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chore: fix typos in nema_gfx (#7519)
Signed-off-by: bjsylvia <bjsylvia@163.com>
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@ -91,7 +91,7 @@ static int32_t nema_gfx_delete(lv_draw_unit_t * draw_unit);
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void lv_draw_nema_gfx_init(void)
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void lv_draw_nema_gfx_init(void)
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{
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{
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lv_draw_nema_gfx_unit_t * draw_nema_gfx_unit = lv_draw_create_unit(sizeof(lv_draw_nema_gfx_unit_t));
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lv_draw_nema_gfx_unit_t * draw_nema_gfx_unit = lv_draw_create_unit(sizeof(lv_draw_nema_gfx_unit_t));
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/*Initiallize NemaGFX*/
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/*Initialize NemaGFX*/
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nema_init();
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nema_init();
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draw_nema_gfx_unit->base_unit.dispatch_cb = nema_gfx_dispatch;
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draw_nema_gfx_unit->base_unit.dispatch_cb = nema_gfx_dispatch;
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@ -100,7 +100,7 @@ void lv_draw_nema_gfx_init(void)
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draw_nema_gfx_unit->base_unit.name = "NEMA_GFX";
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draw_nema_gfx_unit->base_unit.name = "NEMA_GFX";
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#if LV_USE_NEMA_VG
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#if LV_USE_NEMA_VG
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/*Initiallize NemaVG */
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/*Initialize NemaVG */
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nema_vg_init(LV_NEMA_GFX_MAX_RESX, LV_NEMA_GFX_MAX_RESY);
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nema_vg_init(LV_NEMA_GFX_MAX_RESX, LV_NEMA_GFX_MAX_RESY);
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/* Allocate VG Buffers*/
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/* Allocate VG Buffers*/
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draw_nema_gfx_unit->paint = nema_vg_paint_create();
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draw_nema_gfx_unit->paint = nema_vg_paint_create();
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@ -99,7 +99,7 @@ int32_t nema_sys_init(void)
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/* Setup GPU2D Callback */
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/* Setup GPU2D Callback */
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#if (USE_HAL_GPU2D_REGISTER_CALLBACKS == 1)
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#if (USE_HAL_GPU2D_REGISTER_CALLBACKS == 1)
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/* Register Command List Comlete Callback */
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/* Register Command List Complete Callback */
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HAL_GPU2D_RegisterCommandListCpltCallback(&hgpu2d, GPU2D_CommandListCpltCallback);
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HAL_GPU2D_RegisterCommandListCpltCallback(&hgpu2d, GPU2D_CommandListCpltCallback);
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#endif
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#endif
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@ -112,7 +112,7 @@ uint32_t lv_nemagfx_blending_mode(lv_blend_mode_t lv_blend_mode);
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*
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*
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* @param[in] gradient NemaGFX Gradient Buffer
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* @param[in] gradient NemaGFX Gradient Buffer
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*
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*
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* @param[in] lv_grad Gradient descripto
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* @param[in] lv_grad Gradient descriptor
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*
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*
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* @param[in] opa Descriptor's opacity
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* @param[in] opa Descriptor's opacity
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*
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*
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