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README.md
@ -16,27 +16,27 @@ LVGL provides everything you need to create embedded GUI with easy-to-use graphi
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<a href="https://lvgl.io">Website </a> ·
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<a href="https://lvgl.io/demos">Online demo</a> ·
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<a href="https://docs.lvgl.io/">Docs</a> ·
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<a href="https://forum.lvgl.io">Forum</a> ·
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<a href="https://forum.lvgl.io">Forum</a>
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</h4>
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---
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## Features
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* Powerful building blocks: buttons, charts, lists, sliders, images, etc.
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* Powerful [building blocks](https://docs.lvgl.io/latest/en/html/widgets/index.html): buttons, charts, lists, sliders, images, etc.
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* Advanced graphics: animations, anti-aliasing, opacity, smooth scrolling
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* Simultaneously use various input devices: touchscreen, mouse, keyboard, encoder, buttons, etc.
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* Simultaneously use multiple displays: e.g. monochrome and color display
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* Multi-language support with UTF-8 encoding, Bidirectional support, and Arabic text handling
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* Fully customizable graphical elements via CSS-like styles
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* Use [various input devices](https://docs.lvgl.io/latest/en/html/overview/indev.html): touchscreen, mouse, keyboard, encoder, buttons, etc.
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* Use [multiple displays](https://docs.lvgl.io/latest/en/html/overview/display.html): e.g. monochrome and color display
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* Hardware independent to use with any microcontroller or display
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* Scalable to operate with little memory (64 kB Flash, 10 kB RAM)
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* Multi-language support with UTF-8 handling, Bidirectional and Arabic script support
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* Fully customizable graphical elements via [CSS-like styles](https://docs.lvgl.io/latest/en/html/overview/style.html)
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* OS, External memory and GPU are supported but not required
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* Single frame buffer operation even with advances graphical effects
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* Smooth rendering even with a [single frame buffer](https://docs.lvgl.io/latest/en/html/porting/display.html)
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* Written in C for maximal compatibility (C++ compatible)
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* Micropython Binding exposes [LVGL API in Micropython](https://blog.lvgl.io/2019-02-20/micropython-bindings)
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* Simulator to develop on PC without embedded hardware
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* Tutorials, examples, themes for rapid development
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* Documentation and API references
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* [Simulator](https://docs.lvgl.io/latest/en/html/get-started/pc-simulator.html) to develop on PC without embedded hardware
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* [Examples](lv_examples) and tutorials for rapid development
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* [Documentation](http://docs.lvgl.io/) and API references
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## Supported devices
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Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:
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