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solve conflicts
This commit is contained in:
commit
96b0955e97
@ -2011,7 +2011,10 @@ lv_coord_t lv_obj_get_ext_draw_pad(const lv_obj_t * obj)
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lv_style_dsc_t * lv_obj_get_style(const lv_obj_t * obj, uint8_t part)
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{
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if(part == LV_OBJ_PART_MAIN) return &obj->style_dsc;
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void * p = ∂
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lv_res_t res;
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res = lv_signal_send((lv_obj_t*)obj, LV_SIGNAL_GET_STYLE, &p);
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@ -2070,6 +2073,11 @@ lv_style_value_t lv_obj_get_style_value(const lv_obj_t * obj, uint8_t part, lv_s
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return dsc->cache.letter_space;
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}
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break;
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case LV_STYLE_LINE_SPACE:
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if(dsc->cache.line_space != LV_STYLE_CACHE_WIDTH_SKIPPED) {
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return dsc->cache.line_space;
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}
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break;
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case LV_STYLE_SHADOW_WIDTH:
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if(dsc->cache.shadow_width == 0) {
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return 0;
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@ -2100,11 +2108,22 @@ lv_style_value_t lv_obj_get_style_value(const lv_obj_t * obj, uint8_t part, lv_s
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return LV_BLEND_MODE_NORMAL;
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}
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break;
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case LV_STYLE_SHADOW_BLEND_MODE:
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if(dsc->cache.shadow_blend_mode == LV_STYLE_CACHE_BLEND_MODE_NORMAL) {
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return LV_BLEND_MODE_NORMAL;
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}
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break;
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case LV_STYLE_RADIUS:
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if(dsc->cache.radius != LV_STYLE_CACHE_RADIUS_SKIPPED) {
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return dsc->cache.radius == LV_STYLE_CACHE_RADIUS_CIRCLE ? LV_RADIUS_CIRCLE : dsc->cache.radius;
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}
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break;
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case LV_STYLE_CLIP_CORNER:
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return dsc->cache.clip_corner;
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break;
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case LV_STYLE_BORDER_PART:
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if(dsc->cache.border_part == LV_STYLE_CACHE_BORDER_PART_FULL) return LV_BORDER_SIDE_FULL;
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break;
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}
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}
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@ -2251,7 +2270,9 @@ lv_color_t lv_obj_get_style_color(const lv_obj_t * obj, uint8_t part, lv_style_p
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return LV_COLOR_BLACK;
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case LV_STYLE_BORDER_COLOR:
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return LV_COLOR_BLACK;
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}
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case LV_STYLE_SHADOW_COLOR:
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return LV_COLOR_GRAY;
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}
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return LV_COLOR_WHITE;
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}
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@ -2373,6 +2394,14 @@ lv_opa_t lv_obj_get_style_opa(const lv_obj_t * obj, uint8_t part, lv_style_prope
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void * lv_obj_get_style_ptr(const lv_obj_t * obj, uint8_t part, lv_style_property_t prop)
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{
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lv_style_dsc_t * dsc = lv_obj_get_style(obj, part);
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if(dsc->cache.enabled) {
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switch(prop & (~LV_STYLE_STATE_MASK)) {
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case LV_STYLE_FONT:
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if(dsc->cache.font == LV_STYLE_CACHE_FONT_DEFAULT) return LV_FONT_DEFAULT;
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break;
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}
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}
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uint8_t state;
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lv_style_property_t prop_ori = prop;
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@ -2898,6 +2927,17 @@ void lv_obj_init_draw_rect_dsc(lv_obj_t * obj, uint8_t part, lv_draw_rect_dsc_t
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draw_dsc->overlay_opa = lv_obj_get_style_opa(obj, part, LV_STYLE_OVERLAY_OPA);
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draw_dsc->overlay_color = lv_obj_get_style_color(obj, part, LV_STYLE_OVERLAY_COLOR);
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draw_dsc->shadow_width = lv_obj_get_style_value(obj, part, LV_STYLE_SHADOW_WIDTH);
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if(draw_dsc->shadow_width) {
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draw_dsc->shadow_opa = lv_obj_get_style_opa(obj, part, LV_STYLE_SHADOW_OPA);
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if(draw_dsc->shadow_opa > LV_OPA_MIN) {
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draw_dsc->shadow_ofs_x = lv_obj_get_style_value(obj, part, LV_STYLE_SHADOW_OFFSET_X);
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draw_dsc->shadow_ofs_y = lv_obj_get_style_value(obj, part, LV_STYLE_SHADOW_OFFSET_Y);
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draw_dsc->shadow_spread = lv_obj_get_style_value(obj, part, LV_STYLE_SHADOW_SPREAD);
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draw_dsc->shadow_color = lv_obj_get_style_color(obj, part, LV_STYLE_SHADOW_COLOR);
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}
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}
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if(opa_scale < LV_OPA_MAX) {
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draw_dsc->bg_opa = (uint16_t)((uint16_t)draw_dsc->bg_opa * opa_scale) >> 8;
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draw_dsc->border_opa = (uint16_t)((uint16_t)draw_dsc->border_opa * opa_scale) >> 8;
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@ -2910,10 +2950,13 @@ void lv_obj_init_draw_label_dsc(lv_obj_t * obj, uint8_t part, lv_draw_label_dsc_
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{
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draw_dsc->color = lv_obj_get_style_color(obj, part, LV_STYLE_TEXT_COLOR);
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draw_dsc->letter_space = lv_obj_get_style_value(obj, part, LV_STYLE_LETTER_SPACE);
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draw_dsc->line_space = lv_obj_get_style_value(obj, part, LV_STYLE_LETTER_SPACE);
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draw_dsc->opa = lv_obj_get_style_opa(obj, part, LV_STYLE_TEXT_OPA);
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draw_dsc->font = lv_obj_get_style_ptr(obj, part, LV_STYLE_FONT);
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lv_opa_t opa_scale = lv_obj_get_style_opa(obj, part, LV_STYLE_OPA_SCALE);
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if(opa_scale < LV_OPA_MAX) {
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draw_dsc->opa = (uint16_t)((uint16_t)draw_dsc->opa * opa_scale) >> 8;
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}
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@ -3250,12 +3293,20 @@ static lv_res_t style_cache_update_core(lv_obj_t * obj, uint8_t part)
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if(value == LV_BLEND_MODE_NORMAL) dsc->cache.image_blend_mode = LV_STYLE_CACHE_BLEND_MODE_NORMAL;
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else dsc->cache.image_blend_mode = LV_STYLE_CACHE_BLEND_MODE_SKIPPED;
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value = lv_obj_get_style_value(obj, part, LV_STYLE_SHADOW_BLEND_MODE);
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if(value == LV_BLEND_MODE_NORMAL) dsc->cache.shadow_blend_mode = LV_STYLE_CACHE_BLEND_MODE_NORMAL;
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else dsc->cache.shadow_blend_mode = LV_STYLE_CACHE_BLEND_MODE_SKIPPED;
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value = lv_obj_get_style_value(obj, part, LV_STYLE_RADIUS);
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if(value == LV_RADIUS_CIRCLE) dsc->cache.radius = LV_STYLE_CACHE_RADIUS_CIRCLE;
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else if(value < LV_STYLE_CACHE_RADIUS_SKIPPED) dsc->cache.radius = value;
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else dsc->cache.radius = LV_STYLE_CACHE_RADIUS_SKIPPED;
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value = lv_obj_get_style_value(obj, part, LV_STYLE_BORDER_PART);
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if(value == LV_BORDER_SIDE_FULL) dsc->cache.border_part = LV_STYLE_CACHE_BORDER_PART_FULL;
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else dsc->cache.border_part = LV_STYLE_CACHE_BORDER_PART_SKIPPED;
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ptr = lv_obj_get_style_ptr(obj, part, LV_STYLE_FONT);
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if(ptr == LV_FONT_DEFAULT) dsc->cache.font = LV_STYLE_CACHE_FONT_DEFAULT;
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else dsc->cache.font = LV_STYLE_CACHE_FONT_SKIPPED;
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@ -523,12 +523,14 @@ static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p)
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#if MASK_AREA_DEBUG
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static lv_color_t debug_color = LV_COLOR_RED;
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LV_STYLE_CREATE(style_debug, &lv_style_plain);
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style_debug.body.main_color = debug_color;
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style_debug.body.grad_color = debug_color;
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style_debug.body.border.width = 2;
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style_debug.body.border.color.full = (debug_color.full + 0x13) * 9;
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lv_draw_rect(&obj_ext_mask, &obj_ext_mask, &style_debug, LV_OPA_50);
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lv_draw_rect_dsc_t draw_dsc;
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lv_draw_rect_dsc_init(&draw_dsc);
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draw_dsc.bg_color.full = debug_color.full;
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draw_dsc.bg_opa = LV_OPA_50;
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draw_dsc.border_width = 2;
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draw_dsc.border_color.full = (debug_color.full + 0x13) * 9;
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lv_draw_rect(&obj_ext_mask, &obj_ext_mask, &draw_dsc);
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debug_color.full *= 17;
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debug_color.full += 0xA1;
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#endif
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@ -392,11 +392,11 @@ static inline int32_t get_property_index(const lv_style_t * style, lv_style_prop
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lv_style_attr_t attr_act;
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attr_act.full = style->map[i + 1];
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if(style->map[i] == id_to_find) {
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/*If there the state has perfectly match return this property*/
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/*If the state perfectly matches return this property*/
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if(attr_act.bits.state == attr.bits.state) {
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return i;
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}
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/* Be sure the property not specifies other state the the requested.
