mirror of
https://github.com/lvgl/lvgl.git
synced 2025-01-28 07:03:00 +08:00
Merge b58f9c602179877222130221646ff7d3f40f445f into dev
This commit is contained in:
commit
cc505a3cb2
@ -11,7 +11,8 @@
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- Add `lv_event_send_refresh`, `lv_event_send_refresh_recursive` to easily send `LV_EVENT_REFRESH` to object
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- Add `lv_tabview_set_tab_name()` function - used to change a tab's name
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- Add `LV_THEME_MATERIAL_FLAG_NO_TRANSITION` and `LV_THEME_MATERIAL_FLAG_NO_FOCUS` flags
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- Reduce code size by adding: `LV_USE_FONT_COMPRESSED` and `LV_FONT_USE_SUBPX` and applying some optimization
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- Reduce code size by adding: `LV_USE_FONT_COMPRESSED`, `LV_FONT_USE_SUBPX`, `LV_USE_OUTLINE`, `LV_USE_PATTERN`, `LV_USE_VALUE_STR` and applying some optimization
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- Add `LV_MEMCPY_MEMSET_STD` to use standard `memcpy` and `memset`
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### Bugfixes
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@ -97,6 +97,10 @@ typedef int16_t lv_coord_t;
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# define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
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#endif /*LV_MEM_CUSTOM*/
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/* Use the standard memcpy and memset instead of LVGL's own functions.
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* The standard functions might or might not be faster depending on their implementation. */
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#define LV_MEMCPY_MEMSET_STD 0
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/* Garbage Collector settings
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* Used if lvgl is binded to higher level language and the memory is managed by that language */
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#define LV_ENABLE_GC 0
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@ -150,7 +154,7 @@ typedef void * lv_anim_user_data_t;
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#endif
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/* 1: Enable shadow drawing*/
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/* 1: Enable shadow drawing on rectangles*/
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#define LV_USE_SHADOW 1
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#if LV_USE_SHADOW
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/* Allow buffering some shadow calculation
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@ -160,6 +164,15 @@ typedef void * lv_anim_user_data_t;
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#define LV_SHADOW_CACHE_SIZE 0
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#endif
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/*1: enable outline drawing on rectangles*/
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#define LV_USE_OUTLINE 1
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/*1: enable pattern drawing on rectangles*/
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#define LV_USE_PATTERN 1
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/*1: enable value string drawing on rectangles*/
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#define LV_USE_VALUE_STR 1
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/* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/
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#define LV_USE_BLEND_MODES 1
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@ -147,6 +147,12 @@
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#endif
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#endif /*LV_MEM_CUSTOM*/
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/* Use the standard memcpy and memset instead of LVGL's own functions.
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* The standard functions might or might not be faster depending on their implementation. */
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#ifndef LV_MEMCPY_MEMSET_STD
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#define LV_MEMCPY_MEMSET_STD 0
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#endif
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/* Garbage Collector settings
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* Used if lvgl is binded to higher level language and the memory is managed by that language */
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#ifndef LV_ENABLE_GC
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@ -223,7 +229,7 @@
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#endif
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/* 1: Enable shadow drawing*/
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/* 1: Enable shadow drawing on rectangles*/
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#ifndef LV_USE_SHADOW
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#define LV_USE_SHADOW 1
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#endif
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@ -237,6 +243,21 @@
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#endif
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#endif
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/*1: enable outline drawing on rectangles*/
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#ifndef LV_USE_OUTLINE
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#define LV_USE_OUTLINE 1
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#endif
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/*1: enable pattern drawing on rectangles*/
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#ifndef LV_USE_PATTERN
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#define LV_USE_PATTERN 1
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#endif
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/*1: enable value string drawing on rectangles*/
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#ifndef LV_USE_VALUE_STR
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#define LV_USE_VALUE_STR 1
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#endif
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/* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/
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#ifndef LV_USE_BLEND_MODES
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#define LV_USE_BLEND_MODES 1
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@ -633,7 +654,10 @@ e.g. "stm32f769xx.h" or "stm32f429xx.h" */
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/* A fast and impressive theme.
