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Merge pull request #1271 from littlevgl/fix_conversion_warnings
Fix -Wconversion warnings
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commit
98c4514852
@ -196,7 +196,7 @@ void lv_style_anim_set_styles(lv_anim_t * a, lv_style_t * to_anim, const lv_styl
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* @param duration duration of the animation in milliseconds
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* @param duration duration of the animation in milliseconds
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* @param delay delay before the animation in milliseconds
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* @param delay delay before the animation in milliseconds
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*/
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*/
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static inline void lv_style_anim_set_time(lv_anim_t * a, uint16_t duration, uint16_t delay)
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static inline void lv_style_anim_set_time(lv_anim_t * a, uint16_t duration, int16_t delay)
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{
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{
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lv_anim_set_time(a, duration, delay);
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lv_anim_set_time(a, duration, delay);
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}
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}
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@ -129,10 +129,10 @@ static inline void lv_anim_set_exec_cb(lv_anim_t * a, void * var, lv_anim_exec_x
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* @param duration duration of the animation in milliseconds
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* @param duration duration of the animation in milliseconds
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* @param delay delay before the animation in milliseconds
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* @param delay delay before the animation in milliseconds
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*/
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*/
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static inline void lv_anim_set_time(lv_anim_t * a, uint16_t duration, uint16_t delay)
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static inline void lv_anim_set_time(lv_anim_t * a, uint16_t duration, int16_t delay)
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{
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{
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a->time = duration;
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a->time = duration;
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a->act_time = -delay;
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a->act_time = (int16_t)(-delay);
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}
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}
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/**
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/**
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@ -85,7 +85,7 @@ inline static void lv_area_copy(lv_area_t * dest, const lv_area_t * src)
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*/
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*/
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static inline lv_coord_t lv_area_get_width(const lv_area_t * area_p)
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static inline lv_coord_t lv_area_get_width(const lv_area_t * area_p)
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{
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{
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return area_p->x2 - area_p->x1 + 1;
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return (lv_coord_t)(area_p->x2 - area_p->x1 + 1);
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}
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}
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/**
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/**
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@ -95,7 +95,7 @@ static inline lv_coord_t lv_area_get_width(const lv_area_t * area_p)
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*/
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*/
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static inline lv_coord_t lv_area_get_height(const lv_area_t * area_p)
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static inline lv_coord_t lv_area_get_height(const lv_area_t * area_p)
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{
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{
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return area_p->y2 - area_p->y1 + 1;
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return (lv_coord_t)(area_p->y2 - area_p->y1 + 1);
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}
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}
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/**
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/**
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@ -94,9 +94,9 @@ enum {
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* Macros for all existing color depths
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* Macros for all existing color depths
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* to set/get values of the color channels
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* to set/get values of the color channels
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*------------------------------------------*/
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*------------------------------------------*/
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# define LV_COLOR_SET_R1(c, v) (c).ch.red = (v) & 0x1;
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# define LV_COLOR_SET_R1(c, v) (c).ch.red = (uint8_t)((v) & 0x1);
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# define LV_COLOR_SET_G1(c, v) (c).ch.green = (v) & 0x1;
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# define LV_COLOR_SET_G1(c, v) (c).ch.green = (uint8_t)((v) & 0x1);
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# define LV_COLOR_SET_B1(c, v) (c).ch.blue = (v) & 0x1;
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# define LV_COLOR_SET_B1(c, v) (c).ch.blue = (uint8_t)((v) & 0x1);
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# define LV_COLOR_SET_A1(c, v)
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# define LV_COLOR_SET_A1(c, v)
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# define LV_COLOR_GET_R1(c) (c).ch.red
