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@ -32,15 +32,12 @@ void lv_example_img_3(void)
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lv_anim_set_values(&a, 0, 3600);
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lv_anim_set_time(&a, 5000);
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lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
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// lv_anim_start(&a);
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lv_anim_start(&a);
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lv_anim_set_exec_cb(&a, set_zoom);
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lv_anim_set_values(&a, 128, 256);
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lv_anim_set_playback_time(&a, 3000);
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// lv_anim_start(&a);
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lv_obj_set_style_blend_mode(img, LV_BLEND_MODE_MULTIPLY, 0);
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lv_anim_start(&a);
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}
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#endif
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@ -195,6 +195,7 @@ void lv_img_set_angle(lv_obj_t * obj, int16_t angle)
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lv_coord_t transf_angle = lv_obj_get_style_transform_angle(obj, LV_PART_MAIN);
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lv_obj_update_layout(obj); /*Be sure the object's size is calculated*/
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lv_coord_t w = lv_obj_get_width(obj);
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lv_coord_t h = lv_obj_get_height(obj);
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lv_area_t a;
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@ -227,6 +228,7 @@ void lv_img_set_pivot(lv_obj_t * obj, lv_coord_t x, lv_coord_t y)
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lv_coord_t transf_angle = lv_obj_get_style_transform_angle(obj, LV_PART_MAIN);
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transf_angle += img->angle;
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lv_obj_update_layout(obj); /*Be sure the object's size is calculated*/
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lv_coord_t w = lv_obj_get_width(obj);
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lv_coord_t h = lv_obj_get_height(obj);
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lv_area_t a;
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@ -261,6 +263,7 @@ void lv_img_set_zoom(lv_obj_t * obj, uint16_t zoom)
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lv_coord_t transf_angle = lv_obj_get_style_transform_angle(obj, LV_PART_MAIN);
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transf_angle += img->angle;
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lv_obj_update_layout(obj); /*Be sure the object's size is calculated*/
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lv_coord_t w = lv_obj_get_width(obj);
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lv_coord_t h = lv_obj_get_height(obj);
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lv_area_t a;
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