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README: Typo/punctuation/grammar fixes

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@ -16,13 +16,13 @@ Homepage: https://littlevgl.com
* [Donate](#donate)
## Key features
* Powerful building blocks buttons, charts, lists, sliders, images etc
* Powerful building blocks: buttons, charts, lists, sliders, images, etc.
* Advanced graphics with animations, anti-aliasing, opacity, smooth scrolling
* Various input devices touch pad, mouse, keyboard, encoder, buttons etc
* Multi language support with UTF-8 decoding
* Various input devices: touch pad, mouse, keyboard, encoder, buttons, etc.
* Multi-language support with UTF-8 encoding
* Fully customizable graphical elements
* Hardware independent to use with any microcontroller or display
* Scalable to operate with few memory (50 kB Flash, 10 kB RAM)
* Scalable to operate with little memory (50 kB Flash, 10 kB RAM)
* OS, External memory and GPU supported but not required
* Single frame buffer operation even with advances graphical effects
* Written in C for maximal compatibility
@ -31,11 +31,11 @@ Homepage: https://littlevgl.com
* Documentation and API references online
## Porting
In the most sime case you need 4 things:
In the simplest case you need 4 things:
1. Call `lv_tick_inc(1)` in every millisecods in a Timer or Task
2. Register a function which can **copy a pixel array** to an area of the screen.
3. Register a function which can **read an input device**. (E.g. touch pad)
4. Call `lv_task_handler()` periodically in every few milliseconds
4. Call `lv_task_handler()` periodically every few milliseconds.
For more information visit https://littlevgl.com/porting
Or check the [Porting tutorial](https://github.com/littlevgl/lv_examples/blob/master/lv_tutorial/0_porting/lv_tutorial_porting.c)
@ -43,7 +43,7 @@ Or check the [Porting tutorial](https://github.com/littlevgl/lv_examples/blob/ma
1. **Clone** or [Download](https://littlevgl.com/download) the lvgl repository: `git clone https://github.com/littlevgl/lvgl.git`
2. **Create project** with your prefered IDE and add the *lvgl* folder
3. Copy **lvgl/lv_conf_templ.h** as **lv_conf.h** next to the *lvgl* folder
4. In the lv_conf.h delete the first `#if 0` and its `#endif`. Let the default configurations at first.
4. In the lv_conf.h delete the first `#if 0` and its `#endif`. Leave the default configuration for the first try.
5. In your *main.c*: #include "lvgl/lvgl.h"
6. In your *main function*:
* lvgl_init();
@ -53,7 +53,7 @@ Or check the [Porting tutorial](https://github.com/littlevgl/lv_examples/blob/ma
9. Compile the code and load it to your embedded hardware
## PC Simulator
If you don't have got an embedded hardware you can test the graphics library in a PC simulator. The simulator uses [SDL2](https://www.libsdl.org/) to emulate a display on your monitor and a touch pad with your mouse.
If you don't have an embedded hardware you can test the graphics library in a PC simulator. The simulator uses [SDL2](https://www.libsdl.org/) library to emulate a display on your monitor and a touch pad with your mouse.
There is a pre-configured PC project for **Eclipse CDT** in this repository: https://github.com/littlevgl/pc_simulator
@ -67,6 +67,6 @@ There is a pre-configured PC project for **Eclipse CDT** in this repository: htt
See [CONTRIBUTING.md](https://github.com/littlevgl/lvgl/blob/master/docs/CONTRIBUTING.md)
## Donate
If you are pleased with the graphics library, found it useful or be happy with the support you got, please help its further development:
If you are pleased with this graphics library, found it useful, or are happy with the support you got, please help its further development:
[![Donate](https://littlevgl.com/donate_dir/donate_btn.png)](https://littlevgl.com/donate)