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mirror of https://github.com/lvgl/lvgl.git synced 2025-01-21 06:53:01 +08:00

add lv_scroll.c/h to keep scroll related code in one place

This commit is contained in:
Gabor Kiss-Vamosi 2020-09-05 14:15:39 +02:00
parent 6e08d402c1
commit 9c638950bb
3 changed files with 548 additions and 435 deletions

View File

@ -9,6 +9,7 @@
#include "lv_indev.h"
#include "lv_disp.h"
#include "lv_obj.h"
#include "lv_scroll.h"
#include "../lv_hal/lv_hal_tick.h"
#include "../lv_core/lv_group.h"
@ -40,8 +41,6 @@ static void indev_proc_press(lv_indev_proc_t * proc);
static void indev_proc_release(lv_indev_proc_t * proc);
static void indev_proc_reset_query_handler(lv_indev_t * indev);
static void indev_click_focus(lv_indev_proc_t * proc);
static void indev_scroll_handler(lv_indev_proc_t * proc);
static void indev_scroll_throw_handler(lv_indev_proc_t * proc);
static void indev_gesture(lv_indev_proc_t * proc);
static bool indev_reset_check(lv_indev_proc_t * proc);
@ -844,7 +843,8 @@ static void indev_proc_press(lv_indev_proc_t * proc)
if(new_obj_searched && proc->types.pointer.last_obj) {
proc->types.pointer.scroll_throw_vect.x = 0;
proc->types.pointer.scroll_throw_vect.y = 0;
indev_scroll_throw_handler(proc);
_lv_scroll_throw_handler(proc);
if(indev_reset_check(proc)) return;
}
/*Do not use disabled objects*/
@ -918,7 +918,8 @@ static void indev_proc_press(lv_indev_proc_t * proc)
if(indev_act->proc.wait_until_release) return;
indev_scroll_handler(proc);
_lv_scroll_handler(proc);
if(indev_reset_check(proc)) return;
indev_gesture(proc);
if(indev_reset_check(proc)) return;
@ -1009,7 +1010,7 @@ static void indev_proc_release(lv_indev_proc_t * proc)
/*The reset can be set in the signal function.
* In case of reset query ignore the remaining parts.*/
if(scroll_obj) {
indev_scroll_throw_handler(proc);
_lv_scroll_throw_handler(proc);
if(indev_reset_check(proc)) return;
}
}
@ -1176,440 +1177,11 @@ static void indev_click_focus(lv_indev_proc_t * proc)
}
static lv_coord_t find_snap_point_x(const lv_obj_t * obj, lv_coord_t min, lv_coord_t max, lv_coord_t ofs)
{
if(obj->snap_align_x == LV_SCROLL_SNAP_ALIGN_NONE) return 0;
lv_coord_t dist = LV_COORD_MAX;
lv_obj_t * child = lv_obj_get_child_back(obj, NULL);
while(child) {
lv_coord_t x_child = 0;
lv_coord_t x_parent = 0;
switch(obj->snap_align_x) {
case LV_SCROLL_SNAP_ALIGN_START:
x_child = child->coords.x1;
x_parent = obj->coords.x1;
break;
case LV_SCROLL_SNAP_ALIGN_END:
x_child = child->coords.x2;
x_parent = obj->coords.x2;
break;
case LV_SCROLL_SNAP_ALIGN_CENTER:
x_child = child->coords.x1 + lv_area_get_width(&child->coords) / 2;
x_parent = obj->coords.x1 + lv_area_get_width(&obj->coords) / 2;
}
x_child += ofs;
if(x_child >= min && x_child <= max) {
lv_coord_t x = x_child - x_parent;
if(LV_MATH_ABS(x) < LV_MATH_ABS(dist)) dist = x;
}
child = lv_obj_get_child_back(obj, child);
}
return dist == LV_COORD_MAX ? 0: -dist;
}
/**
* Search for snap point in the `min` - `max` range.
* @param obj the object on which snap point should be found
* @param min ignore snap points smaller then this. (Absolute coordinate)
* @param max ignore snap points greater then this. (Absolute coordinate)
* @param ofs offset to snap points. Useful the get a snap point in an imagined case
* what if children are already moved by this value
* @return the distance of the snap point.
