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chore(demo): fix the path of picture files in readme (#3451)
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@ -33,7 +33,7 @@ In other words, the benchmark shows the FPS from the pure rendering time.
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By default, only the changed areas are refreshed. It means if only a few pixels are changed in 1 ms the benchmark will show 1000 FPS. To measure the performance with full screen refresh uncomment `lv_obj_invalidate(lv_scr_act())` in `monitor_cb()` in `lv_demo_benchmark.c`.
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![LVGL benchmark running](https://github.com/lvgl/lvgl/tree/master/demos/benchmark/screenshot1.png?raw=true)
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![LVGL benchmark running](screenshot1.png)
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If you are doing performance analysis for 2D image processing optimization, LCD latency (flushing data to LCD) introduced by `disp_flush()` might dilute the performance results of the LVGL drawing process, hence make it harder to see your optimization results (gain or loss). To avoid such problem, please:
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@ -4,7 +4,7 @@
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The music player demo shows what kind of modern, smartphone-like user interfaces can be created on LVGL. It works the best with display with 480x272 or 272x480 resolution.
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![Music player demo with LVGL embedded GUI library](https://github.com/lvgl/lvgl/tree/master/demos/music/screenshot1.gif?raw=true)
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![Music player demo with LVGL embedded GUI library](screenshot1.gif)
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## Run the demo
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- In `lv_conf.h` or equivalent places set `LV_USE_DEMO_MUSIC 1`
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@ -5,7 +5,7 @@
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A stress test for LVGL.
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It contains a lot of object creation, deletion, animations, styles usage, and so on. It can be used if there is any memory corruption during heavy usage or any memory leaks.
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![Stress demo with LVGL embedded GUI library](https://github.com/lvgl/lvgl/tree/master/demos/stress/screenshot1.gif?raw=true)
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![Stress demo with LVGL embedded GUI library](screenshot1.gif)
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## Run the demo
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- In `lv_conf.h` or equivalent places set `LV_USE_DEMO_STRESS 1`
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