1
0
mirror of https://github.com/lvgl/lvgl.git synced 2025-01-21 06:53:01 +08:00

name unamed structs in lv_color.h

This commit is contained in:
Gabor Kiss-Vamosi 2019-02-28 06:08:15 +01:00
parent 205c791e00
commit 55197a2934
3 changed files with 73 additions and 73 deletions

View File

@ -439,7 +439,7 @@ static const uint8_t * lv_img_decoder_open(const void * src, const lv_style_t *
uint32_t i;
for(i = 0; i < palette_size; i++) {
decoder_index_map[i] = LV_COLOR_MAKE(palette_p[i].red, palette_p[i].green, palette_p[i].blue);
decoder_index_map[i] = LV_COLOR_MAKE(palette_p[i].ch.red, palette_p[i].ch.green, palette_p[i].ch.blue);
}
return NULL;
#else

View File

@ -107,7 +107,7 @@ typedef union
uint8_t blue :2;
uint8_t green :3;
uint8_t red :3;
};
}ch;
uint8_t full;
} lv_color8_t;
@ -125,7 +125,7 @@ typedef union
uint16_t blue :5;
uint16_t green_l :3;
#endif
};
}ch;
uint16_t full;
} lv_color16_t;
@ -137,7 +137,7 @@ typedef union
uint8_t green;
uint8_t red;
uint8_t alpha;
};
}ch;
uint32_t full;
} lv_color32_t;
@ -189,32 +189,32 @@ static inline uint8_t lv_color_to1(lv_color_t color)
#if LV_COLOR_DEPTH == 1
return color.full;
#elif LV_COLOR_DEPTH == 8
if((color.red & 0x4) ||
(color.green & 0x4) ||
(color.blue & 0x2)) {
if((color.ch.red & 0x4) ||
(color.ch.green & 0x4) ||
(color.ch.blue & 0x2)) {
return 1;
} else {
return 0;
}
#elif LV_COLOR_DEPTH == 16
# if LV_COLOR_16_SWAP == 0
if((color.red & 0x10) ||
(color.green & 0x20) ||
(color.blue & 0x10)) {
if((color.ch.red & 0x10) ||
(color.ch.green & 0x20) ||
(color.ch.blue & 0x10)) {
return 1;
# else
if((color.red & 0x10) ||
(color.green_h & 0x20) ||
(color.blue & 0x10)) {
if((color.ch.red & 0x10) ||
(color.ch.green_h & 0x20) ||
(color.ch.blue & 0x10)) {
return 1;
# endif
} else {
return 0;
}
#elif LV_COLOR_DEPTH == 32
if((color.red & 0x80) ||
(color.green & 0x80) ||
(color.blue & 0x80)) {
if((color.ch.red & 0x80) ||
(color.ch.green & 0x80) ||
(color.ch.blue & 0x80)) {
return 1;
} else {
return 0;
@ -233,22 +233,22 @@ static inline uint8_t lv_color_to8(lv_color_t color)
# if LV_COLOR_16_SWAP == 0
lv_color8_t ret;
ret.red = color.red >> 2; /* 5 - 3 = 2*/
ret.green = color.green >> 3; /* 6 - 3 = 3*/
ret.blue = color.blue >> 3; /* 5 - 2 = 3*/
ret.ch.red = color.ch.red >> 2; /* 5 - 3 = 2*/
ret.ch.green = color.ch.green >> 3; /* 6 - 3 = 3*/
ret.ch.blue = color.ch.blue >> 3; /* 5 - 2 = 3*/
return ret.full;
# else
lv_color8_t ret;
ret.red = color.red >> 2; /* 5 - 3 = 2*/
ret.green = color.green_h; /* 6 - 3 = 3*/
ret.blue = color.blue >> 3; /* 5 - 2 = 3*/
ret.ch.red = color.ch.red >> 2; /* 5 - 3 = 2*/
ret.ch.green = color.ch.green_h; /* 6 - 3 = 3*/
ret.ch.blue = color.ch.blue >> 3; /* 5 - 2 = 3*/
return ret.full;
# endif
#elif LV_COLOR_DEPTH == 32
lv_color8_t ret;
ret.red = color.red >> 5; /* 8 - 3 = 5*/
ret.green = color.green >> 5; /* 8 - 3 = 5*/
ret.blue = color.blue >> 6; /* 8 - 2 = 6*/
ret.ch.red = color.ch.red >> 5; /* 8 - 3 = 5*/
ret.ch.green = color.ch.green >> 5; /* 8 - 3 = 5*/
ret.ch.blue = color.ch.blue >> 6; /* 8 - 2 = 6*/
return ret.full;
#endif
}
@ -261,15 +261,15 @@ static inline uint16_t lv_color_to16(lv_color_t color)
#elif LV_COLOR_DEPTH == 8
lv_color16_t ret;
# if LV_COLOR_16_SWAP == 0
ret.red = color.red * 4; /*(2^5 - 1)/(2^3 - 1) = 31/7 = 4*/
ret.green = color.green * 9; /*(2^6 - 1)/(2^3 - 1) = 63/7 = 9*/
ret.blue = color.blue * 10; /*(2^5 - 1)/(2^2 - 1) = 31/3 = 10*/
ret.ch.red = color.ch.red * 4; /*(2^5 - 1)/(2^3 - 1) = 31/7 = 4*/
ret.ch.green = color.ch.green * 9; /*(2^6 - 1)/(2^3 - 1) = 63/7 = 9*/
ret.ch.blue = color.ch.blue * 10; /*(2^5 - 1)/(2^2 - 1) = 31/3 = 10*/
# else
ret.red = color.red * 4;
uint8_t g_tmp = color.green * 9;
ret.green_h = (g_tmp & 0x1F) >> 3;
ret.green_l = g_tmp & 0x07;
ret.blue = color.blue * 10;
ret.red = color.ch.red * 4;
uint8_t g_tmp = color.ch.green * 9;
ret.ch.green_h = (g_tmp & 0x1F) >> 3;
ret.ch.green_l = g_tmp & 0x07;
ret.ch.blue = color.ch.blue * 10;
# endif
return ret.full;
#elif LV_COLOR_DEPTH == 16
