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add lv_obj_float_top_in()
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806d7dd8d5
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5c1eaf7a3a
@ -3259,6 +3259,30 @@ void lv_obj_fade_in(lv_obj_t * obj, uint32_t time, uint32_t delay)
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#endif
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}
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/**
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* Float the object in from the top of its parent.
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* @param obj the object to float
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* @param time duration of the animation [ms]
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* @param delay wait before the animation starts [ms]
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*/
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void lv_obj_float_top_in(lv_obj_t * obj, uint32_t time, uint32_t delay)
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{
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#if LV_USE_ANIMATION
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lv_anim_t a;
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lv_anim_init(&a);
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lv_anim_set_var(&a, obj);
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lv_anim_set_values(&a, -lv_obj_get_height(obj), lv_obj_get_y(obj));
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lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t)opa_scale_anim);
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lv_anim_set_time(&a, time);
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lv_anim_set_delay(&a, delay);
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lv_anim_start(&a);
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#else
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(void) obj; /*Unused*/
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(void) time; /*Unused*/
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(void) delay; /*Unused*/
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#endif
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}
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/**
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* Fade out (from fully cover to transparent) an object and all its children using an `opa_scale` animation.
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* @param obj the object to fade in
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@ -3341,7 +3365,6 @@ static lv_design_res_t lv_obj_design(lv_obj_t * obj, const lv_area_t * clip_area
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lv_obj_init_draw_rect_dsc(obj, LV_OBJ_PART_MAIN, &draw_dsc);
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lv_coord_t w = lv_obj_get_style_transform_width(obj, LV_OBJ_PART_MAIN);
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lv_coord_t h = lv_obj_get_style_transform_height(obj, LV_OBJ_PART_MAIN);
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lv_area_t coords;
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@ -3388,7 +3411,6 @@ static lv_design_res_t lv_obj_design(lv_obj_t * obj, const lv_area_t * clip_area
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coords.y2 += h;
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lv_draw_rect(&coords, clip_area, &draw_dsc);
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}
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}
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return LV_DESIGN_RES_OK;
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@ -3510,8 +3532,6 @@ static void report_style_mod_core(void * style, lv_obj_t * obj)
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}
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/**
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* Recursively refresh the style of the children. Go deeper until a not NULL style is found
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* because the NULL styles are inherited from the parent
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