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fix(lv_obj_scroll): add missing function declarations in header
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@ -49,6 +49,10 @@ typedef uint8_t lv_snap_align_t;
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* GLOBAL PROTOTYPES
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* GLOBAL PROTOTYPES
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**********************/
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**********************/
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/*=====================
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* Setter functions
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*====================*/
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/**
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/**
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* Set how the scrollbars should behave.
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* Set how the scrollbars should behave.
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* @param obj pointer to an object
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* @param obj pointer to an object
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@ -173,6 +177,55 @@ lv_coord_t lv_obj_get_scroll_right(struct _lv_obj_t * obj);
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*/
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*/
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void lv_obj_get_scroll_end(struct _lv_obj_t * obj, lv_point_t * end);
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void lv_obj_get_scroll_end(struct _lv_obj_t * obj, lv_point_t * end);
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/*=====================
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* Other functions
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*====================*/
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/**
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* The most basic function to scroll by a given amount of pixels
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* @param obj pointer to an object to scroll
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* @param x pixels to scroll horizontally
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* @param y pixels to scroll vertically
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* @note > 0 value means scroll right/bottom (show the right/bottom content)
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*/
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void _lv_obj_scroll_by_raw(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y);
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/**
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*
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* Scroll by a given amount of pixels
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* @param obj pointer to an object to scroll
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* @param x pixels to scroll horizontally
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* @param y pixels to scroll vertically
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* @param anim_en LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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* @note > 0 value means scroll right/bottom (show the right/bottom content)
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*/
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void lv_obj_scroll_by(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y, lv_anim_enable_t anim_en);
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/**
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* Scroll to a given coordinate on an object
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* @param obj pointer to an object to scroll
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* @param x pixels to scroll horizontally
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* @param y pixels to scroll vertically
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* @param anim_en LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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*/
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void lv_obj_scroll_to(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y, lv_anim_enable_t anim_en);
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/**
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* Scroll to a given X coordinate on an object
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* @param obj pointer to an object to scroll
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* @param x pixels to scroll horizontally
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* @param anim_en LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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*/
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void lv_obj_scroll_to_x(struct _lv_obj_t * obj, lv_coord_t x, lv_anim_enable_t anim_en);
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/**
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* Scroll to a given X coordinate on an object
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* @param obj pointer to an object to scroll
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* @param y pixels to scroll vertically
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* @param anim_en LV_ANIM_ON: scroll with animation; LV_ANIM_OFF: scroll immediately
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*/
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void lv_obj_scroll_to_y(struct _lv_obj_t * obj, lv_coord_t y, lv_anim_enable_t anim_en);
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/**********************
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/**********************
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* MACROS
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* MACROS
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**********************/
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**********************/
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