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fix(lv_obj.h)typos (#2350)
Co-authored-by: guowei15 <guowei15@xiaomi.com>
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@ -141,17 +141,17 @@ typedef struct {
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uint32_t child_cnt; /**< Number of children*/
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lv_group_t * group_p;
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struct _lv_event_dsc_t * event_dsc; /**< Dynamically allocated event callback and user data array*/
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lv_point_t scroll; /**< The current X/Y scroll offset*/
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struct _lv_event_dsc_t * event_dsc; /**< Dynamically allocated event callback and user data array*/
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lv_point_t scroll; /**< The current X/Y scroll offset*/
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lv_coord_t ext_click_pad; /**< Extra click padding in all direction*/
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lv_coord_t ext_click_pad; /**< Extra click padding in all direction*/
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lv_coord_t ext_draw_size; /**< EXTend the size in every direction for drawing.*/
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lv_scrollbar_mode_t scrollbar_mode :2; /**< How to display scrollbars*/
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lv_scroll_snap_t scroll_snap_x : 2; /**< Where to align the snappable children horizontally*/
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lv_scroll_snap_t scroll_snap_y : 2; /**< Where to align the snappable children horizontally*/
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lv_dir_t scroll_dir :4; /**< The allowed scroll direction(s)*/
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uint8_t event_dsc_cnt; /**< Number of event callabcks stored in `event_cb` array*/
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lv_scrollbar_mode_t scrollbar_mode :2; /**< How to display scrollbars*/
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lv_scroll_snap_t scroll_snap_x : 2; /**< Where to align the snappable children horizontally*/
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lv_scroll_snap_t scroll_snap_y : 2; /**< Where to align the snappable children vertically*/
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lv_dir_t scroll_dir :4; /**< The allowed scroll direction(s)*/
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uint8_t event_dsc_cnt; /**< Number of event callabcks stored in `event_dsc` array*/
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}_lv_obj_spec_attr_t;
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typedef struct _lv_obj_t {
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@ -197,7 +197,7 @@ void lv_deinit(void);
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/**
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* Create a base object (a rectangle)
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* @param parent pointer to a parent object. If NULL then a screen will be created.
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* @return pointer to the new object
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* @return pointer to the new object
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*/
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lv_obj_t * lv_obj_create(lv_obj_t * parent);
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@ -314,10 +314,10 @@ static inline void * lv_obj_get_user_data(lv_obj_t * obj)
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void lv_obj_allocate_spec_attr(lv_obj_t * obj);
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/**
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* Get object's and its ancestors type. Put their name in `type_buf` starting with the current type.
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* E.g. buf.type[0]="lv_btn", buf.type[1]="lv_cont", buf.type[2]="lv_obj"
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* @param obj pointer to an object which type should be get
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* @param buf pointer to an `lv_obj_type_t` buffer to store the types
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* Check the type of obj.
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* @param obj pointer to an object
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* @param class_p a class to check (e.g. `lv_slider_class`)
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* @return true: `class_p` is the `obj` class.
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*/
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bool lv_obj_check_type(const lv_obj_t * obj, const lv_obj_class_t * class_p);
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@ -332,15 +332,14 @@ bool lv_obj_has_class(const lv_obj_t * obj, const lv_obj_class_t * class_p);
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/**
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* Get the class (type) of the object
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* @param obj pointer to an object
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* @return the class (type) of the object
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* @param obj pointer to an object
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* @return the class (type) of the object
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*/
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const lv_obj_class_t * lv_obj_get_class(const lv_obj_t * obj);
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/**
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* Check if any object is still "alive", and part of the hierarchy
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* Check if any object is still "alive".
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* @param obj pointer to an object
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* @param obj_type type of the object. (e.g. "lv_btn")
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* @return true: valid
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*/
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bool lv_obj_is_valid(const lv_obj_t * obj);
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