@ -277,14 +277,14 @@ static inline uint16_t lv_color_to16(lv_color_t color)
#elif LV_COLOR_DEPTH == 32
lv_color16_t ret;
# if LV_COLOR_16_SWAP == 0
ret.red = color.red >> 3; /* 8 - 5 = 3*/
ret.green = color.green >> 2; /* 8 - 6 = 2*/
ret.blue = color.blue >> 3; /* 8 - 5 = 3*/
ret.ch.red = color.ch.red >> 3; /* 8 - 5 = 3*/
ret.ch.green = color.ch.green >> 2; /* 8 - 6 = 2*/
ret.ch.blue = color.ch.blue >> 3; /* 8 - 5 = 3*/
# else
ret.red = color.red >> 3;
ret.green_h = (color.green & 0xE0) >> 5;
ret.green_l = (color.green & 0x1C) >> 2;
ret.blue = color.blue >> 3;
ret.ch.red = color.ch.red >> 3;
ret.ch.green_h = (color.ch.green & 0xE0) >> 5;
ret.ch.green_l = (color.ch.green & 0x1C) >> 2;
ret.ch.blue = color.ch.blue >> 3;
# endif
return ret.full;
#endif
@ -297,25 +297,25 @@ static inline uint32_t lv_color_to32(lv_color_t color)
else return 0xFFFFFFFF;
#elif LV_COLOR_DEPTH == 8
lv_color32_t ret;
ret.red = color.red * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
ret.green = color.green * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
ret.blue = color.blue * 85; /*(2^8 - 1)/(2^2 - 1) = 255/3 = 85*/
ret.alpha = 0xFF;
ret.ch.red = color.ch.red * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
ret.ch.green = color.ch.green * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
ret.ch.blue = color.ch.blue * 85; /*(2^8 - 1)/(2^2 - 1) = 255/3 = 85*/
ret.ch.alpha = 0xFF;
return ret.full;
#elif LV_COLOR_DEPTH == 16
# if LV_COLOR_16_SWAP == 0
lv_color32_t ret;
ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.green = color.green * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.alpha = 0xFF;
ret.ch.red = color.ch.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.ch.green = color.ch.green * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
ret.ch.blue = color.ch.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.ch.alpha = 0xFF;
return ret.full;
# else
lv_color32_t ret;
ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.green = ((color.green_h << 3) + color.green_l) * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.alpha = 0xFF;
ret.ch.red = color.ch.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.ch.green = ((color.ch.green_h << 3) + color.ch.green_l) * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
ret.ch.blue = color.ch.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.ch.alpha = 0xFF;
return ret.full;
# endif
#elif LV_COLOR_DEPTH == 32
@ -328,20 +328,20 @@ static inline lv_color_t lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
lv_color_t ret;
#if LV_COLOR_DEPTH != 1
/*LV_COLOR_DEPTH == 8, 16 or 32*/
ret.red = (uint16_t)((uint16_t) c1.red * mix + (c2.red * (255 - mix))) >> 8;
ret.ch.red = (uint16_t)((uint16_t) c1.ch.red * mix + (c2.ch.red * (255 - mix))) >> 8;
# if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP
/*If swapped Green is in 2 parts*/
uint16_t g_1 = (c1.green_h << 3) + c1.green_l;
uint16_t g_2 = (c2.green_h << 3) + c2.green_l;
uint16_t g_1 = (c1.ch.green_h << 3) + c1.ch.green_l;
uint16_t g_2 = (c2.ch.green_h << 3) + c2.ch.green_l;
uint16_t g_out = (uint16_t)((uint16_t) g_1 * mix + (g_2 * (255 - mix))) >> 8;
ret.green_h = g_out >> 3;
ret.green_l = g_out & 0x7;
ret.ch.green_h = g_out >> 3;
ret.ch.green_l = g_out & 0x7;
# else
ret.green = (uint16_t)((uint16_t) c1.green * mix + (c2.green * (255 - mix))) >> 8;
ret.ch.green = (uint16_t)((uint16_t) c1.ch.green * mix + (c2.ch.green * (255 - mix))) >> 8;
# endif
ret.blue = (uint16_t)((uint16_t) c1.blue * mix + (c2.blue * (255 - mix))) >> 8;
ret.ch.blue = (uint16_t)((uint16_t) c1.ch.blue * mix + (c2.ch.blue * (255 - mix))) >> 8;
# if LV_COLOR_DEPTH == 32
ret.alpha = 0xFF;
ret.ch.alpha = 0xFF;
# endif
#else
/*LV_COLOR_DEPTH == 1*/
@ -360,7 +360,7 @@ static inline uint8_t lv_color_brightness(lv_color_t color)
{
lv_color32_t c32;
c32.full = lv_color_to32(color);
uint16_t bright = 3 * c32.red + c32.blue + 4 * c32.green;
uint16_t bright = 3 * c32.ch.red + c32.ch.blue + 4 * c32.ch.green;
return (uint16_t) bright >> 3;
}

