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add scroll direction enable/disable support
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@ -1256,13 +1256,12 @@ static lv_coord_t find_snap_point_y(const lv_obj_t * obj, lv_coord_t min, lv_coo
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child = lv_obj_get_child_back(obj, child);
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}
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printf("child cnt: %d\n", cc);
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return dist == LV_COORD_MAX ? 0 : -dist;
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}
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static void scroll_limit(lv_indev_proc_t * proc, lv_coord_t * diff_x, lv_coord_t * diff_y)
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{
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lv_obj_t * obj = proc->types.pointer.scroll_obj;
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if(diff_y) {
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if(proc->types.pointer.scroll_sum.y + *diff_y < proc->types.pointer.scroll_area.y1) {
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*diff_y = proc->types.pointer.scroll_area.y1 - proc->types.pointer.scroll_sum.y;
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@ -1301,8 +1300,16 @@ static void indev_scroll_handler(lv_indev_proc_t * proc)
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proc->types.pointer.scroll_obj = proc->types.pointer.act_obj;
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/*Go until find an scrollable object in the current direction*/
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/* Go until find an scrollable object in the current direction
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* More precisely:
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* 1. Check the pressed object and all of its ancestors and try to find an object which is scrollable
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* 2. Scrollable means it has some content out of it's area
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* 3. If an object can be scrolled into the current direction then use it ("real match"")
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* 4. If can be scrolled on the current axis (hor/ver) save it as candidate (at least show an elastic scroll effect)
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* 5. Use the last candidate. Always the "deepest" parent or the object from point 3 */
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while(proc->types.pointer.scroll_obj) {
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/*Decide if it's a horizontal or vertical scroll*/
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bool hor_en = false;
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bool ver_en = false;
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if(LV_MATH_ABS(proc->types.pointer.scroll_sum.x) > LV_MATH_ABS(proc->types.pointer.scroll_sum.y)) {
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@ -1312,20 +1319,30 @@ static void indev_scroll_handler(lv_indev_proc_t * proc)
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ver_en = true;
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}
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/*Consider both up-down or left/right scrollable according to the current direction*/
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bool up_en = ver_en;
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bool down_en = ver_en;
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bool left_en = hor_en;
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bool right_en = hor_en;
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/*The object might have disabled some directions.*/
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lv_dir_t scroll_dir = proc->types.pointer.scroll_obj->scroll_dir;
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if((scroll_dir & LV_DIR_LEFT) == 0) left_en = false;
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if((scroll_dir & LV_DIR_RIGHT) == 0) right_en = false;
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if((scroll_dir & LV_DIR_TOP) == 0) up_en = false;
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if((scroll_dir & LV_DIR_BOTTOM) == 0) down_en = false;
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/*The object is scrollable to a direction if its content overflow in that direction. */
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lv_coord_t st = lv_obj_get_scroll_top(proc->types.pointer.scroll_obj);
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lv_coord_t sb = lv_obj_get_scroll_bottom(proc->types.pointer.scroll_obj);
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lv_coord_t sl = lv_obj_get_scroll_left(proc->types.pointer.scroll_obj);
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lv_coord_t sr = lv_obj_get_scroll_right(proc->types.pointer.scroll_obj);
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bool ver_scrollable = st > 0 || sb > 0 ? true : false;
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bool hor_scrollable = sl > 0 || sr > 0 ? true : false;
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if(ver_scrollable &&
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/* If this object is scrollable into the current scroll direction then save it as a candidate.
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* It's important only to be scrollable on the current axis (hor/ver) because if the scroll
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* is propagated to this object it can show at least elastic scroll effect.