*/
static lv_coord_t find_snap_point_y(const lv_obj_t * obj, lv_coord_t min, lv_coord_t max, lv_coord_t ofs)
{
if(obj->snap_align_y == LV_SCROLL_SNAP_ALIGN_NONE) return 0;
lv_coord_t dist = LV_COORD_MAX;
uint32_t cc = 0;
lv_obj_t * child = lv_obj_get_child_back(obj, NULL);
while(child) {
cc++;
lv_coord_t y_child = 0;
lv_coord_t y_parent = 0;
switch(obj->snap_align_y) {
case LV_SCROLL_SNAP_ALIGN_START:
y_child = child->coords.y1;
y_parent = obj->coords.y1;
break;
case LV_SCROLL_SNAP_ALIGN_END:
y_child = child->coords.y2;
y_parent = obj->coords.y2;
break;
case LV_SCROLL_SNAP_ALIGN_CENTER:
y_child = child->coords.y1 + lv_area_get_height(&child->coords) / 2;
y_parent = obj->coords.y1 + lv_area_get_height(&obj->coords) / 2;
}
y_child += ofs;
if(y_child >= min && y_child <= max) {
lv_coord_t y = y_child - y_parent;
if(LV_MATH_ABS(y) < LV_MATH_ABS(dist)) dist = y;
}
child = lv_obj_get_child_back(obj, child);
}
return dist == LV_COORD_MAX ? 0 : -dist;
}
static void scroll_limit(lv_indev_proc_t * proc, lv_coord_t * diff_x, lv_coord_t * diff_y)
{
lv_obj_t * obj = proc->types.pointer.scroll_obj;
if(diff_y) {
if(proc->types.pointer.scroll_sum.y + *diff_y < proc->types.pointer.scroll_area.y1) {
*diff_y = proc->types.pointer.scroll_area.y1 - proc->types.pointer.scroll_sum.y;
}
if(proc->types.pointer.scroll_sum.y + *diff_y > proc->types.pointer.scroll_area.y2) {
*diff_y = proc->types.pointer.scroll_area.y2 - proc->types.pointer.scroll_sum.y;
}
}
if(diff_x) {
if(proc->types.pointer.scroll_sum.x + *diff_x < proc->types.pointer.scroll_area.x1) {
*diff_x = proc->types.pointer.scroll_area.x1 - proc->types.pointer.scroll_sum.x;
}
if(proc->types.pointer.scroll_sum.x + *diff_x > proc->types.pointer.scroll_area.x2) {
*diff_x = proc->types.pointer.scroll_area.x2 - proc->types.pointer.scroll_sum.x;
}
}
}
/**
* Handle the scrolling
* @param indev pointer to a input device state
*/
static void indev_scroll_handler(lv_indev_proc_t * proc)
{
lv_obj_t * scroll_candidate_obj = NULL;
lv_scroll_dir_t dirs_candidate = LV_SCROLL_DIR_NONE;
/*If there is no scroll object yet try to find one*/
if(proc->types.pointer.scroll_obj == NULL) {
proc->types.pointer.scroll_sum.x += proc->types.pointer.vect.x;
proc->types.pointer.scroll_sum.y += proc->types.pointer.vect.y;
proc->types.pointer.scroll_obj = proc->types.pointer.act_obj;
/* Go until find an scrollable object in the current direction
* More precisely:
* 1. Check the pressed object and all of its ancestors and try to find an object which is scrollable
* 2. Scrollable means it has some content out of it's area
* 3. If an object can be scrolled into the current direction then use it ("real match"")
* 4. If can be scrolled on the current axis (hor/ver) save it as candidate (at least show an elastic scroll effect)
* 5. Use the last candidate. Always the "deepest" parent or the object from point 3 */
while(proc->types.pointer.scroll_obj) {
/*Decide if it's a horizontal or vertical scroll*/
bool hor_en = false;
bool ver_en = false;
if(LV_MATH_ABS(proc->types.pointer.scroll_sum.x) > LV_MATH_ABS(proc->types.pointer.scroll_sum.y)) {
hor_en = true;
}
else {
ver_en = true;
}
/*Consider both up-down or left/right scrollable according to the current direction*/
bool up_en = ver_en;
bool down_en = ver_en;
bool left_en = hor_en;
bool right_en = hor_en;
/*The object might have disabled some directions.*/
lv_dir_t scroll_dir = proc->types.pointer.scroll_obj->scroll_dir;
if((scroll_dir & LV_DIR_LEFT) == 0) left_en = false;
if((scroll_dir & LV_DIR_RIGHT) == 0) right_en = false;
if((scroll_dir & LV_DIR_TOP) == 0) up_en = false;
if((scroll_dir & LV_DIR_BOTTOM) == 0) down_en = false;
/*The object is scrollable to a direction if its content overflow in that direction. */
lv_coord_t st = lv_obj_get_scroll_top(proc->types.pointer.scroll_obj);
lv_coord_t sb = lv_obj_get_scroll_bottom(proc->types.pointer.scroll_obj);
lv_coord_t sl = lv_obj_get_scroll_left(proc->types.pointer.scroll_obj);
lv_coord_t sr = lv_obj_get_scroll_right(proc->types.pointer.scroll_obj);
/* If this object is scrollable into the current scroll direction then save it as a candidate.
* It's important only to be scrollable on the current axis (hor/ver) because if the scroll
* is propagated to this object it can show at least elastic scroll effect.