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/* Be sure the property not specifies other state than the requested.
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* E.g. For HOVER+PRESS, HOVER only is OK, but HOVER+FOCUS not*/
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else if((attr_act.bits.state & (~attr.bits.state)) == 0) {
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/* Use this property if it describes better the requested state than the current candidate.
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@ -179,6 +179,10 @@ typedef int16_t lv_style_value_t;
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#define LV_STYLE_CACHE_BLEND_MODE_NORMAL 0
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#define LV_STYLE_CACHE_BLEND_MODE_SKIPPED 1
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#define LV_STYLE_CACHE_BORDER_PART_FULL 0
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#define LV_STYLE_CACHE_BORDER_PART_SKIPPED 1
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typedef struct {
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/*32 bit*/
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uint32_t pad_left :6;
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@ -188,7 +192,7 @@ typedef struct {
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uint32_t pad_inner :6;
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uint32_t bg_grad_dir :2;
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/*32 bit*/
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/*31 bit*/
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uint32_t border_width :3;
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uint32_t line_width :3;
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uint32_t letter_space :3;
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@ -209,11 +213,13 @@ typedef struct {
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uint32_t text_blend_mode :1;
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uint32_t line_blend_mode :1;
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uint32_t image_blend_mode :1;
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uint32_t shadow_blend_mode :1;
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/*32 bit*/
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uint32_t radius :4;
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uint32_t font :1;
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uint32_t clip_corner :1;
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uint32_t border_part :1;
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uint32_t enabled :1;
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@ -49,12 +49,13 @@ static void draw_img(const lv_area_t * coords, const lv_area_t * clip, lv_draw_r
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void lv_draw_rect_dsc_init(lv_draw_rect_dsc_t * dsc)
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{
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memset(dsc, 0x00, sizeof(lv_draw_rect_dsc_t));
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dsc->bg_opa = LV_OPA_COVER;
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dsc->bg_grad_color_stop = 0xFF;
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dsc->bg_opa = LV_OPA_COVER;
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dsc->border_opa = LV_OPA_COVER;
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dsc->overlay_opa = LV_OPA_TRANSP;
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dsc->pattern_font = LV_FONT_DEFAULT;
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dsc->shadow_opa = LV_OPA_COVER;
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dsc->border_part = LV_BORDER_SIDE_FULL;
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}
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/**
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@ -165,7 +166,7 @@ static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, lv_draw_re
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if(rout > short_side >> 1) rout = short_side >> 1;
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/*Most simple case: just a plain rectangle*/
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if(simple_mode && rout == 0 && dsc->bg_color.full == dsc->bg_grad_color.full) {
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if(simple_mode && rout == 0 && (dsc->bg_grad_dir == LV_GRAD_DIR_NONE)) {
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lv_blend_fill(clip, &coords_bg,
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dsc->bg_color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa,
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dsc->bg_blend_mode);
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@ -491,382 +492,380 @@ static lv_color_t grad_get(lv_draw_rect_dsc_t * dsc, lv_coord_t s, lv_coord_t i)
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static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc)
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{
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// /*Check whether the shadow is visible*/
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// if(style->body.shadow.width == 0) return;
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//
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// if(style->body.shadow.width == 1 && style->body.shadow.offset.x == 0 &&
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// style->body.shadow.offset.y == 0 && style->body.shadow.spread <= 0) {
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// return;
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// }
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//
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// lv_coord_t sw = style->body.shadow.width;
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//
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// lv_area_t sh_rect_area;
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// sh_rect_area.x1 = coords->x1 + style->body.shadow.offset.x - style->body.shadow.spread;
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// sh_rect_area.x2 = coords->x2 + style->body.shadow.offset.x + style->body.shadow.spread;
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// sh_rect_area.y1 = coords->y1 + style->body.shadow.offset.y - style->body.shadow.spread;
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// sh_rect_area.y2 = coords->y2 + style->body.shadow.offset.y + style->body.shadow.spread;
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//
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// lv_area_t sh_area;
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// sh_area.x1 = sh_rect_area.x1 - sw / 2 - 1;
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// sh_area.x2 = sh_rect_area.x2 + sw / 2 + 1;
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// sh_area.y1 = sh_rect_area.y1 - sw / 2 - 1;
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// sh_area.y2 = sh_rect_area.y2 + sw / 2 + 1;
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//
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// lv_opa_t opa = style->body.shadow.opa;
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//
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// if(opa_scale != LV_OPA_COVER) opa = (opa * opa_scale) >> 8;
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//
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// if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
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//
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// lv_disp_t * disp = lv_refr_get_disp_refreshing();
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// lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
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//
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// /* Get clipped fill area which is the real draw area.
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// * It is always the same or inside `fill_area` */
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// lv_area_t draw_area;
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// bool is_common;
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// is_common = lv_area_intersect(&draw_area, &sh_area, clip);
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// if(is_common == false) return;
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//
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// const lv_area_t * disp_area = &vdb->area;
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//
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// /* Now `draw_area` has absolute coordinates.