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# define LV_COLOR_GET_R1(c) (c).ch.red
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@ -104,21 +104,21 @@ enum {
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# define LV_COLOR_GET_B1(c) (c).ch.blue
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# define LV_COLOR_GET_B1(c) (c).ch.blue
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# define LV_COLOR_GET_A1(c) 1
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# define LV_COLOR_GET_A1(c) 1
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# define LV_COLOR_SET_R8(c, v) (c).ch.red = (v) & 0x7;
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# define LV_COLOR_SET_R8(c, v) (c).ch.red = (uint8_t)((v) & 0x7);
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# define LV_COLOR_SET_G8(c, v) (c).ch.green = (v) & 0x7;
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# define LV_COLOR_SET_G8(c, v) (c).ch.green = (uint8_t)((v) & 0x7);
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# define LV_COLOR_SET_B8(c, v) (c).ch.blue = (v) & 0x3;
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# define LV_COLOR_SET_B8(c, v) (c).ch.blue = (uint8_t)((v) & 0x3);
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# define LV_COLOR_SET_A8(c, v)
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# define LV_COLOR_SET_A8(c, v) do {} while(0)
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# define LV_COLOR_GET_R8(c) (c).ch.red
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# define LV_COLOR_GET_R8(c) (c).ch.red
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# define LV_COLOR_GET_G8(c) (c).ch.green
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# define LV_COLOR_GET_G8(c) (c).ch.green
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# define LV_COLOR_GET_B8(c) (c).ch.blue
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# define LV_COLOR_GET_B8(c) (c).ch.blue
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# define LV_COLOR_GET_A8(c) 0xFF
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# define LV_COLOR_GET_A8(c) 0xFF
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# define LV_COLOR_SET_R16(c, v) (c).ch.red = (v) & 0x1F;
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# define LV_COLOR_SET_R16(c, v) (c).ch.red = (uint16_t)((v) & 0x1F);
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# define LV_COLOR_SET_G16(c, v) (c).ch.green = (v) & 0x3F;
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# define LV_COLOR_SET_G16(c, v) (c).ch.green = (uint16_t)((v) & 0x3F);
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# define LV_COLOR_SET_G16_SWAP(c, v) {(c).ch.green_h = ((v) >> 3) & 0x7; (c).ch.green_l = (v) & 0x7;}
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# define LV_COLOR_SET_G16_SWAP(c, v) {(c).ch.green_h = (uint16_t)(((v) >> 3) & 0x7); (c).ch.green_l = (uint16_t)((v) & 0x7);}
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# define LV_COLOR_SET_B16(c, v) (c).ch.blue = (v) & 0x1F;
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# define LV_COLOR_SET_B16(c, v) (c).ch.blue = (uint16_t)((v) & 0x1F);
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# define LV_COLOR_SET_A16(c, v)
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# define LV_COLOR_SET_A16(c, v) do {} while(0)
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# define LV_COLOR_GET_R16(c) (c).ch.red
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# define LV_COLOR_GET_R16(c) (c).ch.red
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# define LV_COLOR_GET_G16(c) (c).ch.green
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# define LV_COLOR_GET_G16(c) (c).ch.green
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@ -126,10 +126,10 @@ enum {
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# define LV_COLOR_GET_B16(c) (c).ch.blue
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# define LV_COLOR_GET_B16(c) (c).ch.blue
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# define LV_COLOR_GET_A16(c) 0xFF
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# define LV_COLOR_GET_A16(c) 0xFF
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# define LV_COLOR_SET_R32(c, v) (c).ch.red = (v) & 0xFF;
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# define LV_COLOR_SET_R32(c, v) (c).ch.red = (uint32_t)((v) & 0xFF);
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# define LV_COLOR_SET_G32(c, v) (c).ch.green = (v) & 0xFF;
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# define LV_COLOR_SET_G32(c, v) (c).ch.green = (uint32_t)((v) & 0xFF);
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# define LV_COLOR_SET_B32(c, v) (c).ch.blue = (v) & 0xFF;
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# define LV_COLOR_SET_B32(c, v) (c).ch.blue = (uint32_t)((v) & 0xFF);
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# define LV_COLOR_SET_A32(c, v) (c).ch.alpha = (v) & 0xFF;
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# define LV_COLOR_SET_A32(c, v) (c).ch.alpha = (uint32_t)((v) & 0xFF);
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# define LV_COLOR_GET_R32(c) (c).ch.red
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# define LV_COLOR_GET_R32(c) (c).ch.red
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# define LV_COLOR_GET_G32(c) (c).ch.green
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# define LV_COLOR_GET_G32(c) (c).ch.green
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@ -458,8 +458,8 @@ static inline uint8_t lv_color_brightness(lv_color_t color)
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{
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{
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lv_color32_t c32;
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lv_color32_t c32;
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c32.full = lv_color_to32(color);
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c32.full = lv_color_to32(color);
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uint16_t bright = 3 * LV_COLOR_GET_R32(c32) + LV_COLOR_GET_B32(c32) + 4 * LV_COLOR_GET_G32(c32);
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uint16_t bright = (uint16_t)(3u * LV_COLOR_GET_R32(c32) + LV_COLOR_GET_B32(c32) + 4u * LV_COLOR_GET_G32(c32));
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return (uint16_t)bright >> 3;
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return (uint8_t)(bright >> 3);
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}
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}
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/* The most simple macro to create a color from R,G and B values */
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/* The most simple macro to create a color from R,G and B values */
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