View File

@ -341,25 +341,25 @@ void lv_canvas_mult_buf(lv_obj_t * canvas, void * to_copy, lv_coord_t w, lv_coor
for(i = 0; i < h; i++) {
for(j = 0; j < w; j++) {
#if LV_COLOR_DEPTH == 32
canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 8;
canvas_buf_color[j].green = (uint16_t) ((uint16_t) canvas_buf_color[j].green * copy_buf_color[j].green) >> 8;
canvas_buf_color[j].blue = (uint16_t) ((uint16_t) canvas_buf_color[j].blue * copy_buf_color[j].blue) >> 8;
canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 8;
canvas_buf_color[j].ch.green = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.green * copy_buf_color[j].ch.green) >> 8;
canvas_buf_color[j].ch.blue = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.blue * copy_buf_color[j].ch.blue) >> 8;
#elif LV_COLOR_DEPTH == 16
canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 5;
canvas_buf_color[j].blue = (uint16_t) ((uint16_t) canvas_buf_color[j].blue * copy_buf_color[j].blue) >> 5;
canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 5;
canvas_buf_color[j].ch.blue = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.blue * copy_buf_color[j].ch.blue) >> 5;
# if LV_COLOR_16_SWAP == 0
canvas_buf_color[j].green = (uint16_t) ((uint16_t) canvas_buf_color[j].green * copy_buf_color[j].green) >> 6;
canvas_buf_color[j].ch.green = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.green * copy_buf_color[j].ch.green) >> 6;
# else
canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 6;
canvas_buf_color[j].blue = (uint16_t) ((uint16_t) canvas_buf_color[j].blue * copy_buf_color[j].blue) >> 6;
canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 6;
canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 6;
canvas_buf_color[j].ch.blue = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.blue * copy_buf_color[j].ch.blue) >> 6;
canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 6;
# endif /*LV_COLOR_16_SWAP*/
#elif LV_COLOR_DEPTH == 8
canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 3;
canvas_buf_color[j].green = (uint16_t) ((uint16_t) canvas_buf_color[j].green * copy_buf_color[j].green) >> 3;
canvas_buf_color[j].blue = (uint16_t) ((uint16_t) canvas_buf_color[j].blue * copy_buf_color[j].blue) >> 2;
canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 3;
canvas_buf_color[j].ch.green = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.green * copy_buf_color[j].ch.green) >> 3;
canvas_buf_color[j].ch.blue = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.blue * copy_buf_color[j].ch.blue) >> 2;
#endif
}
copy_buf_color += w;