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// * Make it relative to `disp_area` to simplify draw to `disp_buf`*/
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// draw_area.x1 -= disp_area->x1;
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// draw_area.y1 -= disp_area->y1;
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// draw_area.x2 -= disp_area->x1;
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// draw_area.y2 -= disp_area->y1;
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//
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// /*Consider 1 px smaller bg to be sure the edge will be covered by the shadow*/
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// lv_area_t bg_coords;
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// lv_area_copy(&bg_coords, coords);
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// bg_coords.x1 += 1;
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// bg_coords.y1 += 1;
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// bg_coords.x2 -= 1;
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// bg_coords.y2 -= 1;
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//
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// /*Get the real radius*/
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// lv_coord_t r_bg = style->body.radius;
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// lv_coord_t short_side = LV_MATH_MIN(lv_area_get_width(&bg_coords), lv_area_get_height(&bg_coords));
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// if(r_bg > short_side >> 1) r_bg = short_side >> 1;
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//
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// lv_coord_t r_sh = style->body.radius;
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// short_side = LV_MATH_MIN(lv_area_get_width(&sh_rect_area), lv_area_get_height(&sh_rect_area));
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// if(r_sh > short_side >> 1) r_sh = short_side >> 1;
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//
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//
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// lv_coord_t corner_size = sw + r_sh;
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//
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// lv_opa_t * sh_buf = lv_mem_buf_get(corner_size * corner_size);
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// shadow_draw_corner_buf(&sh_rect_area, sh_buf, style->body.shadow.width, r_sh);
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//
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// bool simple_mode = true;
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// if(lv_draw_mask_get_cnt() > 0) simple_mode = false;
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// else if(style->body.shadow.offset.x != 0 || style->body.shadow.offset.y != 0) simple_mode = false;
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// else if(style->body.shadow.spread != 0) simple_mode = false;
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//
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// lv_coord_t y_max;
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//
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// /*Create a mask*/
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// lv_draw_mask_res_t mask_res;
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// lv_opa_t * mask_buf = lv_mem_buf_get(lv_area_get_width(&sh_rect_area));
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//
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// lv_draw_mask_radius_param_t mask_rout_param;
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// lv_draw_mask_radius_init(&mask_rout_param, &bg_coords, r_bg, true);
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//
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// int16_t mask_rout_id = LV_MASK_ID_INV;
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// mask_rout_id = lv_draw_mask_add(&mask_rout_param, NULL);
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//
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// lv_area_t a;
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//
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// /*Draw the top right corner*/
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// a.x2 = sh_area.x2;
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// a.x1 = a.x2 - corner_size + 1;
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// a.y1 = sh_area.y1;
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// a.y2 = a.y1;
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//
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// lv_coord_t first_px;
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// first_px = 0;
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// if(disp_area->x1 > a.x1) {
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// first_px = disp_area->x1 - a.x1;
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// }
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//
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// lv_coord_t hor_mid_dist = (sh_area.x1 + lv_area_get_width(&sh_area) / 2) - (a.x1 + first_px);
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// if(hor_mid_dist > 0) {
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// first_px += hor_mid_dist;
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// }
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// a.x1 += first_px;
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//
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// lv_coord_t ver_mid_dist = (a.y1 + corner_size) - (sh_area.y1 + lv_area_get_height(&sh_area) / 2);
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// lv_coord_t ver_mid_corr = 0;
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// if(ver_mid_dist <= 0) ver_mid_dist = 0;
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// else {
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// if(lv_area_get_height(&sh_area) & 0x1) ver_mid_corr = 1;
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// }
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// lv_opa_t * sh_buf_tmp = sh_buf;
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//
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// lv_coord_t y;
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// for(y = 0; y < corner_size - ver_mid_dist + ver_mid_corr; y++) {
|
||||
// memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
// mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
// if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
//
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, mask_buf + first_px, mask_res, opa, style->body.shadow.blend_mode);
|
||||
// a.y1++;
|
||||
// a.y2++;
|
||||
// sh_buf_tmp += corner_size;
|
||||
// }
|
||||
//
|
||||
// /*Draw the bottom right corner*/
|
||||
// a.y1 = sh_area.y2;
|
||||
// a.y2 = a.y1;
|
||||
//
|
||||
// sh_buf_tmp = sh_buf ;
|
||||
//
|
||||
// for(y = 0; y < corner_size - ver_mid_dist; y++) {
|
||||
// memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
// mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
// if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
//
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, mask_buf + first_px, mask_res, opa, style->body.shadow.blend_mode);
|
||||
// a.y1--;
|
||||
// a.y2--;
|
||||
// sh_buf_tmp += corner_size;
|
||||
// }
|
||||
//
|
||||
// /*Fill the right side*/
|
||||
// a.y1 = sh_area.y1 + corner_size;
|
||||
// a.y2 = a.y1;
|
||||
// sh_buf_tmp = sh_buf + corner_size * (corner_size - 1);
|
||||
//
|
||||
// lv_coord_t x;
|
||||
//
|
||||
// if(simple_mode) {
|
||||
// /*Draw vertical lines*/
|
||||
// lv_area_t va;
|
||||
// va.x1 = a.x1;
|
||||
// va.x2 = a.x1;
|
||||
// va.y1 = sh_area.y1 + corner_size;
|
||||
// va.y2 = sh_area.y2 - corner_size;
|
||||
//
|
||||
// if(va.y1 <= va.y2) {
|
||||
// for(x = a.x1; x < a.x2; x++) {
|
||||
// if(x > coords->x2) {
|
||||
// lv_opa_t opa_tmp = sh_buf_tmp[x - a.x1 + first_px];
|
||||
// if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
|
||||
// lv_blend_fill(clip, &va,
|
||||
// style->body.shadow.color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa_tmp, style->body.shadow.blend_mode);
