From db6d15624dc9cf956e378b8e3c308182bcb31b53 Mon Sep 17 00:00:00 2001 From: Paul Sokolovsky Date: Mon, 27 Aug 2018 08:19:33 +0300 Subject: [PATCH] README: Clarify lv_tick_inc() usage. "in" word is not needed there. Also, update number of steps in "Porting" section. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 0ff8ffa62..449d59b7f 100644 --- a/README.md +++ b/README.md @@ -32,8 +32,8 @@ Homepage: https://littlevgl.com * Documentation and API references online ## Porting -In the simplest case you need 4 things: -1. Call `lv_tick_inc(x)` in every `x` millisecods in a Timer or Task (`x` should be between 1 and 10) +In the simplest case you need 5 things: +1. Call `lv_tick_inc(x)` every `x` millisecods in a Timer or Task (`x` should be between 1 and 10) 2. Register a function which can **copy a pixel array** to an area of the screen. 3. Register a function which can **read an input device**. (E.g. touch pad) 4. Copy `lv_conf_templ.h` as `lv_conf.h` and set at least `LV_HOR_RES`, `LV_VER_RES` and `LV_COLOR_DEPTH`.