From c2628fd7ef7d0fea10cdf9bb6e9a3d00d6f2e26d Mon Sep 17 00:00:00 2001 From: "Man, Jianting (Meco)" <920369182@qq.com> Date: Wed, 6 Jul 2022 03:06:31 -0400 Subject: [PATCH] chore(demo): fix the path of picture files in readme (#3451) --- demos/benchmark/README.md | 2 +- demos/music/README.md | 2 +- demos/stress/README.md | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/demos/benchmark/README.md b/demos/benchmark/README.md index a5c7638f8..c913ae00d 100644 --- a/demos/benchmark/README.md +++ b/demos/benchmark/README.md @@ -33,7 +33,7 @@ In other words, the benchmark shows the FPS from the pure rendering time. By default, only the changed areas are refreshed. It means if only a few pixels are changed in 1 ms the benchmark will show 1000 FPS. To measure the performance with full screen refresh uncomment `lv_obj_invalidate(lv_scr_act())` in `monitor_cb()` in `lv_demo_benchmark.c`. -![LVGL benchmark running](https://github.com/lvgl/lvgl/tree/master/demos/benchmark/screenshot1.png?raw=true) +![LVGL benchmark running](screenshot1.png) If you are doing performance analysis for 2D image processing optimization, LCD latency (flushing data to LCD) introduced by `disp_flush()` might dilute the performance results of the LVGL drawing process, hence make it harder to see your optimization results (gain or loss). To avoid such problem, please: diff --git a/demos/music/README.md b/demos/music/README.md index 1abd7f8c7..90e9fd292 100644 --- a/demos/music/README.md +++ b/demos/music/README.md @@ -4,7 +4,7 @@ The music player demo shows what kind of modern, smartphone-like user interfaces can be created on LVGL. It works the best with display with 480x272 or 272x480 resolution. -![Music player demo with LVGL embedded GUI library](https://github.com/lvgl/lvgl/tree/master/demos/music/screenshot1.gif?raw=true) +![Music player demo with LVGL embedded GUI library](screenshot1.gif) ## Run the demo - In `lv_conf.h` or equivalent places set `LV_USE_DEMO_MUSIC 1` diff --git a/demos/stress/README.md b/demos/stress/README.md index 72f592067..df6ad1027 100644 --- a/demos/stress/README.md +++ b/demos/stress/README.md @@ -5,7 +5,7 @@ A stress test for LVGL. It contains a lot of object creation, deletion, animations, styles usage, and so on. It can be used if there is any memory corruption during heavy usage or any memory leaks. -![Stress demo with LVGL embedded GUI library](https://github.com/lvgl/lvgl/tree/master/demos/stress/screenshot1.gif?raw=true) +![Stress demo with LVGL embedded GUI library](screenshot1.gif) ## Run the demo - In `lv_conf.h` or equivalent places set `LV_USE_DEMO_STRESS 1`