|
||||
// }
|
||||
// va.x1++;
|
||||
// va.x2++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// else {
|
||||
// for(y = corner_size; y < lv_area_get_height(&sh_area) - corner_size; y++) {
|
||||
// memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
// mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
// if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
//
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, mask_buf+first_px, mask_res, opa, style->body.shadow.blend_mode);
|
||||
// a.y1++;
|
||||
// a.y2++;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /*Invert the shadow corner buffer and draw the corners on the left*/
|
||||
// sh_buf_tmp = sh_buf ;
|
||||
// for(y = 0; y < corner_size; y++) {
|
||||
// for(x = 0; x < corner_size / 2; x++) {
|
||||
// lv_opa_t tmp = sh_buf_tmp[x];
|
||||
// sh_buf_tmp[x] = sh_buf_tmp[corner_size - x - 1];
|
||||
// sh_buf_tmp[corner_size - x - 1] = tmp;
|
||||
// }
|
||||
// sh_buf_tmp += corner_size;
|
||||
// }
|
||||
//
|
||||
// /*Draw the top left corner*/
|
||||
// a.x1 = sh_area.x1;
|
||||
// a.x2 = a.x1 + corner_size - 1;
|
||||
// a.y1 = sh_area.y1;
|
||||
// a.y2 = a.y1;
|
||||
//
|
||||
// if(a.x2 > sh_area.x1 + lv_area_get_width(&sh_area)/2 - 1) {
|
||||
// a.x2 = sh_area.x1 + lv_area_get_width(&sh_area)/2 -1 ;
|
||||
// }
|
||||
//
|
||||
// first_px = 0;
|
||||
// if(disp_area->x1 >= a.x1) {
|
||||
// first_px = disp_area->x1 - a.x1;
|
||||
// a.x1 += first_px;
|
||||
// }
|
||||
//
|
||||
// sh_buf_tmp = sh_buf ;
|
||||
// for(y = 0; y < corner_size - ver_mid_dist + ver_mid_corr; y++) {
|
||||
// memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
// mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
// if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
//
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, mask_buf + first_px, mask_res, opa, style->body.shadow.blend_mode);
|
||||
// a.y1++;
|
||||
// a.y2++;
|
||||
// sh_buf_tmp += corner_size;
|
||||
// }
|
||||
//
|
||||
// /*Draw the bottom left corner*/
|
||||
// a.y1 = sh_area.y2;
|
||||
// a.y2 = a.y1;
|
||||
//
|
||||
// sh_buf_tmp = sh_buf ;
|
||||
//
|
||||
// for(y = 0; y < corner_size - ver_mid_dist; y++) {
|
||||
// memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
// mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
// if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
//
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, mask_buf + first_px, mask_res, opa, style->body.shadow.blend_mode);
|
||||
// a.y1--;
|
||||
// a.y2--;
|
||||
// sh_buf_tmp += corner_size;
|
||||
// }
|
||||
//
|
||||
// /*Fill the left side*/
|
||||
// a.y1 = sh_area.y1+corner_size;
|
||||
// a.y2 = a.y1;
|
||||
//
|
||||
// sh_buf_tmp = sh_buf + corner_size * (corner_size - 1);
|
||||
//
|
||||
// if(simple_mode) {
|
||||
// /*Draw vertical lines*/
|
||||
// lv_area_t va;
|
||||
// va.x1 = a.x1;
|
||||
// va.x2 = a.x1;
|
||||
// va.y1 = sh_area.y1 + corner_size;
|
||||
// va.y2 = sh_area.y2 - corner_size;
|
||||
//
|
||||
// if(va.y1 <= va.y2) {
|
||||
// for(x = a.x1; x < coords->x1; x++) {
|
||||
// lv_opa_t opa_tmp = sh_buf_tmp[x - a.x1 + first_px];
|
||||
// if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
|
||||
// lv_blend_fill(clip, &va,
|
||||
// style->body.shadow.color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa_tmp, style->body.shadow.blend_mode);
|
||||
// va.x1++;
|
||||
// va.x2++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// else {
|
||||
// for(y = corner_size; y < lv_area_get_height(&sh_area) - corner_size; y++) {
|
||||
// memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
// mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
// if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
//
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, mask_buf + first_px, mask_res, opa, style->body.shadow.blend_mode);
|
||||
// a.y1++;
|
||||
// a.y2++;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /*Fill the top side*/
|
||||
//
|
||||
// a.x1 = sh_area.x1 + corner_size;
|
||||
// a.x2 = sh_area.x2 - corner_size;
|
||||
// a.y1 = sh_area.y1;
|
||||
// a.y2 = a.y1;
|
||||
//
|
||||
//
|
||||
// first_px = 0;
|
||||
// if(disp_area->x1 > a.x1) {
|
||||
// first_px = disp_area->x1 - a.x1;
|
||||
// a.x1 += first_px;
|
||||
// }
|
||||
//
|
||||
// if(a.x1 <= a.x2) {
|
||||
//
|
||||
// sh_buf_tmp = sh_buf + corner_size - 1;
|
||||
//
|
||||
// y_max = corner_size - ver_mid_dist;
|
||||
// if(simple_mode) {
|
||||
// y_max = sw / 2 + 1;
|
||||
// if(y_max > corner_size - ver_mid_dist) y_max = corner_size - ver_mid_dist;
|
||||
// }
|
||||
//
|
||||
// for(y = 0; y < y_max; y++) {
|
||||
// if(simple_mode == false) {
|
||||
// memset(mask_buf, sh_buf_tmp[0], lv_area_get_width(&a));
|
||||
// mask_res = lv_draw_mask_apply(mask_buf, a.x1, a.y1, lv_area_get_width(&a));
|
||||
// if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
//
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, mask_buf, mask_res, opa, style->body.shadow.blend_mode);
|
||||
// } else {
|
||||
//
|
||||
// lv_opa_t opa_tmp = sh_buf_tmp[0];
|
||||
// if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa_tmp, style->body.shadow.blend_mode);
|
||||
// }
|
||||
//
|
||||
// a.y1++;
|
||||
// a.y2++;
|
||||
// sh_buf_tmp += corner_size;
|
||||
// }
|
||||
//
|
||||
// /*Fill the bottom side*/
|
||||
// lv_coord_t y_min = simple_mode ? (corner_size - (sh_area.y2 - coords->y2)) : ver_mid_dist;
|
||||
// if(y_min < 0) y_min = 0;
|
||||
// sh_buf_tmp = sh_buf + corner_size * (corner_size - y_min - 1 ) + corner_size - 1;
|
||||
//
|
||||
// a.y1 = sh_area.y2 - corner_size + 1 + y_min;
|
||||
// a.y2 = a.y1;
|
||||
//
|
||||
// for(y = y_min; y < corner_size; y++) {
|
||||
// if(simple_mode == false) {
|
||||
// memset(mask_buf, sh_buf_tmp[0], lv_area_get_width(&a));
|
||||
// mask_res = lv_draw_mask_apply(mask_buf, a.x1, a.y1, lv_area_get_width(&a));
|
||||
// if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, mask_buf, mask_res, opa, style->body.shadow.blend_mode);
|
||||
// } else {
|
||||
// lv_opa_t opa_tmp = sh_buf_tmp[0];
|
||||
// if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa_tmp, style->body.shadow.blend_mode);
|
||||
// }
|
||||
//
|
||||
// a.y1++;
|
||||
// a.y2++;
|
||||
// sh_buf_tmp -= corner_size;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /*Finally fill the middle area*/
|
||||
// if(simple_mode == false) {
|
||||
// a.y1 = sh_area.y1 + corner_size;
|
||||
// a.y2 = a.y1;
|
||||
// if(a.x1 <= a.x2) {
|
||||
// for(y = 0; y < lv_area_get_height(&sh_area) - corner_size * 2; y++) {
|
||||
// memset(mask_buf, 0xFF, lv_area_get_width(&a));
|
||||
// mask_res = lv_draw_mask_apply(mask_buf, a.x1, a.y1, lv_area_get_width(&a));
|
||||
// lv_blend_fill(clip, &a,
|
||||
// style->body.shadow.color, mask_buf, mask_res, opa, style->body.shadow.blend_mode);
|
||||
//
|
||||
// a.y1++;
|
||||
// a.y2++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// lv_draw_mask_remove_id(mask_rout_id);
|
||||
// lv_mem_buf_release(mask_buf);
|
||||
// lv_mem_buf_release(sh_buf);
|
||||
/*Check whether the shadow is visible*/
|
||||
if(dsc->shadow_width == 0) return;
|
||||
|
||||
if(dsc->shadow_width == 1 && dsc->shadow_ofs_x == 0 &&
|
||||
dsc->shadow_ofs_y == 0 && dsc->shadow_spread <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
lv_coord_t sw = dsc->shadow_width;
|
||||
|
||||
lv_area_t sh_rect_area;
|
||||
sh_rect_area.x1 = coords->x1 + dsc->shadow_ofs_x - dsc->shadow_spread;
|
||||
sh_rect_area.x2 = coords->x2 + dsc->shadow_ofs_x + dsc->shadow_spread;
|
||||
sh_rect_area.y1 = coords->y1 + dsc->shadow_ofs_y - dsc->shadow_spread;
|
||||
sh_rect_area.y2 = coords->y2 + dsc->shadow_ofs_y + dsc->shadow_spread;
|
||||
|
||||
lv_area_t sh_area;
|
||||
sh_area.x1 = sh_rect_area.x1 - sw / 2 - 1;
|
||||
sh_area.x2 = sh_rect_area.x2 + sw / 2 + 1;
|
||||
sh_area.y1 = sh_rect_area.y1 - sw / 2 - 1;
|
||||
sh_area.y2 = sh_rect_area.y2 + sw / 2 + 1;
|
||||
|
||||
lv_opa_t opa = dsc->shadow_opa;
|
||||
|
||||
if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
|
||||
|
||||
lv_disp_t * disp = lv_refr_get_disp_refreshing();
|
||||
lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
|
||||
|
||||
/* Get clipped fill area which is the real draw area.
