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indev fix: don't send release signal if the release happend next to a press lost protected object
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@ -36,7 +36,7 @@ static void indev_button_proc(lv_indev_t * i, lv_indev_data_t * data);
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static void indev_proc_press(lv_indev_proc_t * proc);
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static void indev_proc_release(lv_indev_proc_t * proc);
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static void indev_proc_reset_query_handler(lv_indev_t * indev);
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static lv_obj_t * indev_search_obj(const lv_indev_proc_t * indev, lv_obj_t * obj);
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static lv_obj_t * indev_search_obj(const lv_indev_proc_t * proc, lv_obj_t * obj);
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static void indev_drag(lv_indev_proc_t * state);
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static void indev_drag_throw(lv_indev_proc_t * state);
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#endif
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@ -587,8 +587,22 @@ static void indev_proc_release(lv_indev_proc_t * proc)
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/*Forgot the act obj and send a released signal */
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if(proc->act_obj != NULL) {
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proc->act_obj->signal_func(proc->act_obj, LV_SIGNAL_RELEASED, indev_act);
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/* If the object was protected against press lost then it possible that
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* the object is already not pressed but still it is the `act_obj`.
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* In this case send the `LV_SIGNAL_RELEASED` if the indev is ON the `act_obj` */
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if(lv_obj_is_protected(proc->act_obj, LV_PROTECT_PRESS_LOST)) {
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/* Search the object on the current current coordinates.
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* The start object is the object itself. If not ON it the the result will be NULL*/
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lv_obj_t * obj_on = indev_search_obj(proc, proc->act_obj);
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if(obj_on == proc->act_obj) proc->act_obj->signal_func(proc->act_obj, LV_SIGNAL_RELEASED, indev_act);
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else proc->act_obj->signal_func(proc->act_obj, LV_SIGNAL_PRESS_LOST, indev_act);
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}
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/* The simple case: `act_obj` was not protected against press lost.
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* If it is already not pressed then was handled in `indev_proc_press`*/
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else {
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proc->act_obj->signal_func(proc->act_obj, LV_SIGNAL_RELEASED, indev_act);
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}
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/*Handle click focus*/
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#if USE_LV_GROUP
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/*Check, if the parent is in a group focus on it.*/
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@ -651,21 +665,21 @@ static void indev_proc_reset_query_handler(lv_indev_t * indev)
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}
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/**
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* Search the most top, clickable object on the last point of an input device
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* @param indev pointer to an input device
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* @param proc pointer to the `lv_indev_proc_t` part of the input device
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* @param obj pointer to a start object, typically the screen
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* @return pointer to the found object or NULL if there was no suitable object
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*/
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static lv_obj_t * indev_search_obj(const lv_indev_proc_t * indev, lv_obj_t * obj)
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static lv_obj_t * indev_search_obj(const lv_indev_proc_t * proc, lv_obj_t * obj)
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{
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lv_obj_t * found_p = NULL;
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/*If the point is on this object*/
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/*Check its children too*/
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if(lv_area_is_point_on(&obj->coords, &indev->act_point)) {
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if(lv_area_is_point_on(&obj->coords, &proc->act_point)) {
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lv_obj_t * i;
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LL_READ(obj->child_ll, i) {
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found_p = indev_search_obj(indev, i);
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found_p = indev_search_obj(proc, i);
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/*If a child was found then break*/
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if(found_p != NULL) {
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