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mirror of https://github.com/lvgl/lvgl.git synced 2025-01-28 07:03:00 +08:00

Merge remote-tracking branch 'origin/master' into dev-6.0

This commit is contained in:
Themba Dube 2019-02-22 12:00:58 -05:00
commit 7e60fcb298
5 changed files with 8 additions and 37 deletions

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@ -62,15 +62,15 @@ The easiest way to get started with LittlevGL is to run it in a simulator on you
Choose a project with your favourite IDE: Choose a project with your favourite IDE:
| Eclipse | CodeBlock | Visual Studio | PlatformIO | Qt Creator | | Eclipse | CodeBlocks | Visual Studio | PlatformIO | Qt Creator |
|-------------|----------- |---------------|-----------|------------| |-------------|-------------|---------------|-----------|------------|
| [![Eclipse](https://littlevgl.com/logo/ide/eclipse.jpg)](https://github.com/littlevgl/pc_simulator_sdl_eclipse) | [![CodeBlocks](https://littlevgl.com/logo/ide/codeblocks.jpg)](https://github.com/littlevgl/pc_simulator_win_codeblocks) | [![VisualStudio](https://littlevgl.com/logo/ide/visualstudio.jpg)](https://github.com/littlevgl/visual_studio_2017_sdl_x64) | [![PlatformIO](https://littlevgl.com/logo/ide/platformio.jpg)](https://github.com/littlevgl/pc_simulator_sdl_platformio) | [![QtCreator](https://littlevgl.com/logo/ide/qtcreator.jpg)](https://blog.littlevgl.com/2019-01-03/qt-creator) | | [![Eclipse](https://littlevgl.com/logo/ide/eclipse.jpg)](https://github.com/littlevgl/pc_simulator_sdl_eclipse) | [![CodeBlocks](https://littlevgl.com/logo/ide/codeblocks.jpg)](https://github.com/littlevgl/pc_simulator_win_codeblocks) | [![VisualStudio](https://littlevgl.com/logo/ide/visualstudio.jpg)](https://github.com/littlevgl/visual_studio_2017_sdl_x64) | [![PlatformIO](https://littlevgl.com/logo/ide/platformio.jpg)](https://github.com/littlevgl/pc_simulator_sdl_platformio) | [![QtCreator](https://littlevgl.com/logo/ide/qtcreator.jpg)](https://blog.littlevgl.com/2019-01-03/qt-creator) |
| Cross-platform<br>with SDL | Native Windows | Cross-platform<br>with SDL | Cross-platform<br>with SDL | Cross-platform<br>with SDL | | Cross-platform<br>with SDL | Native Windows | Cross-platform<br>with SDL | Cross-platform<br>with SDL | Cross-platform<br>with SDL |
### Porting to an embedded hardware ### Porting to an embedded hardware
In the most simple case you need to do these steps: In the most simple case you need to do these steps:
1. Copy `lv_conf_templ.h` as `lv_conf.h` next to `lvgl` and set at least `LV_HOR_RES`, `LV_VER_RES` and `LV_COLOR_DEPTH`. 1. Copy `lv_conf_templ.h` as `lv_conf.h` next to `lvgl` and set at least `LV_HOR_RES`, `LV_VER_RES` and `LV_COLOR_DEPTH`.
2. Call `lv_tick_inc(x)` every `x` milliseconds in a Timer or Task (`x` should be between 1 and 10) 2. Call `lv_tick_inc(x)` every `x` milliseconds **in a Timer or Task** (`x` should be between 1 and 10)
3. Call `lv_init()` 3. Call `lv_init()`
4. Register a function which can **copy a pixel array** to an area of the screen: 4. Register a function which can **copy a pixel array** to an area of the screen:
```c ```c

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@ -184,7 +184,7 @@ extern lv_style_t lv_style_pretty_color;
extern lv_style_t lv_style_btn_rel; extern lv_style_t lv_style_btn_rel;
extern lv_style_t lv_style_btn_pr; extern lv_style_t lv_style_btn_pr;
extern lv_style_t lv_style_btn_tgl_rel; extern lv_style_t lv_style_btn_tgl_rel;
extern lv_style_t lv_style_btn_tgl_pr;; extern lv_style_t lv_style_btn_tgl_pr;
extern lv_style_t lv_style_btn_ina; extern lv_style_t lv_style_btn_ina;
/********************** /**********************

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@ -300,7 +300,9 @@ void lv_list_set_btn_selected(lv_obj_t * list, lv_obj_t * btn)
} }
ext->selected_btn = btn; ext->selected_btn = btn;
if( btn != NULL ) {