|
||||
* It is always the same or inside `fill_area` */
|
||||
lv_area_t draw_area;
|
||||
bool is_common;
|
||||
is_common = lv_area_intersect(&draw_area, &sh_area, clip);
|
||||
if(is_common == false) return;
|
||||
|
||||
const lv_area_t * disp_area = &vdb->area;
|
||||
|
||||
/* Now `draw_area` has absolute coordinates.
|
||||
* Make it relative to `disp_area` to simplify draw to `disp_buf`*/
|
||||
draw_area.x1 -= disp_area->x1;
|
||||
draw_area.y1 -= disp_area->y1;
|
||||
draw_area.x2 -= disp_area->x1;
|
||||
draw_area.y2 -= disp_area->y1;
|
||||
|
||||
/*Consider 1 px smaller bg to be sure the edge will be covered by the shadow*/
|
||||
lv_area_t bg_coords;
|
||||
lv_area_copy(&bg_coords, coords);
|
||||
bg_coords.x1 += 1;
|
||||
bg_coords.y1 += 1;
|
||||
bg_coords.x2 -= 1;
|
||||
bg_coords.y2 -= 1;
|
||||
|
||||
/*Get the real radius*/
|
||||
lv_coord_t r_bg = dsc->radius;
|
||||
lv_coord_t short_side = LV_MATH_MIN(lv_area_get_width(&bg_coords), lv_area_get_height(&bg_coords));
|
||||
if(r_bg > short_side >> 1) r_bg = short_side >> 1;
|
||||
|
||||
lv_coord_t r_sh = dsc->radius;
|
||||
short_side = LV_MATH_MIN(lv_area_get_width(&sh_rect_area), lv_area_get_height(&sh_rect_area));
|
||||
if(r_sh > short_side >> 1) r_sh = short_side >> 1;
|
||||
|
||||
|
||||
lv_coord_t corner_size = sw + r_sh;
|
||||
|
||||
lv_opa_t * sh_buf = lv_mem_buf_get(corner_size * corner_size);
|
||||
shadow_draw_corner_buf(&sh_rect_area, sh_buf, dsc->shadow_width, r_sh);
|
||||
|
||||
bool simple_mode = true;
|
||||
if(lv_draw_mask_get_cnt() > 0) simple_mode = false;
|
||||
else if(dsc->shadow_ofs_x != 0 || dsc->shadow_ofs_y != 0) simple_mode = false;
|
||||
else if(dsc->shadow_spread != 0) simple_mode = false;
|
||||
|
||||
lv_coord_t y_max;
|
||||
|
||||
/*Create a mask*/
|
||||
lv_draw_mask_res_t mask_res;
|
||||
lv_opa_t * mask_buf = lv_mem_buf_get(lv_area_get_width(&sh_rect_area));
|
||||
|
||||
lv_draw_mask_radius_param_t mask_rout_param;
|
||||
lv_draw_mask_radius_init(&mask_rout_param, &bg_coords, r_bg, true);
|
||||
|
||||
int16_t mask_rout_id = LV_MASK_ID_INV;
|
||||
mask_rout_id = lv_draw_mask_add(&mask_rout_param, NULL);
|
||||
|
||||
lv_area_t a;
|
||||
|
||||
/*Draw the top right corner*/
|
||||
a.x2 = sh_area.x2;
|
||||
a.x1 = a.x2 - corner_size + 1;
|
||||
a.y1 = sh_area.y1;
|
||||
a.y2 = a.y1;
|
||||
|
||||
lv_coord_t first_px;
|
||||
first_px = 0;
|
||||
if(disp_area->x1 > a.x1) {
|
||||
first_px = disp_area->x1 - a.x1;
|
||||
}
|
||||
|
||||
lv_coord_t hor_mid_dist = (sh_area.x1 + lv_area_get_width(&sh_area) / 2) - (a.x1 + first_px);
|
||||
if(hor_mid_dist > 0) {
|
||||
first_px += hor_mid_dist;
|
||||
}
|
||||
a.x1 += first_px;
|
||||
|
||||
lv_coord_t ver_mid_dist = (a.y1 + corner_size) - (sh_area.y1 + lv_area_get_height(&sh_area) / 2);
|
||||
lv_coord_t ver_mid_corr = 0;
|
||||
if(ver_mid_dist <= 0) ver_mid_dist = 0;
|
||||
else {
|
||||
if(lv_area_get_height(&sh_area) & 0x1) ver_mid_corr = 1;
|
||||
}
|
||||
lv_opa_t * sh_buf_tmp = sh_buf;
|
||||
|
||||
lv_coord_t y;
|
||||
for(y = 0; y < corner_size - ver_mid_dist + ver_mid_corr; y++) {
|
||||
memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, mask_buf + first_px, mask_res, opa, dsc->shadow_blend_mode);
|
||||
a.y1++;
|
||||
a.y2++;
|
||||
sh_buf_tmp += corner_size;
|
||||
}
|
||||
|
||||
/*Draw the bottom right corner*/
|
||||
a.y1 = sh_area.y2;
|
||||
a.y2 = a.y1;
|
||||
|
||||
sh_buf_tmp = sh_buf ;
|
||||
|
||||
for(y = 0; y < corner_size - ver_mid_dist; y++) {
|
||||
memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, mask_buf + first_px, mask_res, opa, dsc->shadow_blend_mode);
|
||||
a.y1--;
|
||||
a.y2--;
|
||||
sh_buf_tmp += corner_size;
|
||||
}
|
||||
|
||||
/*Fill the right side*/
|
||||
a.y1 = sh_area.y1 + corner_size;
|
||||
a.y2 = a.y1;
|
||||
sh_buf_tmp = sh_buf + corner_size * (corner_size - 1);
|
||||
|
||||
lv_coord_t x;
|
||||
|
||||
if(simple_mode) {
|
||||
/*Draw vertical lines*/
|
||||
lv_area_t va;
|
||||
va.x1 = a.x1;
|
||||
va.x2 = a.x1;
|
||||
va.y1 = sh_area.y1 + corner_size;
|
||||
va.y2 = sh_area.y2 - corner_size;
|
||||
|
||||
if(va.y1 <= va.y2) {
|
||||
for(x = a.x1; x < a.x2; x++) {
|
||||
if(x > coords->x2) {
|
||||
lv_opa_t opa_tmp = sh_buf_tmp[x - a.x1 + first_px];
|
||||
if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
|
||||
lv_blend_fill(clip, &va,
|
||||
dsc->shadow_color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa_tmp, dsc->shadow_blend_mode);
|
||||
}
|
||||
va.x1++;
|
||||
va.x2++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(y = corner_size; y < lv_area_get_height(&sh_area) - corner_size; y++) {
|
||||
memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, mask_buf+first_px, mask_res, opa, dsc->shadow_blend_mode);
|
||||
a.y1++;
|
||||
a.y2++;
|
||||
}
|
||||
}
|
||||
|
||||
/*Invert the shadow corner buffer and draw the corners on the left*/
|
||||
sh_buf_tmp = sh_buf ;
|
||||
for(y = 0; y < corner_size; y++) {
|
||||
for(x = 0; x < corner_size / 2; x++) {
|
||||
lv_opa_t tmp = sh_buf_tmp[x];
|
