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add special default style_mod function in lv_group for LV_COLOR_DEPTH = 1
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@ -297,6 +297,7 @@ lv_group_focus_cb_t lv_group_get_focus_cb(lv_group_t * group)
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*/
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static void style_mod_def(lv_style_t * style)
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{
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#if LV_COLOR_DEPTH != 1
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/*Make the style to be a little bit orange*/
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style->body.border.opa = LV_OPA_COVER;
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style->body.border.color = LV_COLOR_ORANGE;
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@ -309,6 +310,13 @@ static void style_mod_def(lv_style_t * style)
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style->body.shadow.color = lv_color_mix(style->body.shadow.color, LV_COLOR_ORANGE, LV_OPA_60);
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style->text.color = lv_color_mix(style->text.color, LV_COLOR_ORANGE, LV_OPA_70);
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#else
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style->body.border.opa = LV_OPA_COVER;
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style->body.border.color = LV_COLOR_BLACK;
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style->body.border.width = 3;
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#endif
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}
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#endif /*USE_LV_GROUP != 0*/
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@ -245,11 +245,15 @@ static inline uint32_t lv_color_to24(lv_color_t color)
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static inline lv_color_t lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
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{
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lv_color_t ret;
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#if LV_COLOR_DEPTH != 1
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ret.red = (uint16_t)((uint16_t) c1.red * mix + (c2.red * (255 - mix))) >> 8;
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ret.green = (uint16_t)((uint16_t) c1.green * mix + (c2.green * (255 - mix))) >> 8;
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ret.blue = (uint16_t)((uint16_t) c1.blue * mix + (c2.blue * (255 - mix))) >> 8;
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#if LV_COLOR_DEPTH == 24
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# if LV_COLOR_DEPTH == 24
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ret.alpha = 0xFF;
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# endif
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#else
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ret.full = mix > LV_OPA_50 ? c1.full : c2.full;
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#endif
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return ret;
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