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shadow draw bugifx
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@ -1123,7 +1123,7 @@ static void lv_draw_shadow_full(const lv_area_t * coords, const lv_area_t * mask
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uint16_t col;
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#if LV_COMPILER_VLA_SUPPORTED
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lv_opa_t line_2d_blur[radius + swidth];
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lv_opa_t line_2d_blur[radius + swidth + 1];
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#else
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# if LV_HOR_RES > LV_VER_RES
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lv_opa_t line_2d_blur[LV_HOR_RES];
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