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mirror of https://github.com/lvgl/lvgl.git synced 2025-01-28 07:03:00 +08:00

shadow draw experiments

This commit is contained in:
Gabor Kiss-Vamosi 2019-08-29 19:01:38 +02:00
parent e4d7626ca2
commit b273e1a7e6

View File

@ -392,7 +392,7 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
if(rout > short_side >> 1) rout = short_side >> 1;
lv_coord_t corner_size = rout + 2 * style->body.shadow.width;
lv_coord_t corner_size = style->body.shadow.width + rout;
lv_opa_t sh_buf[corner_size * corner_size];
@ -421,28 +421,27 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
}
#define SHADOW_UPSACALE_SHIFT 10
#define SHADOW_UPSACALE_SHIFT 0
static void shadow_draw_corner_buf(lv_opa_t * sh_buf, lv_coord_t sw, lv_coord_t r)
{
lv_coord_t size = sw + sw + r;
lv_coord_t size = sw + r;
lv_area_t sh_area;
sh_area.x1 = -100;
sh_area.y1 = sw;
sh_area.x2 = sw+r-1; /*make the end far to not draw the other radius*/
sh_area.y1 = sw / 2 + 1;
sh_area.x2 = sw / 2 + 1 + r - 1; /*make the end far to not draw the other radius*/
sh_area.y2 = 100;
lv_mask_param_t mask_param;
lv_mask_radius_init(&mask_param, &sh_area, r, false);
int16_t mask_id = lv_mask_add(lv_mask_radius, &mask_param, NULL);
/*Initialize the shadow buffer*/
lv_mask_res_t mask_res;
lv_opa_t * sh_buf_tmp = sh_buf;
lv_coord_t y;
lv_opa_t mask_line[size];
uint32_t sh_ups_buf[size*size];
uint32_t * sh_ups_tmp_buf = sh_ups_buf;
lv_coord_t s_left = sw >> 1;
lv_coord_t s_right = (sw >> 1);
if((sw & 1) == 0) s_left--;
@ -450,37 +449,87 @@ static void shadow_draw_corner_buf(lv_opa_t * sh_buf, lv_coord_t sw, lv_coord_t
memset(mask_line, 0xFF, size);
mask_res = lv_mask_apply(mask_line, 0, y, size);
if(mask_res == LV_MASK_RES_FULL_TRANSP) {
memset(sh_buf_tmp, 0x00, size);
}
/*Horizontal blur*/
else {
lv_coord_t x;
int32_t last_val = 255 << SHADOW_UPSACALE_SHIFT;
int32_t chg = 0;
for(x = 0; x < size; x++) {
if(chg) last_val += chg/sw;
sh_buf_tmp[x] = last_val >> SHADOW_UPSACALE_SHIFT;
/*Forget the left pixel*/
chg = 0;
uint32_t left_val;
if(x - s_left <= 0) left_val = 255;
else left_val = mask_line[x - s_left];
chg -= (left_val << SHADOW_UPSACALE_SHIFT);
/*Add the right pixel*/
uint32_t right_val = 0;
if(x + s_right + 1 < size) right_val = mask_line[x + s_right + 1];
chg += (right_val << SHADOW_UPSACALE_SHIFT);
memset(sh_ups_tmp_buf, 0x00, size * sizeof(sh_ups_buf[0]));
} else {
uint32_t i;
sh_ups_tmp_buf[0] = (mask_line[0] << SHADOW_UPSACALE_SHIFT) / sw;
for(i = 1; i < size; i++) {
if(mask_line[i] == mask_line[i-1]) sh_ups_tmp_buf[i] = sh_ups_tmp_buf[i-1];
else sh_ups_tmp_buf[i] = (mask_line[i] << SHADOW_UPSACALE_SHIFT) / sw;
}
}
sh_buf_tmp += size;
sh_ups_tmp_buf += size;
}
lv_mask_remove_id(mask_id);
/*Horizontal blur*/
uint32_t sh_ups_hor_buf[size*size];
sh_ups_tmp_buf = sh_ups_buf + (size*0);
uint32_t * sh_ups_hor_buf_tmp = sh_ups_hor_buf + (size*0);
lv_coord_t x;
for(y = 0; y < size; y++) {
int32_t v = sh_ups_tmp_buf[0] * sw;
for(x = 0; x < size; x++) {
sh_ups_hor_buf_tmp[x] = v;
/*Forget the left pixel*/
uint32_t left_val;
if(x - s_left <= 0) left_val = sh_ups_tmp_buf[0];//25<< SHADOW_UPSACALE_SHIFT;
else left_val = sh_ups_tmp_buf[x - s_left];
v -= left_val;
/*Add the right pixel*/
uint32_t right_val = 0;
if(x + s_right + 1 < size) right_val = sh_ups_tmp_buf[x + s_right + 1];
v += right_val;
}
sh_ups_tmp_buf += size;
sh_ups_hor_buf_tmp += size;
}
//
//
// uint32_t i;
// for(i = 0; i < size * size; i++) {
// sh_buf[i] = (sh_ups_hor_buf[i] >> SHADOW_UPSACALE_SHIFT) ;
// }
//
// return;
/*Vertical blur*/
uint32_t i;
sh_ups_hor_buf[0] = sh_ups_hor_buf[0] / sw;
for(i = 1; i < size * size; i++) {
if(sh_ups_hor_buf[i] == sh_ups_hor_buf[i-1]) sh_ups_hor_buf[i] = sh_ups_hor_buf[i-1];
else sh_ups_hor_buf[i] = sh_ups_hor_buf[i] / sw;
}
for(x = 0; x < size; x++) {
sh_ups_hor_buf_tmp = &sh_ups_hor_buf[x];
lv_opa_t * sh_buf_tmp = &sh_buf[x];
int32_t v = sh_ups_hor_buf_tmp[0] * sw;
for(y = 0; y < size; y++, sh_ups_hor_buf_tmp += size, sh_buf_tmp += size) {
sh_buf_tmp[0] = v >> SHADOW_UPSACALE_SHIFT;
/*Forget the top pixel*/
uint32_t top_val;
if(y - s_left <= 0) top_val = sh_ups_hor_buf_tmp[0];//25<< SHADOW_UPSACALE_SHIFT;
else top_val = sh_ups_hor_buf[(y - s_left) * size + x];
v -= top_val;
/*Add the bottom pixel*/
uint32_t bottom_val;
if(y + s_right + 1 < size) bottom_val = sh_ups_hor_buf[(y + s_right + 1) * size + x];
else bottom_val = sh_ups_hor_buf[(size - 1) * size + x];
v += bottom_val;
}
}
}