* But if not hor/ver scrollable do not scroll it at all (so it's not a good candidate) */
if((st > 0 || sb > 0) &&
((up_en && proc->types.pointer.scroll_sum.y >= indev_act->driver.scroll_limit) ||
(down_en && proc->types.pointer.scroll_sum.y <= - indev_act->driver.scroll_limit)))
{
scroll_candidate_obj = proc->types.pointer.scroll_obj;
dirs_candidate = LV_SCROLL_DIR_VER;
}
if((sl > 0 || sr > 0) &&
((left_en && proc->types.pointer.scroll_sum.x >= indev_act->driver.scroll_limit) ||
(right_en && proc->types.pointer.scroll_sum.x <= - indev_act->driver.scroll_limit)))
{
scroll_candidate_obj = proc->types.pointer.scroll_obj;
dirs_candidate = LV_SCROLL_DIR_HOR;
}
/**/
if(st <= 0) up_en = false;
if(sb <= 0) down_en = false;
if(sl <= 0) left_en = false;
if(sr <= 0) right_en = false;
/*If the object really can be scrolled into the current direction the use it. */
if((left_en && proc->types.pointer.scroll_sum.x >= indev_act->driver.scroll_limit) ||
(right_en && proc->types.pointer.scroll_sum.x <= - indev_act->driver.scroll_limit) ||
(up_en && proc->types.pointer.scroll_sum.y >= indev_act->driver.scroll_limit) ||
(down_en && proc->types.pointer.scroll_sum.y <= - indev_act->driver.scroll_limit))
{
proc->types.pointer.scroll_dir = hor_en ? LV_SCROLL_DIR_HOR : LV_SCROLL_DIR_VER;
break;
}
/*Try the parent */
proc->types.pointer.scroll_obj = lv_obj_get_parent(proc->types.pointer.scroll_obj);
}
/*Use the last candidate*/
if(proc->types.pointer.scroll_obj == NULL) {
if(scroll_candidate_obj) {
proc->types.pointer.scroll_dir = dirs_candidate;
proc->types.pointer.scroll_obj = scroll_candidate_obj;
} else {
return;
}
}
proc->types.pointer.scroll_sum.x = 0;
proc->types.pointer.scroll_sum.y = 0;
lv_obj_t * obj = proc->types.pointer.scroll_obj;
/*If there no STOP allow scrolling anywhere*/
if(lv_obj_has_flag(obj, LV_OBJ_FLAG_SCROLL_STOP) == false) {
lv_area_set(&proc->types.pointer.scroll_area, LV_COORD_MIN, LV_COORD_MIN, LV_COORD_MAX, LV_COORD_MAX);
}
/*With STOP limit the scrolling to the perv and next snap point*/
else {
switch(obj->snap_align_y) {
case LV_SCROLL_SNAP_ALIGN_START:
proc->types.pointer.scroll_area.y1 = find_snap_point_y(obj, obj->coords.y1 + 1, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.y2 = find_snap_point_y(obj, LV_COORD_MIN, obj->coords.y1 - 1, 0);
break;
case LV_SCROLL_SNAP_ALIGN_END:
proc->types.pointer.scroll_area.y1 = find_snap_point_y(obj, obj->coords.y2, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.y2 = find_snap_point_y(obj, LV_COORD_MIN, obj->coords.y2, 0);
break;
case LV_SCROLL_SNAP_ALIGN_CENTER: {
lv_coord_t y_mid = obj->coords.y1 + lv_area_get_height(&obj->coords) / 2;
proc->types.pointer.scroll_area.y1 = find_snap_point_y(obj, y_mid + 1, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.y2 = find_snap_point_y(obj, LV_COORD_MIN, y_mid - 1, 0);
break;
}
default:
proc->types.pointer.scroll_area.y1 = LV_COORD_MIN;
proc->types.pointer.scroll_area.y2 = LV_COORD_MAX;
break;
}
switch(obj->snap_align_x) {
case LV_SCROLL_SNAP_ALIGN_START:
proc->types.pointer.scroll_area.x1 = find_snap_point_x(obj, obj->coords.x1, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.x2 = find_snap_point_x(obj, LV_COORD_MIN, obj->coords.x1, 0);
break;
case LV_SCROLL_SNAP_ALIGN_END:
proc->types.pointer.scroll_area.x1 = find_snap_point_x(obj, obj->coords.x2, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.x2 = find_snap_point_x(obj, LV_COORD_MIN, obj->coords.x2, 0);
break;
case LV_SCROLL_SNAP_ALIGN_CENTER: {
lv_coord_t x_mid = obj->coords.x1 + lv_area_get_width(&obj->coords) / 2;
proc->types.pointer.scroll_area.x1 = find_snap_point_x(obj, x_mid + 1, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.x2 = find_snap_point_x(obj, LV_COORD_MIN, x_mid - 1, 0);
break;
}
default:
proc->types.pointer.scroll_area.x1 = LV_COORD_MIN;
proc->types.pointer.scroll_area.x2 = LV_COORD_MAX;
break;
}
}
}
/*If there is no scroll object there is nothing to do*/
lv_obj_t * scroll_obj = proc->types.pointer.scroll_obj;
if(scroll_obj == NULL) return;
/*Set new position or scroll if the vector is not zero*/
if(proc->types.pointer.vect.x != 0 || proc->types.pointer.vect.y != 0) {
lv_coord_t diff_x = 0;
lv_coord_t diff_y = 0;
if(proc->types.pointer.scroll_dir == LV_SCROLL_DIR_HOR) {
diff_x = proc->types.pointer.vect.x;
