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fix(invalidation): do not invalidate an area if it's not on a visible screen

This commit is contained in:
Gabor Kiss-Vamosi 2021-02-19 12:02:07 +01:00
parent e088388fd5
commit 4c56747142

View File

@ -490,10 +490,13 @@ bool lv_obj_area_is_visible(const lv_obj_t * obj, lv_area_t * area)
/*Invalidate the object only if it belongs to the current or previous'*/
lv_obj_t * obj_scr = lv_obj_get_screen(obj);
lv_disp_t * disp = lv_obj_get_disp(obj_scr);
if(obj_scr == lv_disp_get_scr_act(disp) ||
obj_scr == lv_disp_get_scr_prev(disp) ||
obj_scr == lv_disp_get_layer_top(disp) ||
obj_scr == lv_disp_get_layer_sys(disp)) {
if(obj_scr != lv_disp_get_scr_act(disp) &&
obj_scr != lv_disp_get_scr_prev(disp) &&
obj_scr != lv_disp_get_layer_top(disp) &&
obj_scr != lv_disp_get_layer_sys(disp))
{
return false;
}
/*Truncate the area to the object*/
lv_area_t obj_coords;
@ -518,7 +521,6 @@ bool lv_obj_area_is_visible(const lv_obj_t * obj, lv_area_t * area)
par = lv_obj_get_parent(par);
}
}
return true;
}