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* Flags:
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* LV_THEME_MATERIAL_FLAG_LIGHT: light theme
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* LV_THEME_MATERIAL_FLAG_DARK: dark theme*/
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* LV_THEME_MATERIAL_FLAG_DARK: dark theme
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* LV_THEME_MATERIAL_FLAG_NO_TRANSITION: disable transitions (state change animations)
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* LV_THEME_MATERIAL_FLAG_NO_FOCUS: disable indication of focused state)
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* */
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#ifndef LV_USE_THEME_MATERIAL
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#define LV_USE_THEME_MATERIAL 1
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#endif
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@ -3157,7 +3157,7 @@ void lv_obj_init_draw_rect_dsc(lv_obj_t * obj, uint8_t part, lv_draw_rect_dsc_t
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}
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}
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#if LV_USE_OUTLINE
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if(draw_dsc->outline_opa != LV_OPA_TRANSP) {
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draw_dsc->outline_width = lv_obj_get_style_outline_width(obj, part);
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if(draw_dsc->outline_width) {
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@ -3171,7 +3171,9 @@ void lv_obj_init_draw_rect_dsc(lv_obj_t * obj, uint8_t part, lv_draw_rect_dsc_t
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#endif
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}
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}
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#endif
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#if LV_USE_PATTERN
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if(draw_dsc->pattern_opa != LV_OPA_TRANSP) {
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draw_dsc->pattern_image = lv_obj_get_style_pattern_image(obj, part);
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if(draw_dsc->pattern_image) {
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@ -3192,6 +3194,8 @@ void lv_obj_init_draw_rect_dsc(lv_obj_t * obj, uint8_t part, lv_draw_rect_dsc_t
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}
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}
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}
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#endif
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#if LV_USE_SHADOW
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if(draw_dsc->shadow_opa > LV_OPA_MIN) {
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draw_dsc->shadow_width = lv_obj_get_style_shadow_width(obj, part);
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@ -3210,6 +3214,7 @@ void lv_obj_init_draw_rect_dsc(lv_obj_t * obj, uint8_t part, lv_draw_rect_dsc_t
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}
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#endif
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#if LV_USE_VALUE_STR
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if(draw_dsc->value_opa > LV_OPA_MIN) {
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draw_dsc->value_str = lv_obj_get_style_value_str(obj, part);
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if(draw_dsc->value_str) {
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@ -3228,6 +3233,7 @@ void lv_obj_init_draw_rect_dsc(lv_obj_t * obj, uint8_t part, lv_draw_rect_dsc_t
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}
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}
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}
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#endif
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#if LV_USE_OPA_SCALE
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if(opa_scale < LV_OPA_MAX) {
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@ -30,8 +30,10 @@
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LV_ATTRIBUTE_FAST_MEM static void draw_bg(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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LV_ATTRIBUTE_FAST_MEM static void draw_border(const lv_area_t * coords, const lv_area_t * clip,
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lv_draw_rect_dsc_t * dsc);
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#if LV_USE_OUTLINE
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static void draw_outline(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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LV_ATTRIBUTE_FAST_MEM static inline lv_color_t grad_get(lv_draw_rect_dsc_t * dsc, lv_coord_t s, lv_coord_t i);
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#endif
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#if LV_USE_SHADOW
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LV_ATTRIBUTE_FAST_MEM static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip,
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lv_draw_rect_dsc_t * dsc);
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@ -39,9 +41,16 @@ LV_ATTRIBUTE_FAST_MEM static void shadow_draw_corner_buf(const lv_area_t * coord
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lv_coord_t r);
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LV_ATTRIBUTE_FAST_MEM static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups_buf);
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#endif
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#if LV_USE_PATTERN
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static void draw_pattern(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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static void draw_value(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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#endif
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#if LV_USE_VALUE_STR
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static void draw_value_str(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc);
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#endif
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static void draw_full_border(const lv_area_t * area_inner, const lv_area_t * area_outer, const lv_area_t * clip, lv_coord_t radius, lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode);
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LV_ATTRIBUTE_FAST_MEM static inline lv_color_t grad_get(lv_draw_rect_dsc_t * dsc, lv_coord_t s, lv_coord_t i);