if(lv_obj_get_scroll_right(scroll_obj) < 0) diff_x = diff_x / 2;
if(lv_obj_get_scroll_left(scroll_obj) < 0) diff_x = diff_x / 2;
} else {
diff_y = proc->types.pointer.vect.y;
if(lv_obj_get_scroll_top(scroll_obj) < 0) diff_y = diff_y / 2;
if(lv_obj_get_scroll_bottom(scroll_obj) < 0) diff_y = diff_y / 2;
}
if((scroll_obj->scroll_dir & LV_DIR_LEFT) == 0 && diff_x > 0) diff_x = 0;
if((scroll_obj->scroll_dir & LV_DIR_RIGHT) == 0 && diff_x < 0) diff_x = 0;
if((scroll_obj->scroll_dir & LV_DIR_TOP) == 0 && diff_y > 0) diff_y = 0;
if((scroll_obj->scroll_dir & LV_DIR_BOTTOM) == 0 && diff_y < 0) diff_y = 0;
/*Respect the scroll limit area*/
scroll_limit(proc, &diff_x, &diff_y);
lv_obj_scroll_by_raw(scroll_obj, diff_x, diff_y);
proc->types.pointer.scroll_sum.x += diff_x;
proc->types.pointer.scroll_sum.y += diff_y;
}
}
static lv_coord_t scroll_throw_predict_y(lv_indev_proc_t * proc)
{
lv_coord_t y = proc->types.pointer.scroll_throw_vect.y;
lv_coord_t move = 0;
while(y) {
move += y;
y = y * (100 - indev_act->driver.scroll_throw) / 100;
}
return move;
}
static lv_coord_t scroll_throw_predict_x(lv_indev_proc_t * proc)
{
lv_coord_t x = proc->types.pointer.scroll_throw_vect.x;
lv_coord_t move = 0;
while(x) {
move += x;
x = x * (100 - indev_act->driver.scroll_throw) / 100;
}
return move;
}
/**
* Handle throwing by after scrolling
* @param indev pointer to an input device state
*/
static void indev_scroll_throw_handler(lv_indev_proc_t * proc)
{
lv_obj_t * scroll_obj = proc->types.pointer.scroll_obj;
if(scroll_obj == NULL) return;
if(proc->types.pointer.scroll_dir == LV_SCROLL_DIR_NONE) {
return;
}
else if(proc->types.pointer.scroll_dir == LV_SCROLL_DIR_VER) {
proc->types.pointer.scroll_throw_vect.x = 0;
/*If no snapping "throw"*/
if(scroll_obj->snap_align_y == LV_SCROLL_SNAP_ALIGN_NONE) {
proc->types.pointer.scroll_throw_vect.y =
proc->types.pointer.scroll_throw_vect.y * (100 - indev_act->driver.scroll_throw) / 100;
lv_coord_t st = lv_obj_get_scroll_top(scroll_obj);
lv_coord_t sb = lv_obj_get_scroll_bottom(scroll_obj);
/*If scrolled inside reduce faster*/
if(st < 0 || sb < 0) {
proc->types.pointer.scroll_throw_vect.y = proc->types.pointer.scroll_throw_vect.y >> 1;
}
lv_obj_scroll_by_raw(scroll_obj, 0, proc->types.pointer.scroll_throw_vect.y);
}
/*With snapping find the nearest snap point and scroll there*/
else {
lv_coord_t diff_y = scroll_throw_predict_y(proc);
proc->types.pointer.scroll_throw_vect.y = 0;
scroll_limit(proc, NULL, &diff_y);
lv_coord_t y = find_snap_point_y(scroll_obj, LV_COORD_MIN, LV_COORD_MAX, diff_y);
lv_obj_scroll_by(scroll_obj, 0, diff_y + y, LV_ANIM_ON);
}
}
else if(proc->types.pointer.scroll_dir == LV_SCROLL_DIR_HOR) {
proc->types.pointer.scroll_throw_vect.y = 0;
/*If no snapping "throw"*/
if(scroll_obj->snap_align_x == LV_SCROLL_SNAP_ALIGN_NONE) {
proc->types.pointer.scroll_throw_vect.x =
proc->types.pointer.scroll_throw_vect.x * (100 - indev_act->driver.scroll_throw) / 100;
lv_coord_t sl = lv_obj_get_scroll_left(scroll_obj);
lv_coord_t sr = lv_obj_get_scroll_right(scroll_obj);
/*If scrolled inside reduce faster*/
if(sl < 0 || sr < 0) {
proc->types.pointer.scroll_throw_vect.x = proc->types.pointer.scroll_throw_vect.x >> 1;
}
lv_obj_scroll_by_raw(scroll_obj, proc->types.pointer.scroll_throw_vect.x, 0);
}
/*With snapping find the nearest snap point and scroll there*/
else {
lv_coord_t diff_x = scroll_throw_predict_x(proc);
proc->types.pointer.scroll_throw_vect.x = 0;
scroll_limit(proc, NULL, &diff_x);
lv_coord_t x = find_snap_point_x(scroll_obj, LV_COORD_MIN, LV_COORD_MAX, diff_x);
lv_obj_scroll_by(scroll_obj, x + diff_x, 0, LV_ANIM_ON);
}
}
/*Check if the scroll has finished */
if(proc->types.pointer.scroll_throw_vect.x == 0 && proc->types.pointer.scroll_throw_vect.y == 0) {
/*Revert if scrolled in*/
/*If vertically scrollable and not controlled by snap*/
if(scroll_obj->snap_align_y == LV_SCROLL_SNAP_ALIGN_NONE) {
lv_coord_t st = lv_obj_get_scroll_top(scroll_obj);
lv_coord_t sb = lv_obj_get_scroll_bottom(scroll_obj);
if(st > 0 || sb > 0) {
if(st < 0) {
lv_obj_scroll_by(scroll_obj, 0, st, LV_ANIM_ON);
}
else if(sb < 0) {
lv_obj_scroll_by(scroll_obj, 0, -sb, LV_ANIM_ON);
}
}
}
/*If horizontally scrollable and not controlled by snap*/
if(scroll_obj->snap_align_x == LV_SCROLL_SNAP_ALIGN_NONE) {
lv_coord_t sl = lv_obj_get_scroll_left(scroll_obj);
