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mirror of https://github.com/lvgl/lvgl.git synced 2025-01-28 07:03:00 +08:00

lv_preload: abbreviate "animation" and "direction" to "anim" and "dir"

This commit is contained in:
Brian Pugh 2019-04-12 07:57:16 -07:00
parent 610499c278
commit bbb93d315e
2 changed files with 26 additions and 26 deletions

View File

@ -80,7 +80,7 @@ lv_obj_t * lv_preload_create(lv_obj_t * par, const lv_obj_t * copy)
/*Initialize the allocated 'ext' */
ext->arc_length = LV_PRELOAD_DEF_ARC_LENGTH;
ext->anim_type = LV_PRELOAD_DEF_ANIM;
ext->anim_direction = LV_PRELOAD_DIRECTION_FORWARD;
ext->anim_dir = LV_PRELOAD_DIR_FORWARD;
/*The signal and design functions are not copied so set them here*/
lv_obj_set_signal_cb(new_preload, lv_preload_signal);
@ -106,12 +106,12 @@ lv_obj_t * lv_preload_create(lv_obj_t * par, const lv_obj_t * copy)
lv_preload_ext_t * copy_ext = lv_obj_get_ext_attr(copy);
ext->arc_length = copy_ext->arc_length;
ext->time = copy_ext->time;
ext->anim_direction = copy_ext->anim_direction;
ext->anim_dir = copy_ext->anim_dir;
/*Refresh the style with new signal function*/
lv_obj_refresh_style(new_preload);
}
lv_preload_set_animation_type(new_preload, ext->anim_type);
lv_preload_set_anim_type(new_preload, ext->anim_type);
LV_LOG_INFO("preload created");
@ -144,7 +144,7 @@ void lv_preload_set_spin_time(lv_obj_t * preload, uint16_t time)
lv_preload_ext_t * ext = lv_obj_get_ext_attr(preload);
ext->time = time;
lv_preload_set_animation_type(preload, ext->anim_type);
lv_preload_set_anim_type(preload, ext->anim_type);
}
/*=====================
* Setter functions
@ -168,7 +168,7 @@ void lv_preload_set_style(lv_obj_t * preload, lv_preload_style_t type, const lv_
* @param preload pointer to pre loader object
* @param type animation type of the preload
* */
void lv_preload_set_animation_type(lv_obj_t * preload, lv_preload_type_t type)
void lv_preload_set_anim_type(lv_obj_t * preload, lv_preload_type_t type)
{
#if LV_USE_ANIMATION
lv_preload_ext_t * ext = lv_obj_get_ext_attr(preload);
@ -180,7 +180,7 @@ void lv_preload_set_animation_type(lv_obj_t * preload, lv_preload_type_t type)
ext->anim_type = LV_PRELOAD_TYPE_FILLSPIN_ARC;
lv_anim_t a;
a.var = preload;
if( ext->anim_direction == LV_PRELOAD_DIRECTION_FORWARD ) {
if( ext->anim_dir == LV_PRELOAD_DIR_FORWARD ) {
/* Clockwise */
a.start = 360;
a.end = 0;
@ -189,7 +189,7 @@ void lv_preload_set_animation_type(lv_obj_t * preload, lv_preload_type_t type)
a.start = 0;
a.end = 360;
}
a.fp = (lv_anim_fp_t)lv_preload_spinner_animation;
a.fp = (lv_anim_fp_t)lv_preload_spinner_anim;
a.path = lv_anim_path_ease_in_out;
a.end_cb = NULL;
a.act_time = 0;
@ -202,7 +202,7 @@ void lv_preload_set_animation_type(lv_obj_t * preload, lv_preload_type_t type)
lv_anim_t b;
b.var = preload;
if( ext->anim_direction == LV_PRELOAD_DIRECTION_FORWARD ) {
if( ext->anim_dir == LV_PRELOAD_DIR_FORWARD ) {
/* Clockwise */
b.start = 360 - ext->arc_length;
b.end = ext->arc_length;
@ -228,7 +228,7 @@ void lv_preload_set_animation_type(lv_obj_t * preload, lv_preload_type_t type)
ext->anim_type = LV_PRELOAD_TYPE_SPINNING_ARC;
lv_anim_t a;
a.var = preload;
if( ext->anim_direction == LV_PRELOAD_DIRECTION_FORWARD ) {
if( ext->anim_dir == LV_PRELOAD_DIR_FORWARD ) {
/* Clockwise */
a.start = 360;
a.end = 0;
@ -237,7 +237,7 @@ void lv_preload_set_animation_type(lv_obj_t * preload, lv_preload_type_t type)
a.start = 0;
a.end = 360;
}
a.fp = (lv_anim_fp_t)lv_preload_spinner_animation;
a.fp = (lv_anim_fp_t)lv_preload_spinner_anim;
a.path = lv_anim_path_ease_in_out;
a.end_cb = NULL;
a.act_time = 0;
@ -254,11 +254,11 @@ void lv_preload_set_animation_type(lv_obj_t * preload, lv_preload_type_t type)
#endif // LV_USE_ANIMATION
}
void lv_preload_set_animation_direction(lv_obj_t * preload, lv_preload_direction_t direction) {
void lv_preload_set_anim_dir(lv_obj_t * preload, lv_preload_dir_t dir) {
lv_preload_ext_t * ext = lv_obj_get_ext_attr(preload);
ext->anim_direction = direction;
lv_preload_set_animation_type(preload, ext->anim_type);
ext->anim_dir = dir;
lv_preload_set_anim_type(preload, ext->anim_type);
}
/*=====================
@ -308,15 +308,15 @@ const lv_style_t * lv_preload_get_style(const lv_obj_t * preload, lv_preload_sty
* @param preload pointer to pre loader object
* @return animation type
* */
lv_preload_type_t lv_preload_get_animation_type(lv_obj_t * preload)
lv_preload_type_t lv_preload_get_anim_type(lv_obj_t * preload)
{
lv_preload_ext_t * ext = lv_obj_get_ext_attr(preload);
return ext->anim_type;
}
lv_preload_direction_t lv_preload_get_animation_direction(lv_obj_t * preload) {
lv_preload_dir_t lv_preload_get_anim_dir(lv_obj_t * preload) {
lv_preload_ext_t * ext = lv_obj_get_ext_attr(preload);
return ext->anim_direction;
return ext->anim_dir;
}
/*=====================
@ -328,7 +328,7 @@ lv_preload_direction_t lv_preload_get_animation_direction(lv_obj_t * preload) {
* @param ptr pointer to preloader
* @param val the current desired value [0..360]
*/
void lv_preload_spinner_animation(void * ptr, int32_t val)
void lv_preload_spinner_anim(void * ptr, int32_t val)
{
lv_obj_t * preload = ptr;
lv_preload_ext_t * ext = lv_obj_get_ext_attr(preload);