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/**********************
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* STATIC VARIABLES
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@ -96,10 +105,19 @@ void lv_draw_rect(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect
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#endif
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draw_bg(coords, clip, dsc);
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#if LV_USE_PATTERN
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draw_pattern(coords, clip, dsc);
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#endif
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draw_border(coords, clip, dsc);
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draw_value(coords, clip, dsc);
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#if LV_USE_VALUE_STR
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draw_value_str(coords, clip, dsc);
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#endif
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#if LV_USE_OUTLINE
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draw_outline(coords, clip, dsc);
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#endif
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LV_ASSERT_MEM_INTEGRITY();
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}
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@ -1128,6 +1146,7 @@ LV_ATTRIBUTE_FAST_MEM static void shadow_blur_corner(lv_coord_t size, lv_coord_t
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#endif
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#if LV_USE_OUTLINE
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static void draw_outline(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc)
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{
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if(dsc->outline_opa <= LV_OPA_MIN) return;
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@ -1155,7 +1174,10 @@ static void draw_outline(const lv_area_t * coords, const lv_area_t * clip, lv_dr
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draw_full_border(&area_inner, &area_outer, clip, dsc->radius, dsc->outline_color, dsc->outline_opa, dsc->outline_blend_mode);
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}
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#endif
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#if LV_USE_PATTERN
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static void draw_pattern(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc)
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{
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if(dsc->pattern_image == NULL) return;
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@ -1256,9 +1278,11 @@ static void draw_pattern(const lv_area_t * coords, const lv_area_t * clip, lv_dr
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lv_draw_mask_remove_id(radius_mask_id);
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}
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}
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#endif
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static void draw_value(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc)
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#if LV_USE_VALUE_STR
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static void draw_value_str(const lv_area_t * coords, const lv_area_t * clip, lv_draw_rect_dsc_t * dsc)
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{
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if(dsc->value_str == NULL) return;
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if(dsc->value_opa <= LV_OPA_MIN) return;
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@ -1291,6 +1315,7 @@ static void draw_value(const lv_area_t * coords, const lv_area_t * clip, lv_draw
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lv_draw_label(&value_area, clip, &label_dsc, dsc->value_str, NULL);
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}
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#endif
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static void draw_full_border(const lv_area_t * area_inner, const lv_area_t * area_outer, const lv_area_t * clip, lv_coord_t radius, lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode)
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{
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@ -586,6 +586,7 @@ void _lv_mem_buf_free_all(void)
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}
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}
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#if LV_MEMCPY_MEMSET_STD == 0
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/**
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* Same as `memcpy` but optimized for 4 byte operation.
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* @param dst pointer to the destination buffer
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@ -652,7 +653,6 @@ LV_ATTRIBUTE_FAST_MEM void * _lv_memcpy(void * dst, const void * src, size_t len
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/**
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* Same as `memset` but optimized for 4 byte operation.
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* `dst` should be word aligned else normal `memcpy` will be used
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* @param dst pointer to the destination buffer
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* @param v value to set [0..255]
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* @param len number of byte to set
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@ -707,7 +707,6 @@ LV_ATTRIBUTE_FAST_MEM void _lv_memset(void * dst, uint8_t v, size_t len)
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/**
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* Same as `memset(dst, 0x00, len)` but optimized for 4 byte operation.
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* `dst` should be word aligned else normal `memcpy` will be used
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* @param dst pointer to the destination buffer
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* @param len number of byte to set
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*/
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@ -757,7 +756,6 @@ LV_ATTRIBUTE_FAST_MEM void _lv_memset_00(void * dst, size_t len)
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/**
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* Same as `memset(dst, 0xFF, len)` but optimized for 4 byte operation.