lv_coord_t sr = lv_obj_get_scroll_right(scroll_obj);
if (sl > 0 || sr > 0) {
if(sl < 0) {
lv_obj_scroll_by(scroll_obj, sl, 0, LV_ANIM_ON);
}
else if(sr < 0) {
lv_obj_scroll_by(scroll_obj, -sr, 0, LV_ANIM_ON);
}
}
}
proc->types.pointer.scroll_dir = LV_SCROLL_DIR_NONE;
proc->types.pointer.scroll_obj = NULL;
lv_signal_send(scroll_obj, LV_SIGNAL_SCROLL_END, indev_act);
if(indev_reset_check(proc)) return;
lv_event_send(scroll_obj, LV_EVENT_SCROLL_END, indev_act);
if(indev_reset_check(proc)) return;
}
}
/**
* Handle the gesture of indev_proc_p->types.pointer.act_obj
* @param indev pointer to a input device state
*/
static void indev_gesture(lv_indev_proc_t * proc)
void indev_gesture(lv_indev_proc_t * proc)
{
if(proc->types.pointer.scroll_obj) return;
@ -1661,6 +1233,7 @@ static void indev_gesture(lv_indev_proc_t * proc)
}
/**
* Checks if the reset_query flag has been set. If so, perform necessary global indev cleanup actions
* @param proc pointer to an input device 'proc'

489
src/lv_core/lv_scroll.c Normal file
View File

@ -0,0 +1,489 @@
/**
* @file lv_scroll.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_scroll.h"
#include "lv_indev.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static lv_coord_t find_snap_point_x(const lv_obj_t * obj, lv_coord_t min, lv_coord_t max, lv_coord_t ofs);
static lv_coord_t find_snap_point_y(const lv_obj_t * obj, lv_coord_t min, lv_coord_t max, lv_coord_t ofs);
static void scroll_limit_diff(lv_indev_proc_t * proc, lv_coord_t * diff_x, lv_coord_t * diff_y);
static lv_coord_t scroll_throw_predict_y(lv_indev_proc_t * proc);
static lv_coord_t scroll_throw_predict_x(lv_indev_proc_t * proc);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Handle scrolling. Called by LVGL during input device processing
* @param proc pointer to an input device's proc field
*/
void _lv_scroll_handler(lv_indev_proc_t * proc)
{
lv_obj_t * scroll_candidate_obj = NULL;
lv_scroll_dir_t dirs_candidate = LV_SCROLL_DIR_NONE;
lv_indev_t * indev_act = lv_indev_get_act();
lv_coord_t scroll_limit = indev_act->driver.scroll_limit;
/*If there is no scroll object yet try to find one*/
if(proc->types.pointer.scroll_obj == NULL) {
proc->types.pointer.scroll_sum.x += proc->types.pointer.vect.x;
proc->types.pointer.scroll_sum.y += proc->types.pointer.vect.y;
proc->types.pointer.scroll_obj = proc->types.pointer.act_obj;
/* Go until find an scrollable object in the current direction
* More precisely:
* 1. Check the pressed object and all of its ancestors and try to find an object which is scrollable
* 2. Scrollable means it has some content out of it's area
* 3. If an object can be scrolled into the current direction then use it ("real match"")
* 4. If can be scrolled on the current axis (hor/ver) save it as candidate (at least show an elastic scroll effect)
* 5. Use the last candidate. Always the "deepest" parent or the object from point 3 */
while(proc->types.pointer.scroll_obj) {
/*Decide if it's a horizontal or vertical scroll*/
bool hor_en = false;
bool ver_en = false;
if(LV_MATH_ABS(proc->types.pointer.scroll_sum.x) > LV_MATH_ABS(proc->types.pointer.scroll_sum.y)) {
hor_en = true;
}
else {
ver_en = true;
}
/*Consider both up-down or left/right scrollable according to the current direction*/
bool up_en = ver_en;
bool down_en = ver_en;
bool left_en = hor_en;
bool right_en = hor_en;
/*The object might have disabled some directions.*/
lv_dir_t scroll_dir = proc->types.pointer.scroll_obj->scroll_dir;
if((scroll_dir & LV_DIR_LEFT) == 0) left_en = false;
if((scroll_dir & LV_DIR_RIGHT) == 0) right_en = false;
if((scroll_dir & LV_DIR_TOP) == 0) up_en = false;
if((scroll_dir & LV_DIR_BOTTOM) == 0) down_en = false;
/*The object is scrollable to a direction if its content overflow in that direction. */
lv_coord_t st = lv_obj_get_scroll_top(proc->types.pointer.scroll_obj);
lv_coord_t sb = lv_obj_get_scroll_bottom(proc->types.pointer.scroll_obj);
lv_coord_t sl = lv_obj_get_scroll_left(proc->types.pointer.scroll_obj);
lv_coord_t sr = lv_obj_get_scroll_right(proc->types.pointer.scroll_obj);
/* If this object is scrollable into the current scroll direction then save it as a candidate.
* It's important only to be scrollable on the current axis (hor/ver) because if the scroll
* is propagated to this object it can show at least elastic scroll effect.
