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name unamed structs in lv_color.h
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205c791e00
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55197a2934
@ -439,7 +439,7 @@ static const uint8_t * lv_img_decoder_open(const void * src, const lv_style_t *
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uint32_t i;
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for(i = 0; i < palette_size; i++) {
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decoder_index_map[i] = LV_COLOR_MAKE(palette_p[i].red, palette_p[i].green, palette_p[i].blue);
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decoder_index_map[i] = LV_COLOR_MAKE(palette_p[i].ch.red, palette_p[i].ch.green, palette_p[i].ch.blue);
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}
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return NULL;
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#else
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@ -107,7 +107,7 @@ typedef union
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uint8_t blue :2;
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uint8_t green :3;
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uint8_t red :3;
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};
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}ch;
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uint8_t full;
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} lv_color8_t;
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@ -125,7 +125,7 @@ typedef union
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uint16_t blue :5;
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uint16_t green_l :3;
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#endif
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};
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}ch;
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uint16_t full;
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} lv_color16_t;
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@ -137,7 +137,7 @@ typedef union
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uint8_t green;
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uint8_t red;
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uint8_t alpha;
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};
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}ch;
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uint32_t full;
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} lv_color32_t;
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@ -189,32 +189,32 @@ static inline uint8_t lv_color_to1(lv_color_t color)
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#if LV_COLOR_DEPTH == 1
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return color.full;
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#elif LV_COLOR_DEPTH == 8
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if((color.red & 0x4) ||
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(color.green & 0x4) ||
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(color.blue & 0x2)) {
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if((color.ch.red & 0x4) ||
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(color.ch.green & 0x4) ||
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(color.ch.blue & 0x2)) {
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return 1;
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} else {
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return 0;
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}
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#elif LV_COLOR_DEPTH == 16
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# if LV_COLOR_16_SWAP == 0
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if((color.red & 0x10) ||
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(color.green & 0x20) ||
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(color.blue & 0x10)) {
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if((color.ch.red & 0x10) ||
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(color.ch.green & 0x20) ||
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(color.ch.blue & 0x10)) {
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return 1;
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# else
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if((color.red & 0x10) ||
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(color.green_h & 0x20) ||
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(color.blue & 0x10)) {
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if((color.ch.red & 0x10) ||
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(color.ch.green_h & 0x20) ||
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(color.ch.blue & 0x10)) {
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return 1;
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# endif
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} else {
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return 0;
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}
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#elif LV_COLOR_DEPTH == 32
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if((color.red & 0x80) ||
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(color.green & 0x80) ||
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(color.blue & 0x80)) {
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if((color.ch.red & 0x80) ||
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(color.ch.green & 0x80) ||
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(color.ch.blue & 0x80)) {
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return 1;
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} else {
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return 0;
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@ -233,22 +233,22 @@ static inline uint8_t lv_color_to8(lv_color_t color)
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# if LV_COLOR_16_SWAP == 0
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lv_color8_t ret;
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ret.red = color.red >> 2; /* 5 - 3 = 2*/
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ret.green = color.green >> 3; /* 6 - 3 = 3*/
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ret.blue = color.blue >> 3; /* 5 - 2 = 3*/
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ret.ch.red = color.ch.red >> 2; /* 5 - 3 = 2*/
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ret.ch.green = color.ch.green >> 3; /* 6 - 3 = 3*/
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ret.ch.blue = color.ch.blue >> 3; /* 5 - 2 = 3*/
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return ret.full;
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# else
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lv_color8_t ret;
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ret.red = color.red >> 2; /* 5 - 3 = 2*/
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ret.green = color.green_h; /* 6 - 3 = 3*/
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ret.blue = color.blue >> 3; /* 5 - 2 = 3*/
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ret.ch.red = color.ch.red >> 2; /* 5 - 3 = 2*/
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ret.ch.green = color.ch.green_h; /* 6 - 3 = 3*/
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ret.ch.blue = color.ch.blue >> 3; /* 5 - 2 = 3*/
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return ret.full;
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# endif
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#elif LV_COLOR_DEPTH == 32
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lv_color8_t ret;
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ret.red = color.red >> 5; /* 8 - 3 = 5*/
