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lv_tileview_set_valid_positions: minor fix
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@ -183,7 +183,7 @@ void lv_tileview_set_valid_positions(lv_obj_t * tileview, const lv_point_t valid
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/*If valid pos. is selected do nothing*/
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uint16_t i;
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for(i = 0; i < valid_pos_cnt; i++) {
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if(valid_pos->x == ext->act_id.x && valid_pos->y == ext->act_id.y) {
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if(valid_pos[i].x == ext->act_id.x && valid_pos[i].y == ext->act_id.y) {
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return;
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}
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}
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