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anim: minor updates

This commit is contained in:
Gabor Kiss-Vamosi 2019-05-27 15:10:15 +02:00
parent b6a86f31d7
commit 5ebed4f24e
2 changed files with 4 additions and 15 deletions

View File

@ -96,11 +96,7 @@ void lv_anim_create(lv_anim_t * a)
memcpy(new_anim, a, sizeof(lv_anim_t));
/*Set the start value*/
if(new_anim->exec_cb != NULL) {
/*Pass `new_anim` if `var` is not set*/
if(a->var) new_anim->exec_cb(new_anim->var, new_anim->start);
else new_anim->exec_cb(new_anim, new_anim->start);
}
if(new_anim->exec_cb) new_anim->exec_cb(new_anim->var, new_anim->start);
/* Creating an animation changed the linked list.
* It's important if it happens in a ready callback. (see `anim_task`)*/
@ -410,14 +406,7 @@ static void anim_task(lv_task_t * param)
new_value = a->path_cb(a);
/*Apply the calculated value*/
if(a->exec_cb != NULL) {
/*Pass `a` as first parameter if `var` is not set*/
if(a->var) {
a->exec_cb(a->var, new_value);
} else {
a->exec_cb(a, new_value);
}
}
if(a->exec_cb) a->exec_cb(a->var, new_value);
/*If the time is elapsed the animation is ready*/
if(a->act_time >= a->time) {

View File

@ -106,7 +106,7 @@ void lv_anim_init(lv_anim_t * a);
* LittelvGL's built-in functions can be used.
* E.g. lv_obj_set_x
*/
static inline void lv_anim_set_var_and_cb(lv_anim_t * a, void * var, lv_anim_exec_cb_t exec_cb)
static inline void lv_anim_set_exec_cb(lv_anim_t * a, void * var, lv_anim_exec_cb_t exec_cb)
{
a->var = var;
a->exec_cb = exec_cb;
@ -146,7 +146,7 @@ static inline void lv_anim_set_values(lv_anim_t * a, lv_anim_value_t start, lv_a
*/
static inline void lv_anim_set_custom_exec_cb(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb)
{
a->var = NULL;
a->var = a;
a->exec_cb = (lv_anim_exec_cb_t)exec_cb;
}