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ret.green = color.green >> 5; /* 8 - 3 = 5*/
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ret.blue = color.blue >> 6; /* 8 - 2 = 6*/
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ret.ch.red = color.ch.red >> 5; /* 8 - 3 = 5*/
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ret.ch.green = color.ch.green >> 5; /* 8 - 3 = 5*/
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ret.ch.blue = color.ch.blue >> 6; /* 8 - 2 = 6*/
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return ret.full;
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#endif
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}
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@ -261,15 +261,15 @@ static inline uint16_t lv_color_to16(lv_color_t color)
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#elif LV_COLOR_DEPTH == 8
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lv_color16_t ret;
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# if LV_COLOR_16_SWAP == 0
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ret.red = color.red * 4; /*(2^5 - 1)/(2^3 - 1) = 31/7 = 4*/
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ret.green = color.green * 9; /*(2^6 - 1)/(2^3 - 1) = 63/7 = 9*/
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ret.blue = color.blue * 10; /*(2^5 - 1)/(2^2 - 1) = 31/3 = 10*/
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ret.ch.red = color.ch.red * 4; /*(2^5 - 1)/(2^3 - 1) = 31/7 = 4*/
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ret.ch.green = color.ch.green * 9; /*(2^6 - 1)/(2^3 - 1) = 63/7 = 9*/
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ret.ch.blue = color.ch.blue * 10; /*(2^5 - 1)/(2^2 - 1) = 31/3 = 10*/
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# else
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ret.red = color.red * 4;
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uint8_t g_tmp = color.green * 9;
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ret.green_h = (g_tmp & 0x1F) >> 3;
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ret.green_l = g_tmp & 0x07;
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ret.blue = color.blue * 10;
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ret.red = color.ch.red * 4;
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uint8_t g_tmp = color.ch.green * 9;
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ret.ch.green_h = (g_tmp & 0x1F) >> 3;
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ret.ch.green_l = g_tmp & 0x07;
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ret.ch.blue = color.ch.blue * 10;
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# endif
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return ret.full;
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#elif LV_COLOR_DEPTH == 16
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@ -277,14 +277,14 @@ static inline uint16_t lv_color_to16(lv_color_t color)
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#elif LV_COLOR_DEPTH == 32
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lv_color16_t ret;
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# if LV_COLOR_16_SWAP == 0
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ret.red = color.red >> 3; /* 8 - 5 = 3*/
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ret.green = color.green >> 2; /* 8 - 6 = 2*/
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ret.blue = color.blue >> 3; /* 8 - 5 = 3*/
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ret.ch.red = color.ch.red >> 3; /* 8 - 5 = 3*/
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ret.ch.green = color.ch.green >> 2; /* 8 - 6 = 2*/
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ret.ch.blue = color.ch.blue >> 3; /* 8 - 5 = 3*/
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# else
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ret.red = color.red >> 3;
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ret.green_h = (color.green & 0xE0) >> 5;
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ret.green_l = (color.green & 0x1C) >> 2;
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ret.blue = color.blue >> 3;
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ret.ch.red = color.ch.red >> 3;
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ret.ch.green_h = (color.ch.green & 0xE0) >> 5;
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ret.ch.green_l = (color.ch.green & 0x1C) >> 2;
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ret.ch.blue = color.ch.blue >> 3;
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# endif
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return ret.full;
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#endif
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@ -297,25 +297,25 @@ static inline uint32_t lv_color_to32(lv_color_t color)
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else return 0xFFFFFFFF;
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#elif LV_COLOR_DEPTH == 8
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lv_color32_t ret;
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ret.red = color.red * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
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ret.green = color.green * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
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ret.blue = color.blue * 85; /*(2^8 - 1)/(2^2 - 1) = 255/3 = 85*/
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ret.alpha = 0xFF;
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ret.ch.red = color.ch.red * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
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ret.ch.green = color.ch.green * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
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ret.ch.blue = color.ch.blue * 85; /*(2^8 - 1)/(2^2 - 1) = 255/3 = 85*/
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ret.ch.alpha = 0xFF;
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return ret.full;
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#elif LV_COLOR_DEPTH == 16
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# if LV_COLOR_16_SWAP == 0
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lv_color32_t ret;
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ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.green = color.green * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.alpha = 0xFF;
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ret.ch.red = color.ch.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.ch.green = color.ch.green * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.ch.blue = color.ch.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.ch.alpha = 0xFF;
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return ret.full;
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# else
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lv_color32_t ret;
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ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.green = ((color.green_h << 3) + color.green_l) * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.alpha = 0xFF;
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ret.ch.red = color.ch.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.ch.green = ((color.ch.green_h << 3) + color.ch.green_l) * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.ch.blue = color.ch.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.ch.alpha = 0xFF;
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return ret.full;
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# endif
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#elif LV_COLOR_DEPTH == 32
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@ -328,20 +328,20 @@ static inline lv_color_t lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
