mirror of
https://github.com/lvgl/lvgl.git
synced 2025-01-21 06:53:01 +08:00
use optimized triangle drawing if no opacity
This commit is contained in:
parent
7884636b7c
commit
cf124e60ad
@ -12,13 +12,7 @@
|
||||
/*********************
|
||||
* DEFINES
|
||||
*********************/
|
||||
/* Draw the tall rectangles from vertical lines
|
||||
* and from the flat triangles from horizontal lines
|
||||
* to minimize the number of lines.
|
||||
* It's still not perfect because some pixels on the edges are overdrawn.
|
||||
* (Looks fine LV_OPA_COVER)
|
||||
*/
|
||||
#define FLAT_TALL_OPTIMIZED 0
|
||||
|
||||
/**********************
|
||||
* TYPEDEFS
|
||||
**********************/
|
||||
@ -26,15 +20,14 @@
|
||||
/**********************
|
||||
* STATIC PROTOTYPES
|
||||
**********************/
|
||||
void tri_draw_flat(const lv_point_t * points, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa);
|
||||
void tri_draw_tall(const lv_point_t * points, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa);
|
||||
static void point_swap(lv_point_t * p1, lv_point_t * p2);
|
||||
|
||||
/**********************
|
||||
* STATIC VARIABLES
|
||||
**********************/
|
||||
#if FLAT_TALL_OPTIMIZED
|
||||
void tri_draw_flat(const lv_point_t * points, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa);
|
||||
#endif
|
||||
void tri_draw_tall(const lv_point_t * points, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa);
|
||||
static void point_swap(lv_point_t * p1, lv_point_t * p2);
|
||||
static uint8_t corr_value;
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
@ -54,8 +47,6 @@ static void point_swap(lv_point_t * p1, lv_point_t * p2);
|
||||
void lv_draw_triangle(const lv_point_t * points, const lv_area_t * mask, const lv_style_t * style,
|
||||
lv_opa_t opa_scale)
|
||||
{
|
||||
|
||||
opa_scale = LV_OPA_50;
|
||||
/*Return is the triangle is degenerated*/
|
||||
if(points[0].x == points[1].x && points[0].y == points[1].y) return;
|
||||
if(points[1].x == points[2].x && points[1].y == points[2].y) return;
|
||||
@ -68,32 +59,40 @@ void lv_draw_triangle(const lv_point_t * points, const lv_area_t * mask, const l
|
||||
? style->body.opa
|
||||
: (uint16_t)((uint16_t)style->body.opa * opa_scale) >> 8;
|
||||
|
||||
#if FLAT_TALL_OPTIMIZED == 0
|
||||
tri_draw_tall(points, mask, style, opa);
|
||||
#else
|
||||
/*Is the triangle flat or tall?*/
|
||||
lv_coord_t x_min = LV_MATH_MIN(LV_MATH_MIN(points[0].x, points[1].x), points[2].x);
|
||||
lv_coord_t x_max = LV_MATH_MAX(LV_MATH_MAX(points[0].x, points[1].x), points[2].x);
|
||||
lv_coord_t y_min = LV_MATH_MIN(LV_MATH_MIN(points[0].y, points[1].y), points[2].y);
|
||||
lv_coord_t y_max = LV_MATH_MAX(LV_MATH_MAX(points[0].y, points[1].y), points[2].y);
|
||||
|
||||
/* If smaller in x then it's tall.
|
||||
* Draw from horizontal lines*/
|
||||
if(x_max - x_min < y_max - y_min) {
|
||||
if(opa < LV_OPA_MAX) {
|
||||
/*Simply draw the triangles with opacity */
|
||||
corr_value = 1;
|
||||
tri_draw_tall(points, mask, style, opa);
|
||||
} else {
|
||||
/* Draw the tall rectangles from vertical lines
|
||||
* and from the flat triangles from horizontal lines
|
||||
* to minimize the number of lines.
|
||||
* Some pixels are overdrawn on the common edges of the triangles
|
||||
* so use it only if the triangle has no opacity*/
|
||||
|
||||
corr_value = 0;
|
||||
|
||||
/* Draw from horizontal lines*/
|
||||
if(x_max - x_min < y_max - y_min) {
|
||||
tri_draw_tall(points, mask, style, opa);
|
||||
}
|
||||
/*Else flat so draw from vertical lines*/
|
||||
else {
|
||||
tri_draw_flat(points, mask, style, opa);
|
||||
}
|
||||
}
|
||||
/*Else flat so draw from vertical lines*/
|
||||
else {
|
||||
tri_draw_flat(points, mask, style, opa);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/**********************
|
||||
* STATIC FUNCTIONS
|
||||
**********************/
|
||||
|
||||
#if FLAT_TALL_OPTIMIZED
|
||||
void tri_draw_flat(const lv_point_t * points, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa)
|
||||
{
|
||||
/*Return if the points are out of the mask*/
|
||||
@ -166,7 +165,7 @@ void tri_draw_flat(const lv_point_t * points, const lv_area_t * mask, const lv_s
|
||||
/* Get the area of a line.
|
||||
* Adjust it a little bit to perfectly match (no redrawn pixels) with the adjacent triangles*/
|
||||
draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2);
|
||||
draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2) - (FLAT_TALL_OPTIMIZED == 0 ? 1 : 0);
|
||||
draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2) - corr_value;
|
||||
draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2);
|
||||
draw_area.y2 = LV_MATH_MAX(act_area.y1, act_area.y2);
|
||||
|
||||
@ -212,7 +211,6 @@ void tri_draw_flat(const lv_point_t * points, const lv_area_t * mask, const lv_s
|
||||
} while(edge2.y == y2_tmp);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void tri_draw_tall(const lv_point_t * points, const lv_area_t * mask, const lv_style_t * style, lv_opa_t opa)
|
||||
{
|
||||
@ -271,7 +269,7 @@ void tri_draw_tall(const lv_point_t * points, const lv_area_t * mask, const lv_s
|
||||
draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2);
|
||||
draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2);
|
||||
draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2);
|
||||
draw_area.y2 = LV_MATH_MAX(act_area.y1, act_area.y2) - (FLAT_TALL_OPTIMIZED == 0 ? 1 : 0);
|
||||
draw_area.y2 = LV_MATH_MAX(act_area.y1, act_area.y2) - corr_value;
|
||||
|
||||
lv_draw_fill(&draw_area, mask, style->body.main_color, opa);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user