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@ -18,34 +18,31 @@ Homepage: https://littlevgl.com
## Key features
* Powerful building blocks buttons, charts, lists, sliders, images etc
* Advanced graphics with animations, anti-aliasing, opacity, smooth scrolling
* Various input devices touch pad, mouse, keyboard, encoder etc
* Various input devices touch pad, mouse, keyboard, encoder, buttons etc
* Multi language support with UTF-8 decoding
* Fully customizable graphical elements
* Hardware independent to use with any microcontroller or display
* Scalable to operate with few memory (80 kB Flash, 10 kB RAM)
* Scalable to operate with few memory (50 kB Flash, 10 kB RAM)
* OS, External memory and GPU supported but not required
* Single frame buffer operation even with advances graphical effects
* Written in C for maximal compatibility
* Simulator to develop on PC without embedded hardware
* Tutorials, examples, themes for rapid development
* Advanced support and professional GUI development service
* Documentation and API references online
* Free and open-source under MIT licence
## Porting
In the most sime case you need 4 things:
1. Call `lv_tick_inc(1)` in every millisecods in a Timer or Task
2. Register a function which can **copy a pixel array** to an area of the screen
3. Register a function which can **read an input device**. (E.g. touch pad)
4. Call `lv_task_handler()` periodically in every few milliseconds ()
4. Call `lv_task_handler()` periodically in every few milliseconds
For more information visit https://littlevgl.com/porting
## Project set-up
1. **Clone** or download the lvgl repository: `git clone https://github.com/littlevgl/lvgl.git`
1. **Clone** or [Download](https://littlevgl.com/download) the lvgl repository: `git clone https://github.com/littlevgl/lvgl.git`
2. **Create project** with your prefered IDE and add the *lvgl* folder
3. Copy **lvgl/lv_conf_templ.h** as **lv_conf.h** next to the *lvgl* folder
4. In the *_conf.h files delete the first `#if 0` and its `#endif`. Let the default configurations at first.
4. In the lv_conf.h delete the first `#if 0` and its `#endif`. Let the default configurations at first.
5. In your *main.c*: #include "lvgl/lvgl.h"
6. In your *main function*:
* lvgl_init();
@ -72,4 +69,3 @@ See [CONTRIBUTING.md](https://github.com/littlevgl/lvgl/blob/master/docs/CONTRIB
If you are pleased with the graphics library, found it useful or be happy with the support you got, please help its further development:
[![Donate](https://littlevgl.com/donate_dir/donate_btn.png)](https://littlevgl.com/donate)