||||
sh_buf_tmp[x] = sh_buf_tmp[corner_size - x - 1];
|
||||
sh_buf_tmp[corner_size - x - 1] = tmp;
|
||||
}
|
||||
sh_buf_tmp += corner_size;
|
||||
}
|
||||
|
||||
/*Draw the top left corner*/
|
||||
a.x1 = sh_area.x1;
|
||||
a.x2 = a.x1 + corner_size - 1;
|
||||
a.y1 = sh_area.y1;
|
||||
a.y2 = a.y1;
|
||||
|
||||
if(a.x2 > sh_area.x1 + lv_area_get_width(&sh_area)/2 - 1) {
|
||||
a.x2 = sh_area.x1 + lv_area_get_width(&sh_area)/2 -1 ;
|
||||
}
|
||||
|
||||
first_px = 0;
|
||||
if(disp_area->x1 >= a.x1) {
|
||||
first_px = disp_area->x1 - a.x1;
|
||||
a.x1 += first_px;
|
||||
}
|
||||
|
||||
sh_buf_tmp = sh_buf ;
|
||||
for(y = 0; y < corner_size - ver_mid_dist + ver_mid_corr; y++) {
|
||||
memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, mask_buf + first_px, mask_res, opa, dsc->shadow_blend_mode);
|
||||
a.y1++;
|
||||
a.y2++;
|
||||
sh_buf_tmp += corner_size;
|
||||
}
|
||||
|
||||
/*Draw the bottom left corner*/
|
||||
a.y1 = sh_area.y2;
|
||||
a.y2 = a.y1;
|
||||
|
||||
sh_buf_tmp = sh_buf ;
|
||||
|
||||
for(y = 0; y < corner_size - ver_mid_dist; y++) {
|
||||
memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, mask_buf + first_px, mask_res, opa, dsc->shadow_blend_mode);
|
||||
a.y1--;
|
||||
a.y2--;
|
||||
sh_buf_tmp += corner_size;
|
||||
}
|
||||
|
||||
/*Fill the left side*/
|
||||
a.y1 = sh_area.y1+corner_size;
|
||||
a.y2 = a.y1;
|
||||
|
||||
sh_buf_tmp = sh_buf + corner_size * (corner_size - 1);
|
||||
|
||||
if(simple_mode) {
|
||||
/*Draw vertical lines*/
|
||||
lv_area_t va;
|
||||
va.x1 = a.x1;
|
||||
va.x2 = a.x1;
|
||||
va.y1 = sh_area.y1 + corner_size;
|
||||
va.y2 = sh_area.y2 - corner_size;
|
||||
|
||||
if(va.y1 <= va.y2) {
|
||||
for(x = a.x1; x < coords->x1; x++) {
|
||||
lv_opa_t opa_tmp = sh_buf_tmp[x - a.x1 + first_px];
|
||||
if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
|
||||
lv_blend_fill(clip, &va,
|
||||
dsc->shadow_color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa_tmp, dsc->shadow_blend_mode);
|
||||
va.x1++;
|
||||
va.x2++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
for(y = corner_size; y < lv_area_get_height(&sh_area) - corner_size; y++) {
|
||||
memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||||
mask_res = lv_draw_mask_apply(mask_buf + first_px, a.x1, a.y1, lv_area_get_width(&a));
|
||||
if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, mask_buf + first_px, mask_res, opa, dsc->shadow_blend_mode);
|
||||
a.y1++;
|
||||
a.y2++;
|
||||
}
|
||||
}
|
||||
|
||||
/*Fill the top side*/
|
||||
|
||||
a.x1 = sh_area.x1 + corner_size;
|
||||
a.x2 = sh_area.x2 - corner_size;
|
||||
a.y1 = sh_area.y1;
|
||||
a.y2 = a.y1;
|
||||
|
||||
|
||||
first_px = 0;
|
||||
if(disp_area->x1 > a.x1) {
|
||||
first_px = disp_area->x1 - a.x1;
|
||||
a.x1 += first_px;
|
||||
}
|
||||
|
||||
if(a.x1 <= a.x2) {
|
||||
|
||||
sh_buf_tmp = sh_buf + corner_size - 1;
|
||||
|
||||
y_max = corner_size - ver_mid_dist;
|
||||
if(simple_mode) {
|
||||
y_max = sw / 2 + 1;
|
||||
if(y_max > corner_size - ver_mid_dist) y_max = corner_size - ver_mid_dist;
|
||||
}
|
||||
|
||||
for(y = 0; y < y_max; y++) {
|
||||
if(simple_mode == false) {
|
||||
memset(mask_buf, sh_buf_tmp[0], lv_area_get_width(&a));
|
||||
mask_res = lv_draw_mask_apply(mask_buf, a.x1, a.y1, lv_area_get_width(&a));
|
||||
if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, mask_buf, mask_res, opa, dsc->shadow_blend_mode);
|
||||
} else {
|
||||
|
||||
lv_opa_t opa_tmp = sh_buf_tmp[0];
|
||||
if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa_tmp, dsc->shadow_blend_mode);
|
||||
}
|
||||
|
||||
a.y1++;
|
||||
a.y2++;
|
||||
sh_buf_tmp += corner_size;
|
||||
}
|
||||
|
||||
/*Fill the bottom side*/
|
||||
lv_coord_t y_min = simple_mode ? (corner_size - (sh_area.y2 - coords->y2)) : ver_mid_dist;
|
||||
if(y_min < 0) y_min = 0;
|
||||
sh_buf_tmp = sh_buf + corner_size * (corner_size - y_min - 1 ) + corner_size - 1;
|
||||
|
||||
a.y1 = sh_area.y2 - corner_size + 1 + y_min;
|
||||
a.y2 = a.y1;
|
||||
|
||||
for(y = y_min; y < corner_size; y++) {
|
||||
if(simple_mode == false) {
|
||||
memset(mask_buf, sh_buf_tmp[0], lv_area_get_width(&a));
|
||||
mask_res = lv_draw_mask_apply(mask_buf, a.x1, a.y1, lv_area_get_width(&a));
|
||||
if(mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, mask_buf, mask_res, opa, dsc->shadow_blend_mode);
|
||||
} else {
|
||||
lv_opa_t opa_tmp = sh_buf_tmp[0];
|
||||
if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, NULL, LV_DRAW_MASK_RES_FULL_COVER, opa_tmp, dsc->shadow_blend_mode);
|
||||
}
|
||||
|
||||
a.y1++;
|
||||
a.y2++;
|
||||
sh_buf_tmp -= corner_size;
|
||||
}
|
||||
}
|
||||
|
||||
/*Finally fill the middle area*/
|
||||
if(simple_mode == false) {
|
||||
a.y1 = sh_area.y1 + corner_size;
|
||||
a.y2 = a.y1;
|
||||
if(a.x1 <= a.x2) {
|
||||
for(y = 0; y < lv_area_get_height(&sh_area) - corner_size * 2; y++) {
|
||||
memset(mask_buf, 0xFF, lv_area_get_width(&a));
|
||||
mask_res = lv_draw_mask_apply(mask_buf, a.x1, a.y1, lv_area_get_width(&a));
|
||||
