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README: Typo/punctuation/grammar fixes
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README.md
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README.md
@ -16,13 +16,13 @@ Homepage: https://littlevgl.com
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* [Donate](#donate)
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## Key features
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* Powerful building blocks buttons, charts, lists, sliders, images etc
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* Powerful building blocks: buttons, charts, lists, sliders, images, etc.
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* Advanced graphics with animations, anti-aliasing, opacity, smooth scrolling
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* Various input devices touch pad, mouse, keyboard, encoder, buttons etc
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* Multi language support with UTF-8 decoding
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* Various input devices: touch pad, mouse, keyboard, encoder, buttons, etc.
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* Multi-language support with UTF-8 encoding
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* Fully customizable graphical elements
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* Hardware independent to use with any microcontroller or display
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* Scalable to operate with few memory (50 kB Flash, 10 kB RAM)
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* Scalable to operate with little memory (50 kB Flash, 10 kB RAM)
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* OS, External memory and GPU supported but not required
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* Single frame buffer operation even with advances graphical effects
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* Written in C for maximal compatibility
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@ -31,11 +31,11 @@ Homepage: https://littlevgl.com
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* Documentation and API references online
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## Porting
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In the most sime case you need 4 things:
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In the simplest case you need 4 things:
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1. Call `lv_tick_inc(1)` in every millisecods in a Timer or Task
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2. Register a function which can **copy a pixel array** to an area of the screen.
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3. Register a function which can **read an input device**. (E.g. touch pad)
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4. Call `lv_task_handler()` periodically in every few milliseconds
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4. Call `lv_task_handler()` periodically every few milliseconds.
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For more information visit https://littlevgl.com/porting
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Or check the [Porting tutorial](https://github.com/littlevgl/lv_examples/blob/master/lv_tutorial/0_porting/lv_tutorial_porting.c)
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@ -43,7 +43,7 @@ Or check the [Porting tutorial](https://github.com/littlevgl/lv_examples/blob/ma
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1. **Clone** or [Download](https://littlevgl.com/download) the lvgl repository: `git clone https://github.com/littlevgl/lvgl.git`
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2. **Create project** with your prefered IDE and add the *lvgl* folder
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3. Copy **lvgl/lv_conf_templ.h** as **lv_conf.h** next to the *lvgl* folder
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4. In the lv_conf.h delete the first `#if 0` and its `#endif`. Let the default configurations at first.
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4. In the lv_conf.h delete the first `#if 0` and its `#endif`. Leave the default configuration for the first try.
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5. In your *main.c*: #include "lvgl/lvgl.h"
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6. In your *main function*:
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* lvgl_init();
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@ -53,7 +53,7 @@ Or check the [Porting tutorial](https://github.com/littlevgl/lv_examples/blob/ma
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9. Compile the code and load it to your embedded hardware
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## PC Simulator
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If you don't have got an embedded hardware you can test the graphics library in a PC simulator. The simulator uses [SDL2](https://www.libsdl.org/) to emulate a display on your monitor and a touch pad with your mouse.
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If you don't have an embedded hardware you can test the graphics library in a PC simulator. The simulator uses [SDL2](https://www.libsdl.org/) library to emulate a display on your monitor and a touch pad with your mouse.
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There is a pre-configured PC project for **Eclipse CDT** in this repository: https://github.com/littlevgl/pc_simulator
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@ -67,6 +67,6 @@ There is a pre-configured PC project for **Eclipse CDT** in this repository: htt
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See [CONTRIBUTING.md](https://github.com/littlevgl/lvgl/blob/master/docs/CONTRIBUTING.md)
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## Donate
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If you are pleased with the graphics library, found it useful or be happy with the support you got, please help its further development:
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If you are pleased with this graphics library, found it useful, or are happy with the support you got, please help its further development:
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[![Donate](https://littlevgl.com/donate_dir/donate_btn.png)](https://littlevgl.com/donate)
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