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lv_line_draw: compensate y2 coordinate if AA is enabled
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@ -46,7 +46,7 @@ typedef struct {
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**********************/
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static void line_draw_hor(line_draw_t * main_line, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa_scale);
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static void line_draw_ver(line_draw_t * main_line, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa_scale);
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static void line_draw_skew(line_draw_t * main_line, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa_scale);
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static void line_draw_skew(line_draw_t * main_line, bool dir_ori, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa_scale);
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static void line_init(line_draw_t * line, const lv_point_t * p1, const lv_point_t * p2);
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static bool line_next(line_draw_t * line);
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static bool line_next_y(line_draw_t * line);
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@ -127,7 +127,44 @@ void lv_draw_line(const lv_point_t * point1, const lv_point_t * point2, const lv
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}
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/*Arbitrary skew line*/
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else {
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line_draw_skew(&main_line, mask, style, opa_scale);
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bool dir_ori = false;
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#if LV_ANTIALIAS
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lv_point_t p_tmp;
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if(main_line.hor) {
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if(main_line.p1.y < main_line.p2.y) {
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dir_ori = true;
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p_tmp.x = main_line.p2.x;
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p_tmp.y = main_line.p2.y - 1;
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line_init(&main_line, &p1, &p_tmp);
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main_line.sy = LV_MATH_ABS(main_line.sy); /*The sign can change if the line becomes horizontal*/
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}
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else if(main_line.p1.y > main_line.p2.y) {
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dir_ori = false;
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p_tmp.x = main_line.p2.x;
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p_tmp.y = main_line.p2.y + 1;
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line_init(&main_line, &p1, &p_tmp);
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main_line.sy = -LV_MATH_ABS(main_line.sy); /*The sign can change if the line becomes horizontal*/
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}
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}
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else {
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if(main_line.p1.x < main_line.p2.x) {
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dir_ori = true;
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p_tmp.x = main_line.p2.x - 1;
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p_tmp.y = main_line.p2.y;
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line_init(&main_line, &p1, &p_tmp);
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main_line.sx = LV_MATH_ABS(main_line.sx); /*The sign can change if the line becomes vertical*/
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}
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else if(main_line.p1.x > main_line.p2.x) {
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dir_ori = false;
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p_tmp.x = main_line.p2.x + 1;
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p_tmp.y = main_line.p2.y;
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line_init(&main_line, &p1, &p_tmp);
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main_line.sx = -LV_MATH_ABS(main_line.sx); /*The sign can change if the line becomes vertical*/
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}
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}
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#endif
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line_draw_skew(&main_line, dir_ori, mask, style, opa_scale);
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}
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}
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@ -180,7 +217,7 @@ static void line_draw_ver(line_draw_t * line, const lv_area_t * mask, const lv_s
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fill_fp(&draw_area, mask, style->line.color, opa);
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}
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static void line_draw_skew(line_draw_t * main_line, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa_scale)
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static void line_draw_skew(line_draw_t * main_line, bool dir_ori, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa_scale)
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{
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lv_opa_t opa = opa_scale == LV_OPA_COVER ? style->line.opa : (uint16_t)((uint16_t) style->line.opa * opa_scale) >> 8;
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@ -190,7 +227,7 @@ static void line_draw_skew(line_draw_t * main_line, const lv_area_t * mask, cons
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vect_main.y = main_line->p2.y - main_line->p1.y;
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if(main_line->hor) {
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if(main_line->p1.y < main_line->p2.y) {
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if(main_line->p1.y < main_line->p2.y + dir_ori) {
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vect_norm.x = - vect_main.y;
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vect_norm.y = vect_main.x;
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} else {
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@ -198,7 +235,7 @@ static void line_draw_skew(line_draw_t * main_line, const lv_area_t * mask, cons
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vect_norm.y = -vect_main.x;
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}
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} else {
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if(main_line->p1.x < main_line->p2.x) {
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if(main_line->p1.x < main_line->p2.x + dir_ori) {
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vect_norm.x = vect_main.y;
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vect_norm.y = - vect_main.x;
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} else {
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@ -262,6 +299,8 @@ static void line_draw_skew(line_draw_t * main_line, const lv_area_t * mask, cons
