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mirror of https://github.com/lvgl/lvgl.git synced 2025-01-14 06:42:58 +08:00

lv_btn: fix warning

This commit is contained in:
Gabor Kiss-Vamosi 2019-05-10 07:41:32 +02:00
parent 523170297e
commit 8b29a88b58

View File

@ -606,21 +606,6 @@ static lv_res_t lv_btn_signal(lv_obj_t * btn, lv_signal_t sign, void * param)
} else if(c == LV_KEY_LEFT || c == LV_KEY_DOWN) {
if(lv_btn_get_toggle(btn)) lv_btn_set_state(btn, LV_BTN_STATE_REL);
}
// else if(c == LV_KEY_ENTER) {
// if(lv_btn_get_toggle(btn)) {
// if(state == LV_BTN_STATE_REL || state == LV_BTN_STATE_PR)
// lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL); else if(state ==
// LV_BTN_STATE_TGL_REL || state == LV_BTN_STATE_TGL_PR)
// lv_btn_set_state(btn, LV_BTN_STATE_REL);
// } else {
// if(state == LV_BTN_STATE_REL || state == LV_BTN_STATE_PR)
// lv_btn_set_state(btn, LV_BTN_STATE_REL); else if(state ==
// LV_BTN_STATE_TGL_REL || state == LV_BTN_STATE_TGL_PR)
// lv_btn_set_state(btn, LV_BTN_STATE_TGL_REL);
// }
// res = lv_obj_send_event(btn, LV_EVENT_VALUE_CHANGED);
// if(res != LV_RES_OK) return res;
// }
} else if(sign == LV_SIGNAL_CLEANUP) {
#if LV_USE_ANIMATION && LV_BTN_INK_EFFECT
if(btn == ink_obj) {
@ -671,20 +656,20 @@ static void lv_btn_ink_effect_anim_ready(lv_anim_t * a)
if((state == LV_BTN_STATE_REL || state == LV_BTN_STATE_TGL_REL) && ext->toggle == 0 &&
ink_playback == false) {
lv_anim_t a;
a.var = ink_obj;
a.start = LV_BTN_INK_VALUE_MAX;
a.end = 0;
a.exec_cb = (lv_anim_exec_cb_t)lv_btn_ink_effect_anim;
a.path_cb = lv_anim_path_linear;
a.ready_cb = lv_btn_ink_effect_anim_ready;
a.act_time = -ext->ink_wait_time;
a.time = ext->ink_out_time;
a.playback = 0;
a.playback_pause = 0;
a.repeat = 0;
a.repeat_pause = 0;
lv_anim_create(&a);
lv_anim_t new_a;
new_a.var = ink_obj;
new_a.start = LV_BTN_INK_VALUE_MAX;
new_a.end = 0;
new_a.exec_cb = (lv_anim_exec_cb_t)lv_btn_ink_effect_anim;
new_a.path_cb = lv_anim_path_linear;
new_a.ready_cb = lv_btn_ink_effect_anim_ready;
new_a.act_time = -ext->ink_wait_time;
new_a.time = ext->ink_out_time;
new_a.playback = 0;
new_a.playback_pause = 0;
new_a.repeat = 0;
new_a.repeat_pause = 0;
lv_anim_create(&new_a);
ink_playback = true;
} else {