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image draw bugfix with NO_GPU
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@ -359,7 +359,7 @@ void lv_vmap(const lv_area_t * cords_p, const lv_area_t * mask_p,
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lv_disp_mem_blend(vdb_buf_tmp, (lv_color_t *)map_p, map_useful_w, opa);
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}
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#else
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sw_mem_blend(&vdb_buf_tmp[masked_a.x1], &map_p[masked_a.x1], map_useful_w, opa);
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sw_mem_blend(vdb_buf_tmp, (lv_color_t *)map_p, map_useful_w, opa);
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#endif
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map_p += map_width * px_size_byte; /*Next row on the map*/
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vdb_buf_tmp += vdb_width; /*Next row on the VDB*/
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