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aa_last_corner = 0;
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#endif
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/* Make the coordinates relative to the center */
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for(i = 0; i < width; i++) {
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pattern[i].x -= pattern[width - 1].x / 2;
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@ -314,39 +353,41 @@ static void line_draw_skew(line_draw_t * main_line, const lv_area_t * mask, cons
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#if LV_ANTIALIAS
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/*Add the last part of anti-aliasing for the perpendicular ending*/
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if(main_line->hor) {
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lv_coord_t seg_w = pattern[width_safe - 1].y - pattern[aa_last_corner].y;
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if(main_line->sy < 0) {
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lv_draw_aa_ver_seg(main_line->p1.x + pattern[aa_last_corner].x - 1, main_line->p1.y + pattern[aa_last_corner].y + seg_w,
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seg_w + main_line->sy, mask, style->line.color, opa);
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if(width != 0) { /*Due to rounding error with very thin lines it looks ugly*/
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if(main_line->hor) {
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lv_coord_t seg_w = pattern[width_safe - 1].y - pattern[aa_last_corner].y;
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if(main_line->sy < 0) {
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lv_draw_aa_ver_seg(main_line->p1.x + pattern[aa_last_corner].x - 1, main_line->p1.y + pattern[aa_last_corner].y + seg_w,
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seg_w + main_line->sy, mask, style->line.color, opa);
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lv_draw_aa_ver_seg(main_line->p2.x + pattern[aa_last_corner].x + 1, main_line->p2.y + pattern[aa_last_corner].y + seg_w,
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-(seg_w + main_line->sy), mask, style->line.color, opa);
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lv_draw_aa_ver_seg(main_line->p2.x + pattern[aa_last_corner].x + 1, main_line->p2.y + pattern[aa_last_corner].y + seg_w,
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-(seg_w + main_line->sy), mask, style->line.color, opa);
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} else {
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lv_draw_aa_ver_seg(main_line->p1.x + pattern[aa_last_corner].x - 1, main_line->p1.y + pattern[aa_last_corner].y,
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seg_w + main_line->sy, mask, style->line.color, opa);
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lv_draw_aa_ver_seg(main_line->p2.x + pattern[aa_last_corner].x + 1, main_line->p2.y + pattern[aa_last_corner].y,
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-(seg_w + main_line->sy), mask, style->line.color, opa);
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}
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} else {
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lv_draw_aa_ver_seg(main_line->p1.x + pattern[aa_last_corner].x - 1, main_line->p1.y + pattern[aa_last_corner].y,
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seg_w + main_line->sy, mask, style->line.color, opa);
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lv_coord_t seg_w = pattern[width_safe - 1].x - pattern[aa_last_corner].x;
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if(main_line->sx < 0) {
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lv_draw_aa_hor_seg(main_line->p1.x + pattern[aa_last_corner].x + seg_w, main_line->p1.y + pattern[aa_last_corner].y - 1,
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seg_w + main_line->sx, mask, style->line.color, opa);
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lv_draw_aa_hor_seg(main_line->p2.x + pattern[aa_last_corner].x + seg_w, main_line->p2.y + pattern[aa_last_corner].y + 1,
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-(seg_w + main_line->sx), mask, style->line.color, opa);
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} else {
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lv_draw_aa_hor_seg(main_line->p1.x + pattern[aa_last_corner].x, main_line->p1.y + pattern[aa_last_corner].y - 1,
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seg_w + main_line->sx, mask, style->line.color, opa);
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lv_draw_aa_hor_seg(main_line->p2.x + pattern[aa_last_corner].x, main_line->p2.y + pattern[aa_last_corner].y + 1,
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-(seg_w + main_line->sx), mask, style->line.color, opa);
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}
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lv_draw_aa_ver_seg(main_line->p2.x + pattern[aa_last_corner].x + 1, main_line->p2.y + pattern[aa_last_corner].y,
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-(seg_w + main_line->sy), mask, style->line.color, opa);
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}
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} else {
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lv_coord_t seg_w = pattern[width_safe - 1].x - pattern[aa_last_corner].x;
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if(main_line->sx < 0) {
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lv_draw_aa_hor_seg(main_line->p1.x + pattern[aa_last_corner].x + seg_w, main_line->p1.y + pattern[aa_last_corner].y - 1,
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seg_w + main_line->sx, mask, style->line.color, opa);
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lv_draw_aa_hor_seg(main_line->p2.x + pattern[aa_last_corner].x + seg_w, main_line->p2.y + pattern[aa_last_corner].y + 1,
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-(seg_w + main_line->sx), mask, style->line.color, opa);
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} else {
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lv_draw_aa_hor_seg(main_line->p1.x + pattern[aa_last_corner].x, main_line->p1.y + pattern[aa_last_corner].y - 1,
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seg_w + main_line->sx, mask, style->line.color, opa);
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lv_draw_aa_hor_seg(main_line->p2.x + pattern[aa_last_corner].x, main_line->p2.y + pattern[aa_last_corner].y + 1,
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-(seg_w + main_line->sx), mask, style->line.color, opa);
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}
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}
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#endif
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@ -376,7 +417,6 @@ static void line_draw_skew(line_draw_t * main_line, const lv_area_t * mask, cons
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#endif
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volatile lv_point_t prev_p;
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prev_p.x = main_line->p1.x;
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prev_p.y = main_line->p1.y;
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