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fix(draw): typo with LV_COLOR_DEPTH 8
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@ -430,7 +430,7 @@ static inline void set_px_argb_blend(uint8_t * buf, lv_color_t color, lv_opa_t o
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/*Set the result color*/
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#if LV_COLOR_DEPTH == 8
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buf[0] = res_color.full;
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buf[0] = last_res_color.full;
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#elif LV_COLOR_DEPTH == 16
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buf[0] = last_res_color.full & 0xff;
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buf[1] = last_res_color.full >> 8;
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