ext->last_sel = btn; ext->last_sel = btn;
}
if(ext->selected_btn) { if(ext->selected_btn) {
lv_btn_state_t s = lv_btn_get_state(ext->selected_btn); lv_btn_state_t s = lv_btn_get_state(ext->selected_btn);

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@ -456,10 +456,8 @@ void lv_page_focus(lv_obj_t * page, const lv_obj_t * obj, uint16_t anim_time)
/* Be sure there is no position changing animation in progress /* Be sure there is no position changing animation in progress
* because it can overide the current changes*/ * because it can overide the current changes*/
lv_anim_del(page, (lv_anim_fp_t)lv_obj_set_y); lv_anim_del(page, (lv_anim_fp_t)lv_obj_set_y);
lv_anim_del(page, (lv_anim_fp_t)lv_obj_set_x);
lv_anim_del(page, (lv_anim_fp_t)lv_obj_set_pos); lv_anim_del(page, (lv_anim_fp_t)lv_obj_set_pos);
lv_anim_del(ext->scrl, (lv_anim_fp_t)lv_obj_set_y); lv_anim_del(ext->scrl, (lv_anim_fp_t)lv_obj_set_y);
lv_anim_del(ext->scrl, (lv_anim_fp_t)lv_obj_set_x);
lv_anim_del(ext->scrl, (lv_anim_fp_t)lv_obj_set_pos); lv_anim_del(ext->scrl, (lv_anim_fp_t)lv_obj_set_pos);
#endif #endif
@ -471,15 +469,8 @@ void lv_page_focus(lv_obj_t * page, const lv_obj_t * obj, uint16_t anim_time)
lv_coord_t scrlable_y = lv_obj_get_y(ext->scrl); lv_coord_t scrlable_y = lv_obj_get_y(ext->scrl);
lv_coord_t page_h = lv_obj_get_height(page); lv_coord_t page_h = lv_obj_get_height(page);
lv_coord_t obj_x = obj->coords.x1 - ext->scrl->coords.x1;
lv_coord_t obj_w = lv_obj_get_width(obj);
lv_coord_t scrlable_x = lv_obj_get_x(ext->scrl);
lv_coord_t page_w = lv_obj_get_width(page);
lv_coord_t top_err = -(scrlable_y + obj_y); lv_coord_t top_err = -(scrlable_y + obj_y);
lv_coord_t bot_err = scrlable_y + obj_y + obj_h - page_h; lv_coord_t bot_err = scrlable_y + obj_y + obj_h - page_h;
lv_coord_t left_err = -(scrlable_x + obj_x);
lv_coord_t right_err = scrlable_x + obj_x + obj_w - page_w;
/*If obj is higher then the page focus where the "error" is smaller*/ /*If obj is higher then the page focus where the "error" is smaller*/
@ -497,21 +488,6 @@ void lv_page_focus(lv_obj_t * page, const lv_obj_t * obj, uint16_t anim_time)
scrlable_y = -(obj_y + style_scrl->body.padding.ver + style->body.padding.ver); scrlable_y = -(obj_y + style_scrl->body.padding.ver + style->body.padding.ver);
scrlable_y -= style_scrl->body.padding.ver; scrlable_y -= style_scrl->body.padding.ver;
scrlable_y += page_h - obj_h; scrlable_y += page_h - obj_h;
}
/*Out of the page on the left*/
if((obj_w <= page_w && left_err > 0) ||
(obj_w > page_w && left_err < right_err)) {
/*Calculate a new position and let some space above*/
scrlable_x = -(obj_x - style_scrl->body.padding.ver - style->body.padding.ver);
scrlable_x += style_scrl->body.padding.ver;
}
/*Out of the page on the right*/
else if((obj_w <= page_w && right_err > 0) ||
(obj_w > page_w && left_err >= right_err)) {
/*Calculate a new position and let some space below*/
scrlable_x = -(obj_x + style_scrl->body.padding.ver + style->body.padding.ver);
scrlable_x -= style_scrl->body.padding.ver;
scrlable_x += page_w - obj_w;
} else { } else {
/*Already in focus*/ /*Already in focus*/
return; return;
@ -519,7 +495,6 @@ void lv_page_focus(lv_obj_t * page, const lv_obj_t * obj, uint16_t anim_time)
if(anim_time == 0) { if(anim_time == 0) {
lv_obj_set_y(ext->scrl, scrlable_y); lv_obj_set_y(ext->scrl, scrlable_y);
lv_obj_set_x(ext->scrl, scrlable_x);
#if USE_LV_ANIMATION #if USE_LV_ANIMATION
} else { } else {
lv_anim_t a; lv_anim_t a;
@ -534,12 +509,6 @@ void lv_page_focus(lv_obj_t * page, const lv_obj_t * obj, uint16_t anim_time)
a.path = lv_anim_path_linear; a.path = lv_anim_path_linear;
a.fp = (lv_anim_fp_t) lv_obj_set_y; a.fp = (lv_anim_fp_t) lv_obj_set_y;
lv_anim_create(&a); lv_anim_create(&a);
a.start = lv_obj_get_x(ext->scrl);
a.end = scrlable_x;
a.var = ext->scrl;
a.fp = (lv_anim_fp_t) lv_obj_set_x;
lv_anim_create(&a);
#endif #endif
} }
} }