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draw shadow fix (line_2d_blur was overindexed)
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@ -2023,7 +2023,7 @@ static void lv_draw_shadow_full_straight(const lv_area_t * coords, const lv_area
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lv_opa_t opa_act;
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int16_t d;
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for(d = 1; d <= swidth; d++) {
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for(d = 1; d < swidth; d++) {
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opa_act = map[d];
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fill_fp(&right_area, mask, style->body.shadow.color, opa_act);
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right_area.x1++;
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