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### Supported devices
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### Supported devices
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Basically, every device which is capable of driving a display is suitable to run LittlevGL. The minimal requirements:
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Basically, every device which is capable of driving a display is suitable to run LittlevGL. The minimal requirements:
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- 16, 32 or 64-bit microcontroller or processor
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- **16, 32 or 64-bit** microcontroller or processor
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- < 16 MHz clock speed
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- **> 16 MHz** clock speed
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- 8 kB RAM for static data and >2 KB RAM for dynamic data (graphical objects)
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- **8 kB RAM for static data** and **> 2 KB RAM for dynamic data** (graphical objects)
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- 64 kB program memory (flash)
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- **64 kB flash** (program memory)
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- Optionally ~1/10 screen sized memory for internal buffering (at 240 × 320, 16-bit colors it means 15 kB)
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- **Optionally ~1/10 screen sized memory** for internal buffering (at 240 × 320, 16-bit colors it means 15 kB)
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Just to mention **a few platforms**:
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Just to mention **a few platforms**:
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- STM32F1, STM32F3, [STM32F4](https://blog.littlevgl.com/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32)
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- STM32F1, STM32F3, [STM32F4](https://blog.littlevgl.com/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32)
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