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* But if not hor/ver scrollable do not scroll it at all (so it's not a good candidate) */
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if((st > 0 || sb > 0) &&
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((up_en && proc->types.pointer.scroll_sum.y >= indev_act->driver.scroll_limit) ||
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(down_en && proc->types.pointer.scroll_sum.y <= - indev_act->driver.scroll_limit)))
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{
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@ -1333,7 +1350,7 @@ static void indev_scroll_handler(lv_indev_proc_t * proc)
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dirs_candidate = LV_SCROLL_DIR_VER;
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}
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if(hor_scrollable &&
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if((sl > 0 || sr > 0) &&
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((left_en && proc->types.pointer.scroll_sum.x >= indev_act->driver.scroll_limit) ||
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(right_en && proc->types.pointer.scroll_sum.x <= - indev_act->driver.scroll_limit)))
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{
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@ -1341,19 +1358,23 @@ static void indev_scroll_handler(lv_indev_proc_t * proc)
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dirs_candidate = LV_SCROLL_DIR_HOR;
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}
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/**/
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if(st <= 0) up_en = false;
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if(sb <= 0) down_en = false;
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if(sl <= 0) left_en = false;
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if(sr <= 0) right_en = false;
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/*If the object really can be scrolled into the current direction the use it. */
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if((left_en && proc->types.pointer.scroll_sum.x >= indev_act->driver.scroll_limit) ||
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(right_en && proc->types.pointer.scroll_sum.x <= - indev_act->driver.scroll_limit) ||
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(up_en && proc->types.pointer.scroll_sum.y >= indev_act->driver.scroll_limit) ||
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(down_en && proc->types.pointer.scroll_sum.y <= - indev_act->driver.scroll_limit))
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{
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proc->types.pointer.scroll_dir = hor_en ? LV_SCROLL_DIR_HOR : LV_SCROLL_DIR_VER;
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break; /*It's good scrollable object, use it*/
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break;
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}
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/*Try the parent */
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proc->types.pointer.scroll_obj = lv_obj_get_parent(proc->types.pointer.scroll_obj);
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}
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@ -1381,7 +1402,6 @@ static void indev_scroll_handler(lv_indev_proc_t * proc)
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case LV_SCROLL_SNAP_ALIGN_START:
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proc->types.pointer.scroll_area.y1 = find_snap_point_y(obj, obj->coords.y1 + 1, LV_COORD_MAX, 0);
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proc->types.pointer.scroll_area.y2 = find_snap_point_y(obj, LV_COORD_MIN, obj->coords.y1 - 1, 0);
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printf("%d, %d\n", proc->types.pointer.scroll_area.y1, proc->types.pointer.scroll_area.y2);
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break;
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case LV_SCROLL_SNAP_ALIGN_END:
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proc->types.pointer.scroll_area.y1 = find_snap_point_y(obj, obj->coords.y2, LV_COORD_MAX, 0);
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@ -1441,6 +1461,12 @@ static void indev_scroll_handler(lv_indev_proc_t * proc)
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if(lv_obj_get_scroll_bottom(scroll_obj) < 0) diff_y = diff_y / 2;
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}
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if((scroll_obj->scroll_dir & LV_DIR_LEFT) == 0 && diff_x > 0) diff_x = 0;
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if((scroll_obj->scroll_dir & LV_DIR_RIGHT) == 0 && diff_x < 0) diff_x = 0;
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if((scroll_obj->scroll_dir & LV_DIR_TOP) == 0 && diff_y > 0) diff_y = 0;
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if((scroll_obj->scroll_dir & LV_DIR_BOTTOM) == 0 && diff_y < 0) diff_y = 0;
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/*Respect the scroll limit area*/
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scroll_limit(proc, &diff_x, &diff_y);
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@ -330,6 +330,7 @@ lv_obj_t * lv_obj_create(lv_obj_t * parent, const lv_obj_t * copy)
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/*Set attributes*/
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new_obj->adv_hittest = 0;
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new_obj->scroll_mode = LV_SCROLL_MODE_AUTO;
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new_obj->scroll_dir = LV_DIR_ALL;
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new_obj->flags = LV_OBJ_FLAG_CLICKABLE;
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if(parent) new_obj->flags |= LV_OBJ_FLAG_GESTURE_BUBBLE;
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new_obj->state = LV_STATE_DEFAULT;
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@ -171,6 +171,19 @@ enum {
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typedef uint8_t lv_state_t;
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enum {
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LV_DIR_NONE = 0x00,
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LV_DIR_LEFT = (1 << 0),
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LV_DIR_RIGHT = (1 << 1),
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LV_DIR_TOP = (1 << 2),
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LV_DIR_BOTTOM = (1 << 3),
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LV_DIR_HOR = LV_DIR_LEFT | LV_DIR_RIGHT,
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LV_DIR_VER = LV_DIR_TOP | LV_DIR_BOTTOM,
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LV_DIR_ALL = LV_DIR_HOR | LV_DIR_VER,
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};
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typedef uint8_t lv_dir_t;
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enum {
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LV_SCROLL_SNAP_ALIGN_NONE,
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LV_SCROLL_SNAP_ALIGN_START,
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@ -231,6 +244,7 @@ typedef struct _lv_obj_t {
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lv_scroll_mode_t scroll_mode :2; /**< How to display scrollbars*/
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lv_scroll_snap_align_t snap_align_x : 2;
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lv_scroll_snap_align_t snap_align_y : 2;
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lv_scroll_dir_t scroll_dir :4;
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lv_bidi_dir_t base_dir : 2; /**< Base direction of texts related to this object */
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uint8_t adv_hittest : 1; /**< 1: Use advanced hit-testing (slower) */
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