* But if not hor/ver scrollable do not scroll it at all (so it's not a good candidate) */
if((st > 0 || sb > 0) &&
((up_en && proc->types.pointer.scroll_sum.y >= scroll_limit) ||
(down_en && proc->types.pointer.scroll_sum.y <= - scroll_limit)))
{
scroll_candidate_obj = proc->types.pointer.scroll_obj;
dirs_candidate = LV_SCROLL_DIR_VER;
}
if((sl > 0 || sr > 0) &&
((left_en && proc->types.pointer.scroll_sum.x >= scroll_limit) ||
(right_en && proc->types.pointer.scroll_sum.x <= - scroll_limit)))
{
scroll_candidate_obj = proc->types.pointer.scroll_obj;
dirs_candidate = LV_SCROLL_DIR_HOR;
}
/**/
if(st <= 0) up_en = false;
if(sb <= 0) down_en = false;
if(sl <= 0) left_en = false;
if(sr <= 0) right_en = false;
/*If the object really can be scrolled into the current direction the use it. */
if((left_en && proc->types.pointer.scroll_sum.x >= scroll_limit) ||
(right_en && proc->types.pointer.scroll_sum.x <= - scroll_limit) ||
(up_en && proc->types.pointer.scroll_sum.y >= scroll_limit) ||
(down_en && proc->types.pointer.scroll_sum.y <= - scroll_limit))
{
proc->types.pointer.scroll_dir = hor_en ? LV_SCROLL_DIR_HOR : LV_SCROLL_DIR_VER;
break;
}
/*Try the parent */
proc->types.pointer.scroll_obj = lv_obj_get_parent(proc->types.pointer.scroll_obj);
}
/*Use the last candidate*/
if(proc->types.pointer.scroll_obj == NULL) {
if(scroll_candidate_obj) {
proc->types.pointer.scroll_dir = dirs_candidate;
proc->types.pointer.scroll_obj = scroll_candidate_obj;
} else {
return;
}
}
proc->types.pointer.scroll_sum.x = 0;
proc->types.pointer.scroll_sum.y = 0;
lv_obj_t * obj = proc->types.pointer.scroll_obj;
/*If there no STOP allow scrolling anywhere*/
if(lv_obj_has_flag(obj, LV_OBJ_FLAG_SCROLL_STOP) == false) {
lv_area_set(&proc->types.pointer.scroll_area, LV_COORD_MIN, LV_COORD_MIN, LV_COORD_MAX, LV_COORD_MAX);
}
/*With STOP limit the scrolling to the perv and next snap point*/
else {
switch(obj->snap_align_y) {
case LV_SCROLL_SNAP_ALIGN_START:
proc->types.pointer.scroll_area.y1 = find_snap_point_y(obj, obj->coords.y1 + 1, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.y2 = find_snap_point_y(obj, LV_COORD_MIN, obj->coords.y1 - 1, 0);
break;
case LV_SCROLL_SNAP_ALIGN_END:
proc->types.pointer.scroll_area.y1 = find_snap_point_y(obj, obj->coords.y2, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.y2 = find_snap_point_y(obj, LV_COORD_MIN, obj->coords.y2, 0);
break;
case LV_SCROLL_SNAP_ALIGN_CENTER: {
lv_coord_t y_mid = obj->coords.y1 + lv_area_get_height(&obj->coords) / 2;
proc->types.pointer.scroll_area.y1 = find_snap_point_y(obj, y_mid + 1, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.y2 = find_snap_point_y(obj, LV_COORD_MIN, y_mid - 1, 0);
break;
}
default:
proc->types.pointer.scroll_area.y1 = LV_COORD_MIN;
proc->types.pointer.scroll_area.y2 = LV_COORD_MAX;
break;
}
switch(obj->snap_align_x) {
case LV_SCROLL_SNAP_ALIGN_START:
proc->types.pointer.scroll_area.x1 = find_snap_point_x(obj, obj->coords.x1, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.x2 = find_snap_point_x(obj, LV_COORD_MIN, obj->coords.x1, 0);
break;
case LV_SCROLL_SNAP_ALIGN_END:
proc->types.pointer.scroll_area.x1 = find_snap_point_x(obj, obj->coords.x2, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.x2 = find_snap_point_x(obj, LV_COORD_MIN, obj->coords.x2, 0);
break;
case LV_SCROLL_SNAP_ALIGN_CENTER: {
lv_coord_t x_mid = obj->coords.x1 + lv_area_get_width(&obj->coords) / 2;
proc->types.pointer.scroll_area.x1 = find_snap_point_x(obj, x_mid + 1, LV_COORD_MAX, 0);
proc->types.pointer.scroll_area.x2 = find_snap_point_x(obj, LV_COORD_MIN, x_mid - 1, 0);
break;
}
default:
proc->types.pointer.scroll_area.x1 = LV_COORD_MIN;
proc->types.pointer.scroll_area.x2 = LV_COORD_MAX;
break;
}
}
}
/*If there is no scroll object there is nothing to do*/
lv_obj_t * scroll_obj = proc->types.pointer.scroll_obj;
if(scroll_obj == NULL) return;
/*Set new position or scroll if the vector is not zero*/
if(proc->types.pointer.vect.x != 0 || proc->types.pointer.vect.y != 0) {
lv_coord_t diff_x = 0;
lv_coord_t diff_y = 0;
if(proc->types.pointer.scroll_dir == LV_SCROLL_DIR_HOR) {
diff_x = proc->types.pointer.vect.x;
if(lv_obj_get_scroll_right(scroll_obj) < 0) diff_x = diff_x / 2;
if(lv_obj_get_scroll_left(scroll_obj) < 0) diff_x = diff_x / 2;
} else {
diff_y = proc->types.pointer.vect.y;
if(lv_obj_get_scroll_top(scroll_obj) < 0) diff_y = diff_y / 2;
if(lv_obj_get_scroll_bottom(scroll_obj) < 0) diff_y = diff_y / 2;
}
if((scroll_obj->scroll_dir & LV_DIR_LEFT) == 0 && diff_x > 0) diff_x = 0;
if((scroll_obj->scroll_dir & LV_DIR_RIGHT) == 0 && diff_x < 0) diff_x = 0;
if((scroll_obj->scroll_dir & LV_DIR_TOP) == 0 && diff_y > 0) diff_y = 0;
if((scroll_obj->scroll_dir & LV_DIR_BOTTOM) == 0 && diff_y < 0) diff_y = 0;
/*Respect the scroll limit area*/
scroll_limit_diff(proc, &diff_x, &diff_y);