lv_blend_fill(clip, &a,
|
||||
dsc->shadow_color, mask_buf, mask_res, opa, dsc->shadow_blend_mode);
|
||||
|
||||
a.y1++;
|
||||
a.y2++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lv_draw_mask_remove_id(mask_rout_id);
|
||||
lv_mem_buf_release(mask_buf);
|
||||
lv_mem_buf_release(sh_buf);
|
||||
}
|
||||
|
||||
static void shadow_draw_corner_buf(const lv_area_t * coords, lv_opa_t * sh_buf, lv_coord_t sw, lv_coord_t r)
|
||||
@ -945,7 +944,6 @@ static void shadow_draw_corner_buf(const lv_area_t * coords, lv_opa_t * sh_buf,
|
||||
#endif
|
||||
|
||||
lv_mem_buf_release(sh_ups_buf);
|
||||
|
||||
}
|
||||
|
||||
static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, lv_opa_t * res_buf, uint16_t * sh_ups_buf)
|
||||
|
@ -45,9 +45,11 @@ typedef struct {
|
||||
|
||||
/*Shadow*/
|
||||
lv_color_t shadow_color;
|
||||
lv_style_value_t shadow_blur;
|
||||
lv_style_value_t shadow_width;
|
||||
lv_style_value_t shadow_ofs_x;
|
||||
lv_style_value_t shadow_ofs_y;
|
||||
lv_style_value_t shadow_spread;
|
||||
lv_style_value_t shadow_blend_mode;
|
||||
lv_opa_t shadow_opa;
|
||||
|
||||
/*Pattern*/
|
||||
|
@ -447,7 +447,6 @@ static lv_design_res_t lv_btn_design(lv_obj_t * btn, const lv_area_t * clip_area
|
||||
lv_draw_rect_dsc_t draw_dsc;
|
||||
lv_draw_rect_dsc_init(&draw_dsc);
|
||||
lv_obj_init_draw_rect_dsc(btn, LV_OBJ_PART_MAIN, &draw_dsc);
|
||||
|
||||
lv_draw_rect(&btn->coords, clip_area, &draw_dsc);
|
||||
|
||||
if(lv_obj_get_style_value(btn, LV_OBJ_PART_MAIN, LV_STYLE_CLIP_CORNER)) {
|
||||
|
@ -1044,9 +1044,6 @@ static lv_design_res_t lv_label_design(lv_obj_t * label, const lv_area_t * clip_
|
||||
return LV_DESIGN_RES_NOT_COVER;
|
||||
else if(mode == LV_DESIGN_DRAW_MAIN) {
|
||||
lv_area_t coords;
|
||||
const lv_font_t * font = lv_obj_get_style_ptr(label, LV_LABEL_PART_MAIN, LV_STYLE_FONT);
|
||||
lv_style_value_t line_space = lv_obj_get_style_value(label, LV_LABEL_PART_MAIN, LV_STYLE_LINE_SPACE);
|
||||
lv_style_value_t letter_space = lv_obj_get_style_value(label, LV_LABEL_PART_MAIN, LV_STYLE_LETTER_SPACE);
|
||||
lv_obj_get_coords(label, &coords);
|
||||
|
||||
lv_label_ext_t * ext = lv_obj_get_ext_attr(label);
|
||||
@ -1078,12 +1075,22 @@ static lv_design_res_t lv_label_design(lv_obj_t * label, const lv_area_t * clip_
|
||||
if(align == LV_LABEL_ALIGN_CENTER) flag |= LV_TXT_FLAG_CENTER;
|
||||
if(align == LV_LABEL_ALIGN_RIGHT) flag |= LV_TXT_FLAG_RIGHT;
|
||||
|
||||
lv_draw_label_dsc_t label_draw_dsc;
|
||||
lv_draw_label_dsc_init(&label_draw_dsc);
|
||||
|
||||
label_draw_dsc.sel_start = lv_label_get_text_sel_start(label);
|
||||
label_draw_dsc.sel_end = lv_label_get_text_sel_end(label);
|
||||
label_draw_dsc.ofs_x = ext->offset.x;
|
||||
label_draw_dsc.ofs_y = ext->offset.y;
|
||||
label_draw_dsc.flag = flag;
|
||||
lv_obj_init_draw_label_dsc(label, LV_LABEL_PART_MAIN, &label_draw_dsc);
|
||||
|
||||
/* In ROLL mode the CENTER and RIGHT are pointless so remove them.
|
||||
* (In addition they will result mis-alignment is this case)*/
|
||||
if((ext->long_mode == LV_LABEL_LONG_SROLL || ext->long_mode == LV_LABEL_LONG_SROLL_CIRC) &&
|
||||
(ext->align == LV_LABEL_ALIGN_CENTER || ext->align == LV_LABEL_ALIGN_RIGHT)) {
|
||||
lv_point_t size;
|
||||
lv_txt_get_size(&size, ext->text, font, letter_space, line_space,
|
||||
lv_txt_get_size(&size, ext->text, label_draw_dsc.font, label_draw_dsc.letter_space, label_draw_dsc.line_space,
|
||||
LV_COORD_MAX, flag);
|
||||
if(size.x > lv_obj_get_width(label)) {
|
||||
flag &= ~LV_TXT_FLAG_RIGHT;
|
||||
@ -1100,27 +1107,17 @@ static lv_design_res_t lv_label_design(lv_obj_t * label, const lv_area_t * clip_
|
||||
lv_draw_label_hint_t * hint = NULL;
|
||||
#endif
|
||||
|
||||
lv_draw_label_dsc_t label_draw_dsc;
|
||||
lv_draw_label_dsc_init(&label_draw_dsc);
|
||||
|
||||
label_draw_dsc.sel_start = lv_label_get_text_sel_start(label);
|
||||
label_draw_dsc.sel_end = lv_label_get_text_sel_end(label);
|
||||
label_draw_dsc.ofs_x = ext->offset.x;
|
||||
label_draw_dsc.ofs_y = ext->offset.y;
|
||||
label_draw_dsc.flag = flag;
|
||||
lv_obj_init_draw_label_dsc(label, LV_LABEL_PART_MAIN, &label_draw_dsc);
|
||||
|
||||
lv_draw_label(&coords, clip_area, &label_draw_dsc, ext->text, hint);
|
||||
|
||||
if(ext->long_mode == LV_LABEL_LONG_SROLL_CIRC) {
|
||||
lv_point_t size;
|
||||
lv_txt_get_size(&size, ext->text, font, letter_space, line_space,
|
||||
lv_txt_get_size(&size, ext->text, label_draw_dsc.font, label_draw_dsc.letter_space, label_draw_dsc.line_space,
|
||||
LV_COORD_MAX, flag);
|
||||
|
||||
/*Draw the text again next to the original to make an circular effect */
|
||||
if(size.x > lv_obj_get_width(label)) {
|
||||
label_draw_dsc.ofs_x = ext->offset.x + size.x +
|
||||
lv_font_get_glyph_width(font, ' ', ' ') * LV_LABEL_WAIT_CHAR_COUNT;
|
||||
lv_font_get_glyph_width(label_draw_dsc.font, ' ', ' ') * LV_LABEL_WAIT_CHAR_COUNT;
|
||||
label_draw_dsc.ofs_y = ext->offset.y;
|
||||
|
||||
lv_draw_label(&coords, clip_area, &label_draw_dsc, ext->text, hint);
|
||||