View File

@ -48,10 +48,10 @@ enum {
typedef uint8_t lv_preload_type_t;
enum {
LV_PRELOAD_DIRECTION_FORWARD,
LV_PRELOAD_DIRECTION_BACKWARD,
LV_PRELOAD_DIR_FORWARD,
LV_PRELOAD_DIR_BACKWARD,
};
typedef uint8_t lv_preload_direction_t;
typedef uint8_t lv_preload_dir_t;
/*Data of pre loader*/
typedef struct
@ -61,7 +61,7 @@ typedef struct
uint16_t arc_length; /*Length of the spinning indicator in degree*/
uint16_t time; /*Time of one round*/
lv_preload_type_t anim_type:1; /*Type of the arc animation*/
lv_preload_direction_t anim_direction:1; /*Animation Direction*/
lv_preload_dir_t anim_dir:1; /*Animation Direction*/
} lv_preload_ext_t;
/*Styles*/
@ -118,14 +118,14 @@ void lv_preload_set_style(lv_obj_t * preload, lv_preload_style_t type, const lv_
* @param preload pointer to pre loader object
* @param type animation type of the preload
* */
void lv_preload_set_animation_type(lv_obj_t * preload, lv_preload_type_t type);
void lv_preload_set_anim_type(lv_obj_t * preload, lv_preload_type_t type);
/**
* Set the animation direction of a preloader
* @param preload pointer to pre loader object
* @param direction animation direction of the preload
*/
void lv_preload_set_animation_direction(lv_obj_t * preload, lv_preload_direction_t direction);
void lv_preload_set_anim_dir(lv_obj_t * preload, lv_preload_dir_t dir);
/*=====================
* Getter functions
@ -156,14 +156,14 @@ const lv_style_t * lv_preload_get_style(const lv_obj_t * preload, lv_preload_sty
* @param preload pointer to pre loader object
* @return animation type
* */
lv_preload_type_t lv_preload_get_animation_type(lv_obj_t * preload);
lv_preload_type_t lv_preload_get_anim_type(lv_obj_t * preload);
/**
* Get the animation direction of a preloader
* @param preload pointer to pre loader object
* @return animation direction
*/
lv_preload_direction_t lv_preload_get_animation_direction(lv_obj_t * preload);
lv_preload_dir_t lv_preload_get_anim_dir(lv_obj_t * preload);
/*=====================
* Other functions
@ -175,7 +175,7 @@ lv_preload_direction_t lv_preload_get_animation_direction(lv_obj_t * preload);
* @param type which style should be get
* @return style pointer to the style
* */
void lv_preload_spinner_animation(void * ptr, int32_t val);
void lv_preload_spinner_anim(void * ptr, int32_t val);
/**********************
* MACROS