btnm_set_btn_inactive(const lv_obj_t * btnm, uint16_t btn_id, bool disabled);
/**
* Enable/disable long press for a single button in the matrix
* @param btnm pointer to button matrix object
* @param btn_idx 0 based index of the button to modify.
* @param btn_id 0 based index of the button to modify.
* @param disabled true: disable repeat
*/
void lv_btnm_set_btn_disable_repeat(const lv_obj_t * btnm, uint16_t btn_idx, bool disabled);
void lv_btnm_set_btn_no_repeat(const lv_obj_t * btnm, uint16_t btn_id, bool disabled);
/***
/**
* Make the a single button button toggled or not toggled.
* @param btnm pointer to button matrix object
* @param btn_id index of button (not counting "\n")
* @param en true: enable toggling; false: disable toggling
*/
void lv_btnm_set_btn_toggle_state(lv_obj_t * btnm, uint16_t btn_id, bool toggle);
/**
* Set hidden/disabled/repeat flags for a single button.
* @param btnm pointer to button matrix object
* @param btn_idx 0 based index of the button to modify.
@ -203,19 +177,18 @@ void lv_btnm_set_btn_disable_repeat(const lv_obj_t * btnm, uint16_t btn_idx, boo
* @param disabled true: disable the button
* @param disable_repeat true: disable repeat
*/
void lv_btnm_set_btn_flags(const lv_obj_t * btnm, uint16_t btn_idx, bool hidden, bool disabled, bool disable_repeat);
void lv_btnm_set_btn_flags(const lv_obj_t * btnm, uint16_t btn_id, bool hidden, bool disabled, bool disable_repeat, bool toggle, bool toggle_state);
/**
* Set a single buttons relative width.
* This method will cause the matrix be regenerated and is a relatively
* expensive operation. It is recommended that initial width be specified using
* the control characters when calling `lv_btnm_set_map` or via
* `lv_btnm_set_ctrl_map` and this method only be used for dynamic changes.
* @param btnm pointer to button matrix object
* @param btn_idx 0 based index of the button to modify.
* @param btn_id 0 based index of the button to modify.
* @param width Relative width compared to the buttons in the same row. [1..7]
*/
void lv_btnm_set_btn_width(const lv_obj_t * btnm, uint16_t btn_idx, uint8_t width);
void lv_btnm_set_btn_width(const lv_obj_t * btnm, uint16_t btn_id, uint8_t width);
/*=====================
@ -230,25 +203,76 @@ void lv_btnm_set_btn_width(const lv_obj_t * btnm, uint16_t btn_idx, uint8_t widt
const char ** lv_btnm_get_map(const lv_obj_t * btnm);
/**
* Get a the callback function of the buttons on a button matrix
* @param btnm: pointer to button matrix object
* @return pointer to the callback function
* Check whether the button's text can use recolor or not
* @param btnm pointer to button matrix object
* @return true: text recolor enable; false: disabled
*/
lv_btnm_action_t lv_btnm_get_action(const lv_obj_t * btnm);
bool lv_btnm_get_recolor(const lv_obj_t * btnm);
/**
* Get the pressed button
* Get the index of the lastly "activated" button by the user (pressed, released etc)
* Useful in the the `event_cb` to get the text of the button, check if hidden etc.
* @param btnm pointer to button matrix object
* @return index of the currently pressed button (LV_BTNM_PR_NONE: if unset)
* @return index of the last released button (LV_BTNM_PR_NONE: if unset)
*/
uint16_t lv_btnm_get_pressed(const lv_obj_t * btnm);
uint16_t lv_btnm_get_active_btn(const lv_obj_t * btnm);
/**
* Get the toggled button
* Get the pressed button's index.
* The button be really pressed by the user or manually set to pressed with `lv_btnm_set_pressed`
* @param btnm pointer to button matrix object
* @return index of the currently toggled button (LV_BTNM_PR_NONE: if unset)
* @return index of the pressed button (LV_BTNM_PR_NONE: if unset)
*/
uint16_t lv_btnm_get_toggled(const lv_obj_t * btnm);
uint16_t lv_btnm_get_pressed_btn(const lv_obj_t * btnm);
/**
* Get the button's text
* @param btnm pointer to button matrix object
* @param btn_index the index a button not counting new line characters. (The return value of lv_btnm_get_pressed/released)
* @return text of btn_index` button
*/
uint16_t lv_btnm_get_btn_text(const lv_obj_t * btnm, uint16_t btn_id);
/**
* Check whether "no repeat" for a button is set or not.