@ -1129,7 +1126,7 @@ static lv_design_res_t lv_label_design(lv_obj_t * label, const lv_area_t * clip_
|
||||
/*Draw the text again below the original to make an circular effect */
|
||||
if(size.y > lv_obj_get_height(label)) {
|
||||
label_draw_dsc.ofs_x = ext->offset.x;
|
||||
label_draw_dsc.ofs_y = ext->offset.y + size.y + lv_font_get_line_height(font);
|
||||
label_draw_dsc.ofs_y = ext->offset.y + size.y + lv_font_get_line_height(label_draw_dsc.font);
|
||||
|
||||
lv_draw_label(&coords, clip_area, &label_draw_dsc, ext->text, hint);
|
||||
}
|
||||
|
@ -667,7 +667,7 @@ static lv_design_res_t lv_page_design(lv_obj_t * page, const lv_area_t * clip_ar
|
||||
lv_obj_init_draw_rect_dsc(page, LV_PAGE_PART_BG, &draw_dsc);
|
||||
|
||||
/*Draw only a border. It ensures that the page looks "closed" even with overflowing scrollable*/
|
||||
draw_dsc.shadow_blur = 0;
|
||||
draw_dsc.shadow_width = 0;
|
||||
draw_dsc.bg_opa = LV_OPA_TRANSP;
|
||||
lv_draw_rect(&page->coords, clip_area, &draw_dsc);
|
||||
|
||||
|
@ -84,7 +84,6 @@ static void basic_init(void)
|
||||
lv_style_set_color(&panel, LV_STYLE_BORDER_COLOR, LV_COLOR_GRAY);
|
||||
lv_style_set_color(&panel, LV_STYLE_TEXT_COLOR, LV_COLOR_BLACK);
|
||||
|
||||
|
||||
lv_style_init(&btn);
|
||||
lv_style_set_value(&btn, LV_STYLE_PAD_LEFT, LV_DPI / 20);
|
||||
lv_style_set_value(&btn, LV_STYLE_PAD_RIGHT, LV_DPI / 20);
|
||||
@ -102,9 +101,9 @@ static void basic_init(void)
|
||||
lv_style_set_color(&btn, LV_STYLE_TEXT_COLOR, LV_COLOR_WHITE);
|
||||
lv_style_set_opa(&btn, LV_STYLE_BG_OPA, LV_OPA_50);
|
||||
lv_style_set_opa(&btn, LV_STYLE_BORDER_OPA, LV_OPA_70);
|
||||
lv_style_set_opa(&btn, LV_STYLE_TEXT_OPA, LV_OPA_50);
|
||||
lv_style_set_value(&btn, LV_STYLE_SHADOW_WIDTH, 5);
|
||||
lv_style_set_value(&btn, LV_STYLE_SHADOW_OFFSET_Y, 10);
|
||||
// lv_style_set_opa(&btn, LV_STYLE_TEXT_OPA, LV_OPA_50);
|
||||
// lv_style_set_value(&btn, LV_STYLE_SHADOW_WIDTH, 5);
|
||||
// lv_style_set_value(&btn, LV_STYLE_SHADOW_OFFSET_Y, 10);
|
||||
lv_style_set_color(&btn, LV_STYLE_BORDER_COLOR | LV_STYLE_STATE_FOCUS, LV_COLOR_AQUA);
|
||||
lv_style_set_value(&btn, LV_STYLE_BORDER_WIDTH | LV_STYLE_STATE_FOCUS, 6);
|
||||
lv_style_set_ptr(&btn, LV_STYLE_PATTERN_IMAGE | LV_STYLE_STATE_CHECKED, LV_SYMBOL_OK);
|
||||
@ -558,65 +557,7 @@ static void roller_init(void)
|
||||
static void tabview_init(void)
|
||||
{
|
||||
#if LV_USE_TABVIEW != 0
|
||||
static lv_style_t tab_rel, tab_pr, tab_trel, tab_tpr, tab_indic;
|
||||
lv_style_copy(&tab_rel, &def);
|
||||
tab_rel.body.main_color = lv_color_hex3(0x666);
|
||||
tab_rel.body.grad_color = lv_color_hex3(0x666);
|
||||
tab_rel.body.padding.left = 0;
|
||||
tab_rel.body.padding.right = 0;
|
||||
tab_rel.body.padding.top = LV_DPI / 6;
|
||||
tab_rel.body.padding.bottom = LV_DPI / 6;
|
||||
tab_rel.body.padding.inner = 0;
|
||||
tab_rel.body.border.width = 1;
|
||||
tab_rel.body.border.color = LV_COLOR_SILVER;
|
||||
tab_rel.body.border.opa = LV_OPA_40;
|
||||
tab_rel.text.color = lv_color_hex3(0xDDD);
|
||||
tab_rel.text.font = _font;
|
||||
|
||||
lv_style_copy(&tab_pr, &tab_rel);
|
||||
tab_pr.body.main_color = lv_color_hex3(0x444);
|
||||
tab_pr.body.grad_color = lv_color_hex3(0x444);
|
||||
|
||||
lv_style_copy(&tab_trel, &def);
|
||||
tab_trel.body.opa = LV_OPA_TRANSP;
|
||||
tab_trel.body.padding.left = 0;
|
||||
tab_trel.body.padding.right = 0;
|
||||
tab_trel.body.padding.top = LV_DPI / 6;
|
||||
tab_trel.body.padding.bottom = LV_DPI / 6;
|
||||
tab_trel.body.padding.inner = 0;
|
||||
tab_trel.body.border.width = 1;
|
||||
tab_trel.body.border.color = LV_COLOR_SILVER;
|
||||
tab_trel.body.border.opa = LV_OPA_40;
|
||||
tab_trel.text.color = lv_color_hsv_to_rgb(_hue, 10, 94);
|
||||
tab_trel.text.font = _font;
|
||||
|
||||
lv_style_copy(&tab_tpr, &def);
|
||||
tab_tpr.body.main_color = LV_COLOR_GRAY;
|
||||
tab_tpr.body.grad_color = LV_COLOR_GRAY;
|
||||
tab_tpr.body.padding.left = 0;
|
||||
tab_tpr.body.padding.right = 0;
|
||||
tab_tpr.body.padding.top = LV_DPI / 6;
|
||||
tab_tpr.body.padding.bottom = LV_DPI / 6;
|
||||
tab_tpr.body.padding.inner = 0;
|
||||
tab_tpr.body.border.width = 1;
|
||||
tab_tpr.body.border.color = LV_COLOR_SILVER;
|
||||
tab_tpr.body.border.opa = LV_OPA_40;
|
||||
tab_tpr.text.color = lv_color_hsv_to_rgb(_hue, 10, 94);
|
||||
tab_tpr.text.font = _font;
|
||||
|
||||
lv_style_copy(&tab_indic, &def);
|
||||
tab_indic.body.border.width = 0;
|
||||
tab_indic.body.main_color = lv_color_hsv_to_rgb(_hue, 80, 87);
|
||||
tab_indic.body.grad_color = lv_color_hsv_to_rgb(_hue, 80, 87);
|
||||
tab_indic.body.padding.inner = LV_DPI / 10; /*Indicator height*/
|
||||
|
||||
theme.style.tabview.bg = &bg;
|
||||
theme.style.tabview.indic = &tab_indic;
|
||||
theme.style.tabview.btn.bg = &lv_style_transp_tight;
|
||||
theme.style.tabview.btn.rel = &tab_rel;
|
||||
theme.style.tabview.btn.pr = &tab_pr;
|
||||
theme.style.tabview.btn.tgl_rel = &tab_trel;
|
||||
theme.style.tabview.btn.tgl_pr = &tab_tpr;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user