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add lv_obj_finish_transitions
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963140fd74
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cb4fee4197
@ -1603,6 +1603,27 @@ void lv_obj_clear_state(lv_obj_t * obj, lv_state_t state)
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lv_obj_set_state(obj, new_state);
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}
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}
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/**
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* Finish all pending transitions on a part of an object
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* @param obj pointer to an object
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* @param part part of the object, e.g `LV_BRN_PART_MAIN` or `LV_OBJ_PART_ALL` for all parts
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*/
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void lv_obj_finish_transitions(lv_obj_t * obj, uint8_t part)
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{
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/*Animate all related transition to the end value*/
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lv_style_trans_t * tr;
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tr = lv_ll_get_head(&LV_GC_ROOT(_lv_obj_style_trans_ll));
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LV_LL_READ(LV_GC_ROOT(_lv_obj_style_trans_ll), tr) {
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if(tr->obj == obj && (part == tr->part || part == LV_OBJ_PART_ALL)) {
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trans_anim_cb(tr, 255);
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}
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}
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/*Free all related transition data*/
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trans_del(obj, part, 0xFF);
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}
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/**
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* Set a an event handler function for an object.
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* Used by the user to react on event which happens with the object.
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@ -252,7 +252,7 @@ enum {
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LV_OBJ_PART_MAIN,
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_LV_OBJ_PART_VIRTUAL_LAST = 0x01,
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_LV_OBJ_PART_REAL_LAST = 0x40,
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_LV_OBJ_PART_ALL = 0xFF,
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LV_OBJ_PART_ALL = 0xFF,
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};
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typedef uint8_t lv_obj_part_t;
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@ -716,6 +716,13 @@ void lv_obj_add_state(lv_obj_t * obj, lv_state_t state);
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*/
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void lv_obj_clear_state(lv_obj_t * obj, lv_state_t state);
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/**
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* Finish all pending transitions on a part of an object
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* @param obj pointer to an object
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* @param part part of the object, e.g `LV_BRN_PART_MAIN` or `LV_OBJ_PART_ALL` for all parts
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*/
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void lv_obj_finish_transitions(lv_obj_t * obj, uint8_t part);
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/**
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* Set a an event handler function for an object.
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* Used by the user to react on event which happens with the object.
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@ -1266,8 +1273,6 @@ bool lv_obj_is_focused(const lv_obj_t * obj);
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*/
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lv_res_t lv_obj_handle_get_type_signal(lv_obj_type_t * buf, const char * name);
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/**
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* Initialize a rectangle descriptor from an object's styles
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* @param obj pointer to an object
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