* The `LV_EVENT_LONG_PRESS_REPEAT` will be sent anyway but it can be ignored by the user if this function returns `true`
* @param btnm pointer to a button matrix object
* @param btn_index the index a button not counting new line characters. (The return value of lv_btnm_get_pressed/released)
* @return true: long press repeat is disabled; false: long press repeat enabled
*/
bool lv_btnm_is_btn_no_repeate(lv_obj_t * btnm, uint16_t btn_id);
/**
* Check whether a button for a button is hidden or not.
* Events will be sent anyway but they can be ignored by the user if this function returns `true`
* @param btnm pointer to a button matrix object
* @param btn_id the index a button not counting new line characters. (The return value of lv_btnm_get_pressed/released)
* @return true: hidden; false: not hidden
*/
bool lv_btnm_is_btn_hidden(lv_obj_t * btnm, uint16_t btn_id);
/**
* Check whether a button for a button is inactive or not.
* Events will be sent anyway but they can be ignored by the user if this function returns `true`
* @param btnm pointer to a button matrix object
* @param btn_id the index a button not counting new line characters. (The return value of lv_btnm_get_pressed/released)
* @return true: inactive; false: not inactive
*/
bool lv_btnm_is_btn_inactive(lv_obj_t * btnm, uint16_t btn_id);
/**
* Check if the button can be toggled or not
* @param btnm pointer to button matrix object
* @return btn_id index a of a button not counting "\n". (The return value of lv_btnm_get_pressed/released)
*/
bool lv_btnm_is_btn_toggle(const lv_obj_t * btnm, int16_t btn_id);
/**
* Check if the button is toggled or not
* @param btnm pointer to button matrix object
* @return btn_id index a of a button not counting "\n". (The return value of lv_btnm_get_pressed/released)
*/
bool lv_btnm_get_btn_toggle_state(const lv_obj_t * btnm, int16_t btn_id);
/**
* Get a style of a button matrix
@ -256,15 +280,7 @@ uint16_t lv_btnm_get_toggled(const lv_obj_t * btnm);
* @param type which style should be get
* @return style pointer to a style
*/
lv_style_t * lv_btnm_get_style(const lv_obj_t *btnm, lv_btnm_style_t type);
/**
* Find whether recoloring is enabled
* @param btnm pointer to button matrix object
* @return whether recoloring is enabled
*/
bool lv_btnm_get_recolor(const lv_obj_t * btnm);
lv_style_t * lv_btnm_get_style(const lv_obj_t * btnm, lv_btnm_style_t type);
/**********************
* MACROS
**********************/

View File

@ -41,7 +41,7 @@ static const char * kb_map_lc[] = {
static const lv_btnm_ctrl_t kb_ctrl_lc_map[] = {
5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 7,
(6 | LV_BTNM_REPEAT_DISABLE_MASK), 3, 3, 3, 3, 3, 3, 3, 3, 3, 7,
(6 | LV_BTNM_BTN_NO_REPEAT), 3, 3, 3, 3, 3, 3, 3, 3, 3, 7,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 6, 2, 2
};
@ -55,7 +55,7 @@ static const char * kb_map_uc[] = {
static const lv_btnm_ctrl_t kb_ctrl_uc_map[] = {
5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 7,
(6 | LV_BTNM_REPEAT_DISABLE_MASK), 3, 3, 3, 3, 3, 3, 3, 3, 3, 7,
(6 | LV_BTNM_BTN_NO_REPEAT), 3, 3, 3, 3, 3, 3, 3, 3, 3, 7,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 6, 2, 2
};
@ -69,7 +69,7 @@ static const char * kb_map_spec[] = {
static const lv_btnm_ctrl_t kb_ctrl_spec_map[] = {
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2,
(2 | LV_BTNM_REPEAT_DISABLE_MASK), 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
(2 | LV_BTNM_BTN_NO_REPEAT), 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
2, 2, 6, 2, 2
};