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draw label fix huge memory usage
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eaeb362001
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d6db1ed511
@ -518,7 +518,7 @@ LV_ATTRIBUTE_FAST_MEM static void draw_letter_normal(lv_coord_t pos_x, lv_coord_
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uint32_t col_bit;
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col_bit = bit_ofs & 0x7; /* "& 0x7" equals to "% 8" just faster */
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uint32_t mask_buf_size = box_w * box_h > LV_HOR_RES_MAX ? box_w * box_h : LV_HOR_RES_MAX;
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uint32_t mask_buf_size = box_w * box_h > LV_HOR_RES_MAX ? LV_HOR_RES_MAX : box_w * box_h;
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lv_opa_t * mask_buf = lv_mem_buf_get(mask_buf_size);
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int32_t mask_p = 0;
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@ -655,7 +655,7 @@ static void draw_letter_subpx(lv_coord_t pos_x, lv_coord_t pos_y, lv_font_glyph_
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int32_t col_bit;
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col_bit = bit_ofs & 0x7; /* "& 0x7" equals to "% 8" just faster */
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int32_t mask_buf_size = box_w * box_h > LV_HOR_RES_MAX ? g->box_w * g->box_h : LV_HOR_RES_MAX;
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int32_t mask_buf_size = box_w * box_h > LV_HOR_RES_MAX ? LV_HOR_RES_MAX : g->box_w * g->box_h;
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lv_opa_t * mask_buf = lv_mem_buf_get(mask_buf_size);
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int32_t mask_p = 0;
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@ -742,6 +742,10 @@ static void draw_letter_subpx(lv_coord_t pos_x, lv_coord_t pos_y, lv_font_glyph_
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res_color.ch.green_l = green & 0x7;
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#endif
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#if LV_COLOR_DEPTH == 32
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res_color.ch.alpha = 0xff;
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#endif
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if(font_rgb[0] == 0 && font_rgb[1] == 0 && font_rgb[2] == 0) mask_buf[mask_p] = LV_OPA_TRANSP;
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else mask_buf[mask_p] = LV_OPA_COVER;
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color_buf[mask_p] = res_color;
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