lv_obj_scroll_by_raw(scroll_obj, diff_x, diff_y);
proc->types.pointer.scroll_sum.x += diff_x;
proc->types.pointer.scroll_sum.y += diff_y;
}
}
/**
* Handle throwing after scrolling. Called by LVGL during input device processing
* @param proc pointer to an input device's proc field
*/
void _lv_scroll_throw_handler(lv_indev_proc_t * proc)
{
lv_obj_t * scroll_obj = proc->types.pointer.scroll_obj;
if(scroll_obj == NULL) return;
lv_indev_t * indev_act = lv_indev_get_act();
lv_coord_t scroll_throw = indev_act->driver.scroll_throw;
if(proc->types.pointer.scroll_dir == LV_SCROLL_DIR_NONE) {
return;
}
else if(proc->types.pointer.scroll_dir == LV_SCROLL_DIR_VER) {
proc->types.pointer.scroll_throw_vect.x = 0;
/*If no snapping "throw"*/
if(scroll_obj->snap_align_y == LV_SCROLL_SNAP_ALIGN_NONE) {
proc->types.pointer.scroll_throw_vect.y =
proc->types.pointer.scroll_throw_vect.y * (100 - scroll_throw) / 100;
lv_coord_t st = lv_obj_get_scroll_top(scroll_obj);
lv_coord_t sb = lv_obj_get_scroll_bottom(scroll_obj);
/*If scrolled inside reduce faster*/
if(st < 0 || sb < 0) {
proc->types.pointer.scroll_throw_vect.y = proc->types.pointer.scroll_throw_vect.y >> 1;
}
lv_obj_scroll_by_raw(scroll_obj, 0, proc->types.pointer.scroll_throw_vect.y);
}
/*With snapping find the nearest snap point and scroll there*/
else {
lv_coord_t diff_y = scroll_throw_predict_y(proc);
proc->types.pointer.scroll_throw_vect.y = 0;
scroll_limit_diff(proc, NULL, &diff_y);
lv_coord_t y = find_snap_point_y(scroll_obj, LV_COORD_MIN, LV_COORD_MAX, diff_y);
lv_obj_scroll_by(scroll_obj, 0, diff_y + y, LV_ANIM_ON);
}
}
else if(proc->types.pointer.scroll_dir == LV_SCROLL_DIR_HOR) {
proc->types.pointer.scroll_throw_vect.y = 0;
/*If no snapping "throw"*/
if(scroll_obj->snap_align_x == LV_SCROLL_SNAP_ALIGN_NONE) {
proc->types.pointer.scroll_throw_vect.x =
proc->types.pointer.scroll_throw_vect.x * (100 - scroll_throw) / 100;
lv_coord_t sl = lv_obj_get_scroll_left(scroll_obj);
lv_coord_t sr = lv_obj_get_scroll_right(scroll_obj);
/*If scrolled inside reduce faster*/
if(sl < 0 || sr < 0) {
proc->types.pointer.scroll_throw_vect.x = proc->types.pointer.scroll_throw_vect.x >> 1;
}
lv_obj_scroll_by_raw(scroll_obj, proc->types.pointer.scroll_throw_vect.x, 0);
}
/*With snapping find the nearest snap point and scroll there*/
else {
lv_coord_t diff_x = scroll_throw_predict_x(proc);
proc->types.pointer.scroll_throw_vect.x = 0;
scroll_limit_diff(proc, NULL, &diff_x);
lv_coord_t x = find_snap_point_x(scroll_obj, LV_COORD_MIN, LV_COORD_MAX, diff_x);
lv_obj_scroll_by(scroll_obj, x + diff_x, 0, LV_ANIM_ON);
}
}
/*Check if the scroll has finished */
if(proc->types.pointer.scroll_throw_vect.x == 0 && proc->types.pointer.scroll_throw_vect.y == 0) {
/*Revert if scrolled in*/
/*If vertically scrollable and not controlled by snap*/
if(scroll_obj->snap_align_y == LV_SCROLL_SNAP_ALIGN_NONE) {
lv_coord_t st = lv_obj_get_scroll_top(scroll_obj);
lv_coord_t sb = lv_obj_get_scroll_bottom(scroll_obj);
if(st > 0 || sb > 0) {
if(st < 0) {
lv_obj_scroll_by(scroll_obj, 0, st, LV_ANIM_ON);
}
else if(sb < 0) {
lv_obj_scroll_by(scroll_obj, 0, -sb, LV_ANIM_ON);
}
}
}
/*If horizontally scrollable and not controlled by snap*/
if(scroll_obj->snap_align_x == LV_SCROLL_SNAP_ALIGN_NONE) {
lv_coord_t sl = lv_obj_get_scroll_left(scroll_obj);
lv_coord_t sr = lv_obj_get_scroll_right(scroll_obj);
if (sl > 0 || sr > 0) {
if(sl < 0) {
lv_obj_scroll_by(scroll_obj, sl, 0, LV_ANIM_ON);
}
else if(sr < 0) {
lv_obj_scroll_by(scroll_obj, -sr, 0, LV_ANIM_ON);
}
}
}
proc->types.pointer.scroll_dir = LV_SCROLL_DIR_NONE;
proc->types.pointer.scroll_obj = NULL;
lv_signal_send(scroll_obj, LV_SIGNAL_SCROLL_END, indev_act);
if(proc->reset_query) return;
lv_event_send(scroll_obj, LV_EVENT_SCROLL_END, indev_act);
if(proc->reset_query) return;
}
}
/**********************
* STATIC FUNCTIONS
**********************/
static lv_coord_t find_snap_point_x(const lv_obj_t * obj, lv_coord_t min, lv_coord_t max, lv_coord_t ofs)
{
if(obj->snap_align_x == LV_SCROLL_SNAP_ALIGN_NONE) return 0;
lv_coord_t dist = LV_COORD_MAX;
lv_obj_t * child = lv_obj_get_child_back(obj, NULL);
while(child) {
lv_coord_t x_child = 0;
lv_coord_t x_parent = 0;
switch(obj->snap_align_x) {
case LV_SCROLL_SNAP_ALIGN_START:
x_child = child->coords.x1;
x_parent = obj->coords.x1;
break;
case LV_SCROLL_SNAP_ALIGN_END:
x_child = child->coords.x2;
x_parent = obj->coords.x2;
break;
case LV_SCROLL_SNAP_ALIGN_CENTER:
x_child = child->coords.x1 + lv_area_get_width(&child->coords) / 2;
x_parent = obj->coords.x1 + lv_area_get_width(&obj->coords) / 2;
}
x_child += ofs;
if(x_child >= min && x_child <= max) {
lv_coord_t x = x_child - x_parent;
if(LV_MATH_ABS(x) < LV_MATH_ABS(dist)) dist = x;
}
child = lv_obj_get_child_back(obj, child);
}
return dist == LV_COORD_MAX ? 0: -dist;
}
/**
* Search for snap point in the `min` - `max` range.
