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Fix LV_OBJX_DEF_ANIM_TIME guards

This commit is contained in:
Brian Pugh 2019-05-18 11:44:50 -07:00
parent b1622166b4
commit 80760c4669
4 changed files with 4 additions and 4 deletions

View File

@ -22,7 +22,7 @@
* DEFINES
*********************/
#if LV_USE_ANIMATION
#ifndef LV_DDLIST_ANIM_TIME
#ifndef LV_DDLIST_DEF_ANIM_TIME
#define LV_DDLIST_DEF_ANIM_TIME 200 /*ms*/
#endif
#else

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@ -17,7 +17,7 @@
* DEFINES
*********************/
#if LV_USE_ANIMATION
#ifndef LV_ROLLER_ANIM_TIME
#ifndef LV_ROLLER_DEF_ANIM_TIME
#define LV_ROLLER_DEF_ANIM_TIME 200 /*ms*/
#endif
#else

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@ -18,7 +18,7 @@
* DEFINES
*********************/
#if LV_USE_ANIMATION
#ifndef LV_TABVIEW_ANIM_TIME
#ifndef LV_TABVIEW_DEF_ANIM_TIME
#define LV_TABVIEW_DEF_ANIM_TIME \
300 /*Animation time of focusing to the a list element [ms] (0: no animation) */
#endif

View File

@ -17,7 +17,7 @@
* DEFINES
*********************/
#if LV_USE_ANIMATION
#ifndef LV_TILEVIEW_ANIM_TIME
#ifndef LV_TILEVIEW_DEF_ANIM_TIME
#define LV_TILEVIEW_DEF_ANIM_TIME 300 /*Animation time loading a tile [ms] (0: no animation) */
#endif
#else