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lv_color_t ret;
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#if LV_COLOR_DEPTH != 1
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/*LV_COLOR_DEPTH == 8, 16 or 32*/
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ret.red = (uint16_t)((uint16_t) c1.red * mix + (c2.red * (255 - mix))) >> 8;
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ret.ch.red = (uint16_t)((uint16_t) c1.ch.red * mix + (c2.ch.red * (255 - mix))) >> 8;
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# if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP
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/*If swapped Green is in 2 parts*/
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uint16_t g_1 = (c1.green_h << 3) + c1.green_l;
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uint16_t g_2 = (c2.green_h << 3) + c2.green_l;
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uint16_t g_1 = (c1.ch.green_h << 3) + c1.ch.green_l;
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uint16_t g_2 = (c2.ch.green_h << 3) + c2.ch.green_l;
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uint16_t g_out = (uint16_t)((uint16_t) g_1 * mix + (g_2 * (255 - mix))) >> 8;
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ret.green_h = g_out >> 3;
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ret.green_l = g_out & 0x7;
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ret.ch.green_h = g_out >> 3;
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ret.ch.green_l = g_out & 0x7;
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# else
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ret.green = (uint16_t)((uint16_t) c1.green * mix + (c2.green * (255 - mix))) >> 8;
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ret.ch.green = (uint16_t)((uint16_t) c1.ch.green * mix + (c2.ch.green * (255 - mix))) >> 8;
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# endif
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ret.blue = (uint16_t)((uint16_t) c1.blue * mix + (c2.blue * (255 - mix))) >> 8;
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ret.ch.blue = (uint16_t)((uint16_t) c1.ch.blue * mix + (c2.ch.blue * (255 - mix))) >> 8;
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# if LV_COLOR_DEPTH == 32
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ret.alpha = 0xFF;
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ret.ch.alpha = 0xFF;
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# endif
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#else
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/*LV_COLOR_DEPTH == 1*/
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@ -360,7 +360,7 @@ static inline uint8_t lv_color_brightness(lv_color_t color)
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{
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lv_color32_t c32;
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c32.full = lv_color_to32(color);
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uint16_t bright = 3 * c32.red + c32.blue + 4 * c32.green;
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uint16_t bright = 3 * c32.ch.red + c32.ch.blue + 4 * c32.ch.green;
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return (uint16_t) bright >> 3;
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}
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@ -341,25 +341,25 @@ void lv_canvas_mult_buf(lv_obj_t * canvas, void * to_copy, lv_coord_t w, lv_coor
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for(i = 0; i < h; i++) {
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for(j = 0; j < w; j++) {
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#if LV_COLOR_DEPTH == 32
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canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 8;
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canvas_buf_color[j].green = (uint16_t) ((uint16_t) canvas_buf_color[j].green * copy_buf_color[j].green) >> 8;
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canvas_buf_color[j].blue = (uint16_t) ((uint16_t) canvas_buf_color[j].blue * copy_buf_color[j].blue) >> 8;
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canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 8;
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canvas_buf_color[j].ch.green = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.green * copy_buf_color[j].ch.green) >> 8;
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canvas_buf_color[j].ch.blue = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.blue * copy_buf_color[j].ch.blue) >> 8;
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#elif LV_COLOR_DEPTH == 16
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canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 5;
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canvas_buf_color[j].blue = (uint16_t) ((uint16_t) canvas_buf_color[j].blue * copy_buf_color[j].blue) >> 5;
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canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 5;
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canvas_buf_color[j].ch.blue = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.blue * copy_buf_color[j].ch.blue) >> 5;
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# if LV_COLOR_16_SWAP == 0
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canvas_buf_color[j].green = (uint16_t) ((uint16_t) canvas_buf_color[j].green * copy_buf_color[j].green) >> 6;
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canvas_buf_color[j].ch.green = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.green * copy_buf_color[j].ch.green) >> 6;
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# else
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canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 6;
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canvas_buf_color[j].blue = (uint16_t) ((uint16_t) canvas_buf_color[j].blue * copy_buf_color[j].blue) >> 6;
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canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 6;
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canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 6;
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canvas_buf_color[j].ch.blue = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.blue * copy_buf_color[j].ch.blue) >> 6;
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canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 6;
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# endif /*LV_COLOR_16_SWAP*/
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#elif LV_COLOR_DEPTH == 8
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canvas_buf_color[j].red = (uint16_t) ((uint16_t) canvas_buf_color[j].red * copy_buf_color[j].red) >> 3;
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canvas_buf_color[j].green = (uint16_t) ((uint16_t) canvas_buf_color[j].green * copy_buf_color[j].green) >> 3;
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canvas_buf_color[j].blue = (uint16_t) ((uint16_t) canvas_buf_color[j].blue * copy_buf_color[j].blue) >> 2;
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canvas_buf_color[j].ch.red = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.red * copy_buf_color[j].ch.red) >> 3;
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canvas_buf_color[j].ch.green = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.green * copy_buf_color[j].ch.green) >> 3;
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canvas_buf_color[j].ch.blue = (uint16_t) ((uint16_t) canvas_buf_color[j].ch.blue * copy_buf_color[j].ch.blue) >> 2;
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#endif
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}
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copy_buf_color += w;
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