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* `dst` should be word aligned else normal `memcpy` will be used
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* @param dst pointer to the destination buffer
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* @param len number of byte to set
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*/
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@ -805,6 +803,7 @@ LV_ATTRIBUTE_FAST_MEM void _lv_memset_ff(void * dst, size_t len)
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}
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}
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#endif /*LV_MEMCPY_MEMSET_STD*/
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/**********************
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* STATIC FUNCTIONS
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@ -20,6 +20,10 @@ extern "C" {
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#include "lv_log.h"
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#include "lv_types.h"
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#if LV_MEMCPY_MEMSET_STD
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#include <string.h>
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#endif
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/*********************
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* DEFINES
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*********************/
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@ -137,6 +141,62 @@ void _lv_mem_buf_free_all(void);
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//! @cond Doxygen_Suppress
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#if LV_MEMCPY_MEMSET_STD
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/**
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* Wrapper for the standard memcpy
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* @param dst pointer to the destination buffer
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* @param src pointer to the source buffer
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* @param len number of byte to copy
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*/
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static inline void * _lv_memcpy(void * dst, const void * src, size_t len)
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{
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return memcpy(dst, src, len);
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}
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/**
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* Wrapper for the standard memcpy
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* @param dst pointer to the destination buffer
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* @param src pointer to the source buffer
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* @param len number of byte to copy
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*/
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static inline void * _lv_memcpy_small(void * dst, const void * src, size_t len)
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{
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return memcpy(dst, src, len);
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}
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/**
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* Wrapper for the standard memset
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* @param dst pointer to the destination buffer
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* @param v value to set [0..255]
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* @param len number of byte to set
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*/
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static inline void _lv_memset(void * dst, uint8_t v, size_t len)
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{
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memset(dst, v, len);
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}
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/**
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* Wrapper for the standard memset with fixed 0x00 value
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* @param dst pointer to the destination buffer
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* @param len number of byte to set
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*/
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static inline void _lv_memset_00(void * dst, size_t len)
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{
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memset(dst, 0x00, len);
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}
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/**
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* Wrapper for the standard memset with fixed 0xFF value
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* @param dst pointer to the destination buffer
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* @param len number of byte to set
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*/
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static inline void _lv_memset_ff(void * dst, size_t len)
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{
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memset(dst, 0xFF, len);
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}
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#else
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/**
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* Same as `memcpy` but optimized for 4 byte operation.
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* @param dst pointer to the destination buffer
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@ -168,7 +228,6 @@ LV_ATTRIBUTE_FAST_MEM static inline void * _lv_memcpy_small(void * dst, const vo
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/**
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* Same as `memset` but optimized for 4 byte operation.
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* `dst` should be word aligned else normal `memcpy` will be used
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* @param dst pointer to the destination buffer
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* @param v value to set [0..255]
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* @param len number of byte to set
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@ -177,7 +236,6 @@ LV_ATTRIBUTE_FAST_MEM void _lv_memset(void * dst, uint8_t v, size_t len);
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/**
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* Same as `memset(dst, 0x00, len)` but optimized for 4 byte operation.
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* `dst` should be word aligned else normal `memcpy` will be used
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* @param dst pointer to the destination buffer
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* @param len number of byte to set
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*/
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@ -185,7 +243,6 @@ LV_ATTRIBUTE_FAST_MEM void _lv_memset_00(void * dst, size_t len);
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/**
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* Same as `memset(dst, 0xFF, len)` but optimized for 4 byte operation.
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* `dst` should be word aligned else normal `memcpy` will be used
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* @param dst pointer to the destination buffer
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* @param len number of byte to set
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*/
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@ -193,6 +250,9 @@ LV_ATTRIBUTE_FAST_MEM void _lv_memset_ff(void * dst, size_t len);
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//! @endcond
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#endif
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/**********************
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* MACROS
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**********************/
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||||
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