* @param obj the object on which snap point should be found
* @param min ignore snap points smaller then this. (Absolute coordinate)
* @param max ignore snap points greater then this. (Absolute coordinate)
* @param ofs offset to snap points. Useful the get a snap point in an imagined case
* what if children are already moved by this value
* @return the distance of the snap point.
*/
static lv_coord_t find_snap_point_y(const lv_obj_t * obj, lv_coord_t min, lv_coord_t max, lv_coord_t ofs)
{
if(obj->snap_align_y == LV_SCROLL_SNAP_ALIGN_NONE) return 0;
lv_coord_t dist = LV_COORD_MAX;
uint32_t cc = 0;
lv_obj_t * child = lv_obj_get_child_back(obj, NULL);
while(child) {
cc++;
lv_coord_t y_child = 0;
lv_coord_t y_parent = 0;
switch(obj->snap_align_y) {
case LV_SCROLL_SNAP_ALIGN_START:
y_child = child->coords.y1;
y_parent = obj->coords.y1;
break;
case LV_SCROLL_SNAP_ALIGN_END:
y_child = child->coords.y2;
y_parent = obj->coords.y2;
break;
case LV_SCROLL_SNAP_ALIGN_CENTER:
y_child = child->coords.y1 + lv_area_get_height(&child->coords) / 2;
y_parent = obj->coords.y1 + lv_area_get_height(&obj->coords) / 2;
}
y_child += ofs;
if(y_child >= min && y_child <= max) {
lv_coord_t y = y_child - y_parent;
if(LV_MATH_ABS(y) < LV_MATH_ABS(dist)) dist = y;
}
child = lv_obj_get_child_back(obj, child);
}
return dist == LV_COORD_MAX ? 0 : -dist;
}
static void scroll_limit_diff(lv_indev_proc_t * proc, lv_coord_t * diff_x, lv_coord_t * diff_y)
{
if(diff_y) {
if(proc->types.pointer.scroll_sum.y + *diff_y < proc->types.pointer.scroll_area.y1) {
*diff_y = proc->types.pointer.scroll_area.y1 - proc->types.pointer.scroll_sum.y;
}
if(proc->types.pointer.scroll_sum.y + *diff_y > proc->types.pointer.scroll_area.y2) {
*diff_y = proc->types.pointer.scroll_area.y2 - proc->types.pointer.scroll_sum.y;
}
}
if(diff_x) {
if(proc->types.pointer.scroll_sum.x + *diff_x < proc->types.pointer.scroll_area.x1) {
*diff_x = proc->types.pointer.scroll_area.x1 - proc->types.pointer.scroll_sum.x;
}
if(proc->types.pointer.scroll_sum.x + *diff_x > proc->types.pointer.scroll_area.x2) {
*diff_x = proc->types.pointer.scroll_area.x2 - proc->types.pointer.scroll_sum.x;
}
}
}
static lv_coord_t scroll_throw_predict_y(lv_indev_proc_t * proc)
{
lv_coord_t y = proc->types.pointer.scroll_throw_vect.y;
lv_coord_t move = 0;
lv_indev_t * indev_act = lv_indev_get_act();
lv_coord_t scroll_throw = indev_act->driver.scroll_throw;
while(y) {
move += y;
y = y * (100 - scroll_throw) / 100;
}
return move;
}
static lv_coord_t scroll_throw_predict_x(lv_indev_proc_t * proc)
{
lv_coord_t x = proc->types.pointer.scroll_throw_vect.x;
lv_coord_t move = 0;
lv_indev_t * indev_act = lv_indev_get_act();
lv_coord_t scroll_throw = indev_act->driver.scroll_throw;
while(x) {
move += x;
x = x * (100 - scroll_throw) / 100;
}
return move;
}

51
src/lv_core/lv_scroll.h Normal file
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/**
* @file lv_scroll.h
*
*/
#ifndef LV_SCROLL_H
#define LV_SCROLL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_obj.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Handle scrolling. Called by LVGL during input device processing
* @param proc pointer to an input device's proc field
*/
void _lv_scroll_handler(lv_indev_proc_t * proc);
/**
* Handle throwing after scrolling. Called by LVGL during input device processing
* @param proc pointer to an input device's proc field
*/
void _lv_scroll_throw_handler(lv_indev_proc